Um,I don't know...(memorial)
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1.  Ron Olson  
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 More options Apr 22 1996, 3:00 am
Newsgroups: rec.games.roguelike.nethack
From: Ron Olson <ols...@panix.com>
Date: 1996/04/22
Subject: Um,I don't know...(memorial)
Hey all-

Um, who was Izchak Miller?

Just wondering.

Ron


 
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2.  Caine  
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 More options Apr 23 1996, 3:00 am
Newsgroups: rec.games.roguelike.nethack
From: Caine <ca...@malkavian.com>
Date: 1996/04/23
Subject: Re: Um,I don't know...(memorial)

Ron Olson wrote:

> Hey all-

> Um, who was Izchak Miller?

> Just wondering.

> Ron

Wasn't he one of the original..yup here it is, straight from the
guidebook:

During the interval between the release of 3.1.3 and 3.2, one  of
the  founding members of the development team, Dr. Izchak Miller,
was diagnosed with cancer and passed away.  This release  of  the
game is dedicated to him by the development and porting teams.

Caine


 
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3.  Pat Rankin  
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 More options Apr 23 1996, 3:00 am
Newsgroups: rec.games.roguelike.nethack
From: ran...@eql.caltech.edu (Pat Rankin)
Date: 1996/04/23
Subject: Re: Um,I don't know...(memorial)

In article <317C405E.5...@panix.com>, Ron Olson <ols...@panix.com> writes...
> Hey all-

> Um, who was Izchak Miller?

> Just wondering.

     You might try asking the program.  Use the '/' command, then
answer 'n' and type in "izchak".  There's also the "history" choice
for the '?' command....

 
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Discussion subject changed to "Who was Izchak Miller?" by William Harris
4.  William Harris  
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 More options Apr 24 1996, 3:00 am
Newsgroups: rec.games.roguelike.nethack
From: 75176.2...@compuserve.com (William Harris)
Date: 1996/04/24
Subject: Who was Izchak Miller?
In article <317C405E.5...@panix.com>, ols...@panix.com says...

>Um, who was Izchak Miller?

One of the original Devteam.  One of those who, five or ten years ago, took
upon themselves to take Hack from one person's hack of Rogue code to a...,
well, a cooperative co-development of Nethack from people on Usenet.

I never met him, or Emailed him, so I have to cease my description.  I invite
those who knew him personally or via Email to tell us about him.  From the
fragmentary mentions I've seen of him here, I wish I'd known him.

William Harris          75176.2...@compuserve.com
                        (or) will...@carsinfo.com


 
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5.  Rose Hill  
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 More options Apr 24 1996, 3:00 am
Newsgroups: rec.games.roguelike.nethack
From: ro...@mail.msen.com (Rose Hill)
Date: 1996/04/24
Subject: Re: Who was Izchak Miller?
I like the screen when you die on 3.2, usually I would be cursing my bad
luck/stupidty.  But theres not one but two tombstones, puts things in
perspective, and I thank Izchak Miller for his small or big contribution
to a game I love.

Rose

William Harris (75176.2...@compuserve.com) wrote:

: In article <317C405E.5...@panix.com>, ols...@panix.com says...
: >Um, who was Izchak Miller?
:
: One of the original Devteam.  One of those who, five or ten years ago, took
: upon themselves to take Hack from one person's hack of Rogue code to a...,
: well, a cooperative co-development of Nethack from people on Usenet.
:
: I never met him, or Emailed him, so I have to cease my description.  I invite
: those who knew him personally or via Email to tell us about him.  From the
: fragmentary mentions I've seen of him here, I wish I'd known him.
:
: William Harris                75176.2...@compuserve.com
:                       (or) will...@carsinfo.com
:

 
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6.  Jane D. Anonymous  
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 More options Apr 28 1996, 3:00 am
Newsgroups: rec.games.roguelike.nethack
From: "Jane D. Anonymous" <nob...@yale.edu>
Date: 1996/04/28
Subject: Re: Who was Izchak Miller?

Hello there, Izchak Miller was my father.  When I was younger I spent
many a night, hunched over the keyboard with a cup of tea, playing
nethack with him and my brother.  my dad was a philosopher with a strong
weakness for fantasy/sci fi.  I remember when he started to get involved
with the Nethack team- my brother's Dungeons and Dragons monster book
found a regular place beside my dad's desk. it's nice to see him living
on in the game he loved so much :-).  
                                                                  Tamar Miller


 
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7.  Liz Kimber  
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 More options Apr 28 1996, 3:00 am
Newsgroups: rec.games.roguelike.nethack
From: Liz Kimber <l...@xcalibur.demon.co.uk>
Date: 1996/04/28
Subject: Re: Who was Izchak Miller?

