Event Name:	EUROPEAN VTES CHAMPIONSHIP 2009 (DAY 2)
Event Date (DD-MON-YY):	15/ nov 09
Coordinator:	Gin�s Qui�onero Santiago
City:	Palma de Mallorca (Spain)
Format (Constructed/Limited):	Constructed
Level (Normal/Qualifier/Championship)	Championship
Number of Players:	40
Head Judge:	Gin�s Qui�onero Santiago
Assistant Judges:	L. Scott Johnson, Oscar J. Garza III
WINNING DECK (EUROPEAN CHAMPION)
============
Deck Name: Jost on Vacation
Author: Walter Paolini (Played by Martin Weinmayer)
Crypt:[12]
3x Jost Werner
1x Sheila Mezarin
1x Remilliard
1x Lolita
1x Angela Preston
1x Gideon Fontaine
1x Isabel de Leon
1x Roland Loussarian
1x Jazz Wentworth
1x Mariana Gilbert
Library:[80]
Action:[17]
5x Enchant Kindred
4x Art Scam
4x Entrancement
4x Intimidation
Action Modifier:[13]
8x Aire of Elation
3x Daring the Dawn
2x Change of Target
Combat:[11]
7x Majesty
4x Force of Personality
Reaction:[24]
8x Telepathic Misdirection
4x My Enemy�s Enemy
6x Wake with Evenening�s Freshness
4x On the Qui Vive
2x Delaying Tactics
Event:[1]
1x The Uncoiling
Master:[14]
3x Dreams of the Sphinx
2x Misdirection
2x Jake Washington
2x Anarch Trouble Maker
2x Direct Intervention
2x Pentex Subversion
1x Giant�s Blood
FINALIST DECKS
==============
Deck Name: Catch me if you can! (EC 2009 Day 2 Finalist)
Author: Christophe Baltazar
Crypt (12 cards; Capacity min=2 max=8 avg=6.67)
===============================================
  2x  Beast, The Leatherface of Detroit   7  ani cel OBF POT  !Nosferatu:2
  2x  Constanza Vinti                     8  CEL DOM POT      Brujah:2
  3x  D�nal O'Connor                      8  CEL DOM POT      Brujah:2
  1x  Lupo                                2  pot              Brujah:1
  2x  Theo Bell                           7  cel dom pre POT  Brujah:2
  2x  Volker, The Puppet Prince           5  pot CEL          Brujah:2
Library (90 cards)
==================
Master (14)
  1x Carver's Meat Packing and Storage
  1x Erciyes Fragments, The
  2x Fame
  1x New Carthage
  2x Pentex(TM) Subversion
  1x Powerbase: Montreal
  1x Smiling Jack, The Anarch
  1x Tension in the Ranks
  2x Vessel
  2x Wash
Action (9)
  7x Govern the Unaligned
  2x Heroic Might
Political Action (3)
  3x Parity Shift
Reaction (21)
  6x Deflection
  3x On the Qui Vive
  9x Second Tradition: Domain
  3x Wake with Evening's Freshness
Combat (35)
  7x Blur
  5x Earthshock
  7x Immortal Grapple
  8x Taste of Vitae
  8x Torn Signpost
Combo (8)
  4x Murmur of the False Will
  4x Resist Earth's Grasp
Deck Name:   Poesia en movimiento
Created By:  Joaquim Miquel Cuesta (Quim)
Description:  Taca Taca
Crypt: (12 cards, Min: 4, Max: 28, Avg: 4,5)
--------------------------------------------
   3  Beast                            ani cel OBF POT  7  Nosferatu 
Antitribu
   3  Theo Bell                        cel dom pre POT  7  Brujah
   2  Jimmy Dunn                       for CEL POT      4  Pander
   4  Anarch Convert                                    1  Caitiff
Library: (90 cards)
-------------------
Master (18 cards)
   1  Blood Turnip
   3  Anarch Revolt
   1  Fame
