An idea that may work for 2 players is,
Both players bring two decks, flip a coin to determine who is player A
and who is player B.
Player A flips a coin, rolls a die, etc to randomly select 1 deck,
referred to as A1.
The other deck is set aside for player B, referred to as Ba2 and a
faux deck
Player B flips a coin, rolls a die, etc to randomly select 1 deck,
referred to as B1,
The other deck is set aside for player A, referred to as Ab2 and a
faux deck
Then you seat a four deck game.
Player A plays two decks: A1, and Ab2,
Player B plays two decks: B1, and Ba1,
A1 bleeds B1,
B1 bleeds Ab2,
Ab2 bleeds Ba1,
Ba1 bleeds A1.
randomly determine who goes first.
Play occurs normally, although players should be careful about
considering themselves as playing 2 decks. As soon as a deck is
ousted, play changes, no player bleeds herself, so if A is bleeding
his initially cross table ally, then B plays the deck that turn. If B
is acting A is blocking etc.
You win if your randomly selected deck wins, not your faux cross table
deck. If only faux decks are left in the game, no player wins.
The format could definitely use some polish, but I think it captures
the spirit of the game.
Further rules illustrated through Scenario:
A is ousted, so A is now playing Ab1 and Ba1 part time. As soon as
the oust happens, 4 cards are randomly selected from each hand of Ab1
and Ba1, these are the common hand of each player when they play that
deck. The new part time player draws 3 cards from the lib, these
cards are playable by that deck only when that player plays that
deck. Afterwords, each player redraws to their private hand only,
until each player has a private hand for each deck.
Finally if the table reaches a 2 player state with a 'real' deck left
in the game, the player who was part timing the faux deck shuffles
their hand back into the library.
Now you have a normal 2 player variant. Each player must continue to
try to win, as per normal tournament rules, which will undoubtedly be
a little uncomfortable, but think of it as helping the computer player
win...
Another example:
A1 is ousted, so the table is
B1 => Ab2 => Ba1
On B1's turn, when she bleeds, votes, etc, Ab1 and Ba1 are played by
A, yeah a little tricky but player A should act in the best interest
of each of the decks he is playing.
On Ab2's turn, player A plays the turn, if he bleeds, votes etc,
Player B plays his deck and deck Ba1, in the best interest of each
deck.
On Ba1's turn, player A now plays this deck, player B plays his deck
and Ab2's deck.
The above is why I suggest separate hands.
I will write this up more clearly if people are interested in the
format. I will call it Fauxtes pronounced "Foe Tes"
I moved this conversation form
http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_thread/thread/c510263bc245d10b/07474583182a2b1f#07474583182a2b1f
Also if I copied this format from someone, please let me know, I don't
recall what I've read in the past and it is possible I conjured up
someone's idea and thought it was my own.
David Wilson
Prince of Ann Arbor
www.vtes.org
So logistically we are going to play this on a dining table so each
player can have enough real-estate to play two decks next to each
other?
You're also relying on people to play to win at the position on the
table, not as the player at the table. I have suspicions it may not
work very well.
yeah it will take as much real estate as a normal game does with 4
people but perhaps two less chairs. If your opponent is not playing
properly, then yeah it will suck. I guess I am well past the "I want
to win" stage of this game, I much prefer the game play. The ebb and
flow of a table is what fascinates me.
I do however think there are some safe guards in there, if you play
your cross table poorly, your predator gets no pressure. If you play
your cross table very well and whoop on your predator and don't use
your real deck to check him, then as you oust your pred, your pred
becomes more powerful and then played by NOT you.
I would like to know if anyone has tried it out.