Crypt (12 vampires) Capacity min: 1 max: 4 average: 2.25
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5x Anarch Convert
3x Lorrie Dunsirn
1x Abu Nuwasi
1x Caroline Bishops
1x T.J.
1x Andy
Library (90 cards)
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Action (16)
4x Ambush
4x Big Game
4x Bum's Rush
4x Harass
Action Modifier (14)
14x Freak Drive
Combat (43)
4x Disarm
12x Diversion
8x Immortal Grapple
4x Pulled Fangs
7x Street Cred
8x Taste of Vitae
Event (1)
1x Dragonbound
Master (16)
4x Anarch Revolt
1x Elder Library
1x Fame
3x Fortitude
4x Frontal Assault
1x Humanitas
1x Perfectionist
1x Tension in the Ranks
Crafted with : Anarch Revolt Deck Builder. (Mon Nov 09 18:43:11 2009)
I have a very similar deck to this, but it uses a few Lam Into as well.
Maneuvers for Lorrie at [for] come in very useful.
Yes, I lost my last game to a deck that outmaneuvered me, then played
Breath of the Dragon, then Played Dark Influence to cancel my
Diversion to prevent and stopped me from playing another.
Dark Influences is a strong card.
I like the idea of Street Cred + Diversion. Lorrie is really great
there. One problem I have when constructing decks where I want to put
in a lot of "I pwnd you in combat" cards (Pulled Fangs, Disarm, Street
Cred are the examples that come to mind), there seems to be a negative
correlation between the # of those cards and actually winning/entering
combat. Depravity, Preternatural Strength, Guardian Angel could all
help reduce the amount of cards you need to play to win combat. Lam
Into rocks when you can play it at for/pot. Don't forget
Groundfighting for more maneuvers/presses.
Brandon
What am I saying, Flash is the way to go.
i like this internal debate with oneself. very freeform stream of
consciousness. could be worked into an interpretive dance... or an
anarch deck.
Generally winning combat straight up isn't a problem. Depravity or
Preternatural Strength are superfluous in this deck. Guardian Angel
seems like a good idea.
>Lam
> Into rocks when you can play it at for/pot. Don't forget
> Groundfighting for more maneuvers/presses.
Lam into is certainly a good idea, but the no replace has me hesitate.
Norm, do you have any decks that don't have anarch revolts in them?
Just out of curiosity, as I think I have never seen you play a deck
that didn't include some. Especially since in this deck, you don't
really seem to get that much from being anarch, you are only using the
for version of diversion, so you could easily replace them with random
fortitude prevent cards.
Rush combat decks can benefit from Anarch Revolt because they can rush
their prey's Anarch(s), and cause prey to continue to lose pool, while
others across table can go anarch to prevent that loss. It's pretty
standard isn't it?
best -
chris