   2  Tension in the Ranks
   2  Wash
   2  Vessel
   4  Fortitude
   3  Villein
Combat (71 cards)
   6  Improvised Tactics
   15 Diversion
   4  Slam
   3  Pulled Fangs
   9  Torn Signpost
   8  Taste of Vitae
   4  Increased Strength
   4  Undead Strength
   10 Immortal Grapple
   8  Flash
Event (1 cards)
   1  Dragonbound
Deck Name: Toreador AAA (EC 2009 Day 2 Finalist)
Author: Kamel Senni
Crypt (13 cards; Capacity min=3 max=11 avg=7.92)
================================================
  2x  Alexandra        11  dom ANI AUS CEL PRE      Toreador:2
  2x  Anneke           10  dom AUS CEL PRE          Toreador:1
  5x  Anson             8  aus dom CEL PRE          Toreador:1
  1x  Dorian Strack     4  cel AUS                  Toreador:1
  1x  Fran�ois Villon  10  chi obf pot AUS CEL PRE  Toreador:2
  1x  Isabel de Leon    3  AUS                      Toreador:2
  1x  Mariana Gilbert   4  cel PRE                  Toreador:1
Library (90 cards)
==================
Master (46)
  3x Blind Spot
  1x Coven, The
  5x Dreams of the Sphinx
  1x Giant's Blood
  1x Golconda: Inner Peace
  3x Information Highway
  2x Jake Washington (Hunter)
  1x Legendary Vampire
  9x Minion Tap
  2x Parthenon, The
  2x Pentex(TM) Subversion
  2x Protected Resources
  1x Temptation of Greater Power
  7x Toreador Grand Ball
  6x Zillah's Valley
Event (2)
  2x Anthelios, The Red Star
Political Action (20)
  2x Anarchist Uprising
  1x Ancient Influence
  2x Ancilla Empowerment
  3x Banishment
  1x Neonate Breach
  9x Parity Shift
  1x Political Stranglehold
  1x Reins of Power
Ally (1)
  1x Carlton Van Wyk (Hunter)
Action Modifier (16)
  6x Aire of Elation
  5x Approximation of Loyalty
  5x Voter Captivation
Reaction (5)
  2x Eyes of Argus
  3x Telepathic Misdirection
Deck Name: Stanislava FTW! (EC 2009 Day 2 Finalist)
Author: Erol �ng�n
Crypt (12 cards; Capacity min=1 max=11 avg=9.08)
================================================
  1x  Anarch Convert   1  -none-               Caitiff:ANY
  2x  Beckett ADV      8  cel tha ANI FOR PRO  Gangrel:3
  2x  Genevieve       10  aus dom ANI FOR PRO  !Gangrel:2
  1x  Hartmut Stover  10  dom for CEL OBF PRO  !Gangrel:3
  2x  Ingrid Rossler   9  dom ANI FOR PRO      Gangrel:2
  4x  Stanislava      11  ANI CEL DOM FOR PRO  Gangrel:2
Library (90 cards)
==================
Master (20)
  1x Backways
  1x Coven, The
  1x Dark Influences
  1x Dominate
  2x Dreams of the Sphinx
  1x Ecoterrorists
  1x Giant's Blood
  1x Golconda: Inner Peace
  1x Information Highway
  1x Jake Washington (Hunter)
  1x Monastery of Shadows
  1x Pentex(TM) Subversion
  5x Villein
  2x Wash
Event (7)
  1x Anthelios, The Red Star
  1x Blood Trade
  1x Break the Code
  1x Nightmares upon Nightmares
  1x Restricted Vitae
  1x Rise of the Nephtali
  1x Thirst
Action (8)
  8x Govern the Unaligned
Political Action (12)
  1x Ancient Influence
  1x Banishment
  1x Domain Challenge
  4x Honor the Elders
  2x Kine Resources Contested
  1x Neonate Breach
  1x Political Stranglehold
  1x Reins of Power
Equipment (2)
  1x Heart of Nizchetus
  1x Seal of Veddartha
Action Modifier (17)