>Hello there, Izchak Miller was my father.  When I was younger I spent
>many a night, hunched over the keyboard with a cup of tea, playing
>nethack with him and my brother.  my dad was a philosopher with a strong
>weakness for fantasy/sci fi.  I remember when he started to get involved
>with the Nethack team- my brother's Dungeons and Dragons monster book
>found a regular place beside my dad's desk. it's nice to see him living
>on in the game he loved so much :-).  
>                                                                 Tamar Miller

I hope I speak for others, but I remember when I first got into nethack I
tried compiling it up on a pyramid and it did all sorts of nasty things
everywhere, and I spent a long time talking to Izchak Miller, he was a
kind and help and very patient man, I think its a very good idea to have
him as part of nethack, maybe even in the next version he could be a
ghost who is really helpfull.... :-)

I hope all nethackers remember him well..

Liz
    /     .
   /        ___
  /     /  ___/  
 /____ / /___  @ xcalibur.demon.co.uk


 
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8.  Tom31656  
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 More options Apr 29 1996, 3:00 am
Newsgroups: rec.games.roguelike.nethack
From: tom31...@aol.com (Tom31656)
Date: 1996/04/29
Subject: Re: Who was Izchak Miller?

I never knew Izchak Miller myself, but he sounds like a nice guy
to have known.

BTW-In the Minetown, check out the lighting store shopkeeper's
name! Also, try chatting with him.

MordorMan-B, killed by a newt (seriously)

Deranged Quote of the Day:
"Space Cookies! Here we go!"


 
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9.  Jim Miller  
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 More options Apr 29 1996, 3:00 am
Newsgroups: rec.games.roguelike.nethack
From: ji...@netcom.com (Jim Miller)
Date: 1996/04/29
Subject: Re: Who was Izchak Miller?

Liz Kimber <l...@xcalibur.demon.co.uk> wrote:
>I hope I speak for others, but I remember when I first got into nethack I
>tried compiling it up on a pyramid and it did all sorts of nasty things
>everywhere, and I spent a long time talking to Izchak Miller, he was a
>kind and help and very patient man, I think its a very good idea to have
>him as part of nethack, maybe even in the next version he could be a
>ghost who is really helpfull.... :-)

I was thinking maybe a special level where a wizard (?) named Izchak
holds forth in a room with lots of scrolls and books and answers
questions, in a more direct and informative way than the oracle.
Or perhaps Izchak could be a new god who rewards explorers for good
play.

I'm embarrassed to admit that I still don't know how "Izchak" is
pronounced -- "iz-chack"?, probably not; just like "Isaac"?; or
maybe with a zh sound?

-Jim

--
|          Jim Miller            |  "The whole problem with the world is that|
|       ji...@netcom.com         |fools and fanatics are always so certain of|
|      j...@umcc.umich.edu        |themselves, but wiser people are so full of|
|http://www.umcc.umich.edu/~jgm/ |doubts." -- Bertrand Russell               |


 
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10.  William Harris  
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 More options May 1 1996, 3:00 am
Newsgroups: rec.games.roguelike.nethack
From: 75176.2...@compuserve.com (William Harris)
Date: 1996/05/01
Subject: Re: Who was Izchak Miller?

In article <jimgmDqn9HJ....@netcom.com>, ji...@netcom.com says...

>I was thinking maybe a special level where a wizard (?) named Izchak
>holds forth in a room with lots of scrolls and books and answers
>questions, in a more direct and informative way than the oracle.

For Nethack, that would be too darn helpful.  Izchak running the lighting store
(which is always guaranteed to be there) in Minetown is cute.

The Izchak level, if anyone ever creates it, shouldn't be -too- helpful.  Maybe
you have to fight through hordes of monsters (that doesn't require much
thought - this is Nethack.  :-) to get to Izchak's inner sanctum, where he's
got some sort of guaranteed goodie that he gives to you?  I've always liked the
idea of a Gnomish Mines-like series of levels that ended up with a guaranteed
bag of holding.

William Harris          75176.2...@compuserve.com
                        (or) will...@carsinfo.com


 
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