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legopowa  
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 More options Mar 15 2005, 7:50 pm
Newsgroups: rec.games.roguelike.nethack
From: "legopowa" <legop...@hotmail.com>
Date: Wed, 16 Mar 2005 00:50:33 GMT
Local: Tues, Mar 15 2005 7:50 pm
Subject: YASS, or how to get 2^31-1 points in a week
(Yet Another Stylish Suicide)

1.  Zadir (Pri Hum Fem Neu), killed by overexertion, 2147483647 points,
HP:4140, Astral Plane, max depth: 49, played on 20050228-20050309, on NH
v3.4.3

This lengthy rant roughly outlines one way of getting the highest possible
score, within the game's given limits.

To start, the Priest role was used, primarily because that class can get the
polearm ability to 'skilled' (for the "Death farming" that would happen
much, much later), as well as getting 3 key spell categories to 'expert'.
The starting inventory plus intrinsic blessed / cursed detection didn't hurt
either. The character can start with a random healing spellbook, although
that didn't happen this game, but it would have helped in the protection
racket. I don't recall ever casting any kind of heal spell in all 700k turns
of this long trial actually. All in all a welcome variation from the
overplayed Wizard role.

Not having done anything of this magnitude in Nethack before, I decided to
overprepare for the ensuing journey. Part of that was to do the protection
racket, which after some close brushes and one level gain from a pesky
wererat, was a success after scamming 2 storekeeps out of their gold and
donating the 6k gold to the minetown priest for a 9 AC reduction. A toolshop
with 2 magic markers and a bag of holding certainly helped things along,
although the character could have lived just fine without any of those at
that point. Sokoban yielded a "oR and a wand of polymorph, both of which
proved immensely useful, while mine's end was uneventful, with no surprise
poly-traps triggered, even though that was planned for by wearing a
disposable body armor and robe. Poison resist is important to have before
attempting either, since a close call with a poisoned dart resulted only in
a "you feel sick", instead of an insta-death.

Having collected every bit of magical armor up to that point, and with a
poly wand, it was time to upgrade armor some. Blessing everything to be
polymorphed, fumble boots and all, and zapping the poly wand at the shiny
armor pile resulted in a helm of brilliance and speed boots, which were
welcome additions. The helm of brilliance was +0, so the random +3 dwarvish
helm would have had to do until an enchant armor scroll was found.

The next step was to determine if the increase damage rings were edible, and
to avoid artifact generation so that certain key quest artifacts could be
wished for, which meant no sacrificing until the castle wand was found. Up
to this game, a number of failed game attempts were made to determine if
that ring was edible, which if not, would have made the objective much
harder to reach, for lack of damage. So, on to the castle!

Down, down, down the floors, finding a random ring of levitation, being
cautious with cloak and armor since I didn't have magic resistance yet and
poly traps were a threat (as well as finger of death, which does not come
across very often at XL 10), venturing up to the castle. Quick float over to
the back door, meleeing a shark, and using a few summoned boulders pushed
into the moat to isolate the remaining eels from any nearby squares. Go in,
fight the dragons, get a yellow scale mail (only one out of 7 dragons fought
up to that point), drink a blessed !oOD, check weapon room for any
artifacts, hope that none are generated, then open that middle door. I stood
behind a trap door so that the walking monsters would simply fall down, to
deal with later. A few brown "L"'s were the biggest threat of that monster
group, which are really not much. Clearing out the monsters was undramatic,
not even a disenchanter was there to make things interesting. Throne, nada.
Walk up to the wishing chest, unlock, bag the brass wand before anything
stupid happens like a wayward bolt of lightning from an angry troll, kill
off any monsters nearby, then begin wishing.

First wish was for a blessed +1 ring of increase damage, resulting in a
shiny ring! This was a huge relief to me, knowing that the effort didn't go
to waste this time.
Second wish was for the Eye of the Aethiopica, which, in hindsight, was the
ONLY artifact I really needed this game, the other 4(!) wished artifacts
were used infrequently. In order of use, they were the Staff of Aesculapius,
the PYEC, the Eyes of the Overworld, and lastly the Orb of Fate. (Half spell
damage, half physical damage, a weapon that recovers half of the lost health
with one invocation, a tool that gives unlimited uncursed charging, and
unlimited enlightenments) I really went overboard with those, but the first
3 artifacts were had with one wishing wand. (EotA, PYEC, SoA), with the
remaining 2 wished up for with items from the .. pudding farm.

Yes, a pudding farm. How else can huge amounts of rings be generated in a
short period of time? The setup was straightforward, clear out the highest
floor that has an altar, light up the level, burn "Elbereth" on the square
behind that altar, plunk a container on said square, and surround those with
boulders, leaving the end opposite of the "Elbereth" square open for pudding
input, like

0000
0.(_
0000

The "." is an empty square, useful for cancelling items on, like with
diluting hundreds of potions in one stroke. The potions of booze, juice, or
oil can be diluted further with the other uncursed water potions that result
from the cancel.