  2x Conditioning
  7x Earth Control
  2x Enkil Cog
  3x Forced March
  3x Freak Drive
Reaction (13)
  9x Deflection
  2x Guard Dogs
  2x Obedience
Combat (11)
11x Form of Mist
FINAL STANDINGS
===============
Final Rank	Name	Prelim GWs	Prelim VPs	Final VPs	TPs
1	Martin  Weinmayer	1	7	3	132
2	Joaquim Miquel Cuesta	1	6,5	1	168
2	Kamel Senni	1	5	1	150
2	Christophe Baltazar	1	5,5	0	138
2	Erol �ng�n	2	7	0	150
6	Antonio Cobo Cuenca	1	5		150
7	I�aki Jim�nez	1	5		126
7	Jakob Sievers	1	5		126
9	Alessandro Donati	1	4,5		126
10	Danilo Torrisi	1	3		114
11	Ferenc Vasadi	1	3		108
12	Daniel Padrol	1	3		102
12	Adam Esbj�rnsson	1	3		102
12	Jakob Hrb�cek	1	3		102
12	Hugh Angseesing	1	3		102
16	Dimitri Beuste	1	2,5		96
17	Tom�s L�pez Jim�nez	0	3,5		126
18	Gerome Goyet	0	3		102
19	Jakub Baran'ski	0	2,5		126
20	Txus Al�tiz	0	2,5		114
21	Joscha D�ll	0	2,5		108
22	Johannes Walch	0	2		120
22	Are Vaskela	0	2		120
24	David J. Tatu	0	1,5		102
24	Roger Carhult	0	1,5		102
24	Franck Bernard	0	1,5		102
24	Erik L�f	0	1,5		102
28	Mikkel Petersen	0	1,5		96
28	Yoann Guyader	0	1,5		96
28	C�sar Ruip�rez	0	1,5		96
31	Pascal Bertrand	0	1		96
31	Eneko Oribe	0	1		96
33	Robin Proch�zka	0	1		90
34	Olivier Roure	0	0,5		84
34	Benoit Moyen	0	0,5		84
34	Teresa Neves	0	0,5		84
37	Timo Rekola	0	0,5		78
38	Philippe Lang	0	0		72
38	Alejandro P�rez	0	0		72
40	Vincent Ripoll	0	0		60
-- 
Damnans
http://www.almadrava.net/damnans
http://www.vtes.net
http://es.groups.yahoo.com/group/vteshispania/
http://iuturna.sorcery.net  (IRC channel: #vtes)
> Event Name:     EUROPEAN VTES CHAMPIONSHIP 2009 (DAY 2)
> FINALIST DECKS
> ==============
> Deck Name: Catch me if you can! (EC 2009 Day 2 Finalist)
> Author: Christophe Baltazar
> Crypt (12 cards; Capacity min=2 max=8 avg=6.67)
> ===============================================
>   2x  Beast, The Leatherface of Detroit   7  ani cel OBF POT  !Nosferatu:2
> 2x Theo Bell 7 cel dom pre POT Brujah:2
> Deck Name: Poesia en movimiento
> Created By:  Joaquim Miquel Cuesta (Quim)
> Description:  Taca Taca
> Crypt: (12 cards, Min: 4, Max: 28, Avg: 4,5)
> --------------------------------------------
>    3  Beast       ani cel OBF POT  7  Nosferatu Antitribu
>    3  Theo Bell                        cel dom pre POT  7  Brujah
Two more decks in a finals with a strong resemblance to the other
one's crypt.
Which one got Beast?  Which one got Theo?
How did they work it out?
How did the players avoid losing their 7 pool investments?
Did contesting lead to Christophe's ousting and Joaquim's victory
point?
As far as I saw Christophe had neither Theo nor Beast in his starting
crypt and he didn't had the time to search for one. So there where no
contest during the game.
There is film footage of the Finals.
Ginés: great work.
Once again, congratulations on a great organization.
Tiago
Correct. He had Volker, Donal + Constanza + some weenie.
Joaquim had Beast and Theo.
I think the game would improve when also some other disciplines would
get decent bounce possibilities. And of course Lost in Translation was
being played, but it is still a corner case card.
