3 Adonai 7 AUS for VAL Salubri Antitribu:2
3 Thomas Steed 4 ani aus val Salubri Antitribu:2
2 Doris 2 val Salubri Antitribu:2
2 Wolf Valentine 2 for VAL Salubri Antitribu:2
2 Kervos 3 aus val Salubri Antitribu:2
Master: 10 cards
4 Blood Doll
1 Rumor Mill, Tabloid Newspaper
3 Auspex
1 Humanitas
1 Hungry Coyote, The
Action: 18 cards
5 Sense Vitality
4 Blessing of the Name
3 Nose of the Hound
1 Sanguine Instruction
5 Rayzeel's Song
Combat: 20 cards
10 Sword of the Righteous
5 Weighted Walking Stick
5 Vengeance of Samiel
Action Modifier: 6 cards
6 Burning Touch
Equipment: 8 cards
4 Garrote
1 Meat Hook
2 Leather Jacket
1 Sport Bike
Reaction: 18 cards
5 Wake with Evening's Freshness
4 Telepathic Counter
3 Enhanced Senses
1 Melange
5 Spirit's Touch
> 3 Adonai 7 AUS for VAL Salubri Antitribu:2
> 3 Thomas Steed 4 ani aus val Salubri Antitribu:2
> 2 Doris 2 val Salubri Antitribu:2
> 2 Wolf Valentine 2 for VAL Salubri Antitribu:2
> 2 Kervos 3 aus val Salubri Antitribu:2
I think that one of the main problems with a Shafted Ones
deck is that you are basically vulnerable to *everything*.
Listing the tecniques that *don't* shut you down would be
the shorter list.
So that said, I'd minimise undirected +1 stealth actions. Like,
to Sense Vitality, maybe Blessing of the Name, and *maybe*
Sanguine Instruction.
So I'd take out a Thomas Steed (if you don't use his special,
he's just an expensive Kervos). I'd probably add another
Adonai in his stead.
> Master: 10 cards
> 4 Blood Doll
> 1 Rumor Mill, Tabloid Newspaper
> 3 Auspex
> 1 Humanitas
> 1 Hungry Coyote, The
I'd think twice before using Rumor Mill, unless table control is
your game (a bold aspiration when playing the Shafted Ones). Even
WMRH is better, but the best is probably KRCG or Channel 10 (which
is quite good when you have transient intercept to back it up).
> Combat: 20 cards
> 10 Sword of the Righteous
> 5 Weighted Walking Stick
> 5 Vengeance of Samiel
I'd either add some concealed weapons to avoid having to equip with
the weapons, or...
> Action Modifier: 6 cards
> 6 Burning Touch
...I'd add about 3-4 Gift of Bellona to make sure the equip action is
not wasted and blocking it is mostly pointless.
> Equipment: 8 cards
> 4 Garrote
> 1 Meat Hook
> 2 Leather Jacket
> 1 Sport Bike
Bowl of Convergence is in most cases a superior option to Sport Bike.
Depending on the metagame, of course.
> Reaction: 18 cards
> 5 Wake with Evening's Freshness
> 4 Telepathic Counter
> 3 Enhanced Senses
> 1 Melange
> 5 Spirit's Touch
You might consider some Fast Reactions. Kervos can play Fast Reaction
- Concealed Weapon - Garrote - Sword of the Righteous for maximum
hilarity.
--
Bye,
Daneel
I still need to playtest them a bit more, but you need to play them on
the defensive I think. Carefully chosing your actions since they lack
the stealth you mentioned. Fast Reaction will fit in nicely, thanks for
the comments! Another problem was that I found myself low on blood and
didn't draw into my Hungry Coyote and saw only a couple of Sense
Vitalities. Not good. Been thinking about another Hunting Ground, maybe
Inbase Discotek. Thoughts?
> I still need to playtest them a bit more, but you need to play them on
> the defensive I think. Carefully chosing your actions since they lack
> the stealth you mentioned. Fast Reaction will fit in nicely, thanks for
> the comments! Another problem was that I found myself low on blood and
> didn't draw into my Hungry Coyote and saw only a couple of Sense
> Vitalities. Not good. Been thinking about another Hunting Ground, maybe
> Inbase Discotek. Thoughts?
You probably have the pool to put in Club Zombie. I mean, you're playing
a clan which can be completely influenced out out of 20 pool... So Club
Zombie seems like a good investment to fortify your guys. I'm not sure
you want to go the Life in the City angle; it's probably worth to use a
few of those too, but you will need to test wether you get temporary
master jams with more masters.
--
Bye,
Daneel