A few precautionary measures were made, like genociding "c"'s so that no
inopportune stonings take place, and "H" after strength was maxed, so that
none come in and ruin the nice little boulder fort. Again, conducts were the
last thing in mind here.

What results after this is thousands upon thousands of turns of cut-pasting
text, and using a macro program called "KeyText" for windows to speed things
up. The next objective was to obtain a high enough damage bonus to kill an
end rider in 1 turn, which, with eit_brad's last attempt, was +59, but I
wasn't totally sure that was enough. My original goal was to have a +100
bonus, but that proved much too time consuming, and even un-necessary. +82
was enough, made possible in part by a lucky polymorph of hundreds of
scrolls that yielded a pile of 60 charging. As well as that, -128 AC and +7
helm of brilliance and gauntlets of dexterity were wanted, and gained after
hundreds of polypiling attempts. A neat discovery was that polymorph at
'unskilled' can be cast at lower than 40% failure with a robe and that +7
helm of brilliance. This all fits under the overpreparation stance.

So, with everything needed, the last thing was to have a few dozen cursed
and blessed genocide scrolls, a dozen or so create monster scrolls, 4 gold
detection scrolls, a wand of wishing + scroll of charging for said wand, and
a "BoH-in-BoH" containing hundreds of blessed blank scrolls, 3 dozen holy
water and some key spell books, which all together did not even result in a
'burdened' weight. I was considering carrying copious quantities of food,
which were really not needed, since Death's death drops more than covered
that need. If anyone wants to know though, a PYEC and a horn of plenty alone
will keep a player nourished in game indefinitely, even if all other sources
of food were exhausted.

On to the Astral Plane! Descending, grabbing the amulet, and getting up to
the Plane of Water was a complete non-adventure, considering the sick amount
of preparation that took place. In the Astral Plane though, some of the
creatures there actually took 2 hits before keeling over!

What ensued was borrowed in large part from eit_brad's post during the 2003
dev/null tournament, regarding his successful Pestilence farming attempt. He
was able to trap Death in a jelly/boulder prison in this kind of
arrangement, using the Eyes of the Overworld to see the rider through the
boulder using Astral Vision, which allowed him to hit that rider using a
polearm, and to revive the rider immediately afterwards with a push attempt.

jjjj|
j@0&|
-----

This setup was very convenient for him, as it allowed him to rack up points
without ever moving. Unfortunately, this ability was considered a "bug" and
fixed in the 3.4.3 update, so that polearms no longer can be used through
boulders. There was a workaround though, and it was this:

jjjj|
j&jj|
jj0j|
jj@ |

Where the @ can kill and revive the & and move back to the original square
in only 4 moves, instead of 6 had the polearm ability been less than
'skilled'. As well, more movement results in more room for error, and 1
square of movement is more than enough. This initial setup was adequate for
short bursts of monitored macroing, but packet loss would often cause one
mis-step and a displaced jelly was all that was needed to mess up the entire
setup.The remedy for that was to put boulders in certain key areas to remove
risk factors, so that the final workable setup looked like this:

00jj|
0&0j|
0j00|
j0@ |
-----

Which left one final risk factor, if the "j" to the immediate top left were
displaced and the macro of "aw78.674" were to continue, the polearm would
strike the boulder to the immediate top left of the & in that diagram, a
"Nothing happens" message occured, and a turn would be used, which was bad.
The solution was to read a cursed scroll of light in the top left of the
room in which that setup was placed, so that further attempts to polearm
that boulder in question would result in a "You won't hit anything if you
can't see the spot" message, and  would _not_ use up a turn, which was good.

To actually do the macro I wanted a minimum of interruptions, so the titans
and archons had to go, along with their constant castings and summonings.
Since they couldn't be genocided, the next best thing was to use create
monster repeatedly until they would just stop spawning, which was
surprisingly faster than I originally thought, since they would spawn
frequently at XL 30 on that level. So once create monster attempts resulted
in nothing being created, I then restarted the macro. Things went smoothly,
with regular macro movement killing any wayward monster spawn on the
neighbouring squares, and the only thing left between the score then and
2^31-1 was mere repetition.

Crashes seemed to occur frequently, which paxed was nice enough to remedy
through character restorations. I don't know what particular events
triggered the crashes, but I've had no success in recreating them
voluntarily. One such crash resulted in a 150 million point loss, after
about 30 minutes of effort, which, if anything, gave me a gauge on how fast
the points were actually coming.