Furthermore it would help if there were more anti-bounce cards
available for a lot of disciplines. This to prevent that one would
become a sinkhole of bleeds, just because he or she doesn't play AUS
or DOM. Think of Touch of Clarity (which should have been a common
btw).
We saw this discussion already some months ago on this forum. Time and
time again it is proven that it IS a problem. (Oh, and i'm sick and
tired of the argument that "the game is good as it is", the fact that
there is much discussion indicates that there is room for
improvement).
H
More anti-bounce means that stealth/bleed gets better. Is that what
you're advocating here?
John Eno
Not at all. The anti-bounce cards should be a reaction to the new
bounce cards for other disciplines (if any). More bounce doesn't help
stealh/bleed.
New bounce cards (or anti bounce cards) for other disciplines could
also include new twists, like a bounce that gives -1 intercept to the
acting minion for example.
The stealth/bleed discussion should be handled separatly. The game
doesn't have many bleed punishment cards (like Archon or Retribution),
it seems that this is done intensionally. I don't think bounce is the
way to address the stealth/bleed issue in general. That bleed will
still land somewhere if it is being bounced.
H
I obviously answered too quickly. Should be -1 stealth of course.
H
Adding anti-bounce to the game would make bouncing less reliable.
That in turn would make bleeds more likely to land on their target, which 
makes S/B stronger. 
Lets try to do this again.
Bouncing is a very good defence against bleeds (the best in fact,
because you can also hurt your prey).
Unfortunately decent bounce is only available for Dominate and Auspex.
Therefore a lot of decks contain Dominate or Auspex, just for the
bounce ability. A lot of decks have out of clan discipline bounce
modules incorporated.
If more disciplines would have playable bounce abilities, the variety
of decks would probably increase. The standard DOM/AUS bounce modules
wouldn't be needed as much anymore.
This is the point a wanted to make.
However when you add possibilities to bounce, it should be compensated
by anti-bounce tech.
Will S/B become better? That depends on the cards that are designed. I
already gave the example of the bounce that could reduce the stealth
of the acting vampire. It is also possible to design anti-bounce cards
that not only cancel the bounce but also reduce the stealth of the
acting vampire.
It is too easy to say that anti-bounce cards will help S/B in such a
way that it gets too strong.
My personal opinion in a general sense is that bounce is not the
answer to Stealth Bleed. The answer to that are bleed punishers (like
Archon). But the fact is that there are almost no bleed punishment
cards available in the game, which suggests that the designers do not
want to go that way.
H
The tech already exists. Two Wrongs, Terra Incognita, Narrow Minds,
Revelations, Shattering, Precision, Change of Target, Spying Mission,
Tangle Atropos' Hand and Perfect Clarity give anti-bounce to a pretty
good range of deck types. Most of them aren't as easy to use
successfully as Touch of Clarity but I don't see why they should be.
S&B could do with a little bit of challenge when it comes to deck
building.
> Will S/B become better? That depends on the cards that are designed. I
> already gave the example of the bounce that could reduce the stealth
> of the acting vampire. It is also possible to design anti-bounce cards
> that not only cancel the bounce but also reduce the stealth of the
> acting vampire.
>
> It is too easy to say that anti-bounce cards will help S/B in such a
> way that it gets too strong.
>
> My personal opinion in a general sense is that bounce is not the
> answer to Stealth Bleed. The answer to that are bleed punishers (like
> Archon). But the fact is that there are almost no bleed punishment
> cards available in the game, which suggests that the designers do not
> want to go that way.
>
> H
Shemti, Keller Thiel, Touch of Pain and Familial Bond, all relatively
recent. I would also argue that excessive bleed punishment leads to
static games. If you're afraid of bounce you can often still bleed for
ones without any big risk. If you're afraid of going to torpor it's
better to sit than bleed and take a permanent loss.
Exactly. And by making more anti-bounce the best defense against S/B will be 
weaker. Ergo, S/B gets stronger.
> Unfortunately decent bounce is only available for Dominate and Auspex.
> Therefore a lot of decks contain Dominate or Auspex, just for the
> bounce ability. A lot of decks have out of clan discipline bounce
> modules incorporated.
Oh sure, I agree. More often than not when driving home from a unsuccessfull 
tournament I say to myself "silly me for not packing deflections"
A few expansions back (around Black Hand I guess), the design intent seemed 
to be to add more intercept options to the game to bleeders could be blocked 
more easily. Of course this would lead to more combat, which was a 
well-desired side effect since combat needed to be stronger. From 
experience, the design team knew that "only usable against bleeds" would 
wallpaper such a card, so most 'newer' intercept cards are usable without 
restrictions (think Sonar, Sense the Savage Way, Rooftop Shadow). The 
problem here was that adding all that intercept hurt non-bleed decks more 
than bleed decks. Ally decks and vote decks were forced to craft all sorts 
of stealth into their decks, similar to how we now force dominate into our 
crypts. I guess this is why cards like Mirror Walk and Resist Earth's Grasp 
were printed.
> If more disciplines would have playable bounce abilities, the variety
> of decks would probably increase. The standard DOM/AUS bounce modules
> wouldn't be needed as much anymore.
Deck variety is quite fine as it is. Not everyone plays dom or AUS. Sure, in 
bigger tournaments you kinda need it to have a shot at victory, but this is 
just because you need to build a tier1 deck to win something like the EC. If 
there was more bounce around, bleed might not be tier1 anymore and the meta 
might shift to, say, potence rush which gets countered pretty hardcore by 
fortitude and celerity. Do we then make posts "presence needs a maneuver"?
> This is the point a wanted to make.
>
> However when you add possibilities to bounce, it should be compensated
> by anti-bounce tech.
As noted before, anti-bounce tech already exists. It's just not too easy to 
craft into a straightforward bleed deck so most bleed decks just ignore it 
and go for more payload. A prey only has so many deflections.
> My personal opinion in a general sense is that bounce is not the
> answer to Stealth Bleed. The answer to that are bleed punishers (like
> Archon). But the fact is that there are almost no bleed punishment
> cards available in the game, which suggests that the designers do not
> want to go that way.
Also as noted, bleed punishment is slowly making its way into the game. The 
problem I have with cards like Touch of Pain is that they are entirely 
useless if you're not being bled. I mean, the vote thing is cute, but 
really, what vote deck is really hurt by taking two damage on a minion? And 
to add insult to injury it costs you a blood as well! If bleed punishment 
was to be more common, it would need to be usable when you don't have a 
bleeding predator either, preferably hurt my prey. If Touch of Pain inferior 
would say "+1 bleed" that'd be immensely helpful and would move the card 
from "cute for a trick deck with Shemti" to "wow I have to find room for 
this in my pot/ani rush deck".
However the moment the word anti-bounce is being used (even as a side
effect) reactions are being given. Probably this is due to Touch of
Pain, which was awarded to a bleed discipline.
The irony of course is that bounce is also some kind of anti-bounce.
But since people have problems with it, i won't mention anti-bounce
again, because it was not what this was all about.
It really depends on which discipline you want to give bounce. In
general bounce shouldn't be given to disciplines that are easily
combined with DOM or AUS. Examples are Thaumaturgy (Tremere & !Tremere
have already DOM and AUS as in clan disciplines), Obtenebration
(Lasombra have DOM), Necromancy (Giovanni have DOM) or Dementation
(Malk & !Malk have AUS).
Furthermore it seems not appropriate to give bleed & vote disciplines
access to bounce. Think about Presence and Serpentis.
Maybe disciplines like Protean, Animalism and Chimerstry would be good
candidates. Just brainstorming here.
H
Such cards would also need to create a new window for blocking, since
cancelling a bleed bounce normally means that the window for blocking
is already closed and no more block attempts may be made, meaning that
reducing the stealth of the acting vampire is probably moot at that
point.
John Eno
I'm not really sure that every or even most disciplines should be able
to do everything.
So I'm opposed to reckless handing out bounce.
PERHAPS with suitable drawbacks it might conservatively be done for an
addtional discipline or two.
If you want non Aus/Dom vamps to use bounce, use big caps which can
both use and pay for Lost in Translation.
Cheers,
Janne / Lönkka