On 2012-02-26, Janis Papanagnou <
janis_pa...@hotmail.com> wrote:
> It's frustrating how a typo with help of the RNG can ruin a game.
It's even more frustrating when you mix in a hostile user interface. I once
lost a fairly advanced wizard (in SLASH'EM, but the mechanic appears to be
the same in vanilla) who was slinging fingers of death all over the place,
when I typoed the direction. Now, if I were to have typed a different valid
direction, it'd be totally understandable that I'd end up with the
consequences of that -- nobody wants "are you sure" after every single
action. But this wasn't a valid direction. The game decided to respond to
that by choosing a random direction[1].
In this case, that random direction was "shoot self". Bypasses reflection
(picking a random direction for the reflection would be reasonable...).
Bypasses magic resistance (!). No reason to do it other than a "most unique
deaths" trophy. And the game thought that was an appropriate reaction to
invalid input.
If I had the "cmdassist" option enabled (which annoyingly pops up every time
you hit 5 twice in a row with numpad on), it looks like I would have gotten
a pop-up explaining valid directions[2] -- before it proceeded to use the
direction from a previous command.
-Scott
[1] At the time I thought it was determined by the RNG, but upon source
diving it loooks like it's the last direction you entered to a previous
command. This may be a bug rather than outright hostility -- a variant of
C343-11?
[2] I am amused to see that this help display updates the set of valid
directions based on whether the player is currently a grid bug.