After several hundreds of thousands of repetitions of that (I had turned the
step counter off at this point), the counter creeped over 2.1 billion, and
eventually to within a few thousand points of 2147483647, at 2147475424. 3
wishes had been used for 15000 gold a short while previous to that (easily
avoidable in hindsight, and wish sources were overly plentiful at this
point), to round off the final tally at exactly 2^31-1, with a minor
calculation, death reducing gold points by 90%, so 9136 gold coins were
needed (not 9137, since nethack seems to round up in every case regarding
gold, although 9137 is a regular roundup)  The final choice of death decided
in irc.freenode.com's #nethack was "snu snu", so the final setup took place
accordingly. First I blocked up the final "resting place" with boulders,
then a wish was made for a blessed succubus statue, but a suggestion (1 wish
too late) that I press ^X to see the gender proved useful, since it had
changed a number of times through failed polymorph attempts. So, another
final wish on a blessed incubus statue (could have easily wished for an
amulet of change, I guess presence of mind wasn't a huge factor in choosing
the best way to die), applying said statue, level draining self to 1,
wearing 2 really crappy rings of adornment, making a homage to the
Hitchhiker's Guide (which is full of sage advice for all stripes and
colors), and finally, initiating snu snu with the mancubus. A few good
rendezvous occured, even a level gain, but finally, one really bad session
capped off the journey.

Zadir, neutral female human Priestess

                                                            ! !    [
                                ---------------
                                |?``%[%[/(*=*)|
                                |?[---------%(|
/
                                |`(|)=```"?|()|
  ---------------  
|(`|*)/[*)`|[?|               ---------------
  |)!`[)%)[??[[!|               |![|?[[$)(`|`?|
|%[*![)!_()%[?|
  |%)---------[%--   ---------  
`)|`/?%[(`|[`|  ---------   --`(---------)?|
  |)*|)!("[/)|[))-- --!_[)[/_--  
|`+|`(?[)`*|[*| --`%[_?[+-- )-(*%|`))(/(`|*?|
  |((|)_?!*__|*[=_---=([`[((??--|)/----)----[*|--!?[[_*_!*---)[%(|!()``)%|?)|
  |*)|)$!!*_!!?*_(+`)*`/?([)[[/||%[)(/`%[+`[**||(+)(__)=*(%/?_)*)%/)
_/`_|%?|
  |!%|!/%=_(+|/_?_---_%%__!"[(-----%`[[?%)_*-----%(%_!/[?=---?![(|%)!````|?%|
  |(%|`*=_)+%|![?-- --/)?[)+[--   -----)-----   --*%?!=!?-- --[%%|=%/I`@&|_/|
  |[!---------[*--   ----!----    --[))[/_(--    ----*----   --==---------=?|
  |)?+_[=%?[%[))|      |+(/--------%([)_!`![--------_()|
|?*?%[=?()[%=%|
  ---------------  
|+`_%_?(!%|*![%[[[?(/(|?*_![/!/(|      ---------------
                       -------**[--%?)[_[=/(--%(`-------
                             |[?!%--[[!**??--(/+)|
                             ---!"`----!----=!_---
                               |?))[[[)[_+%**([|
                               -----------------
(Note: That mess of items is the result of zapping a wand of teleport > at a
pile of 20,000+ items, not recommended)Zadir the Aspirant St:18/** Dx:18
Co:18 In:18 Wi:18 Ch:7 Neutral S:-2147482736
Astral Plane $:9136 HP:4140(4140) Pw:88(88) AC:-80 Exp:1 T:716770

Your inventory
  Armor
  z - a +0 T-shirt named Don't Panic!
  Comestibles
  a - a silver-grey glass fish bowl named "So Long, and Thanks For All The
Fish!"
  Rings
  V - a -5 ring of adornment (on right hand)
  P - a -6 ring of adornment (on left hand)
  Tools
  C - a towel

Final attributes
  You were the Envoy of Balance
  You were piously aligned
  You were fire resistant
  You were cold resistant
  You were sleep resistant
  You were disintegration-resistant
  You were shock resistant
  You were poison resistant
  You saw invisible
  You were telepathic
  You were poorly adorned
  You were invisible to others
  You were stealthy
  You could survive without air
  You had a +18 bonus to hit
  You had a +82 damage bonus
  You were protected
  You are dead

Spells known in the end
      Name               Level    Category     Fail
  a - charm monster          3*   enchantment   94%
  b - remove curse           3    clerical      27%
  c - create familiar        6*   clerical     100%
  d - drain life             2    attack        68%
  e - sleep                  1*   enchantment    0%
  f - force bolt             1*   attack         0%
  g - cone of cold           4*   attack       100%
  h - cancellation           7*   matter       100%
  i - levitation             4*   escape       100%
  j - fireball               4*   attack       100%
  k - slow monster           2*   enchantment   68%
  l - clairvoyance           3*   divination    94%
  m - magic mapping          5*   divination   100%
  n - detect treasure        4*   divination   100%
  o - confuse monster        2*   enchantment   68%
  p - polymorph              6*   matter       100%
  q - restore ability        4*   healing      100%
  r - invisibility           4*   escape       100%
  s - detect monsters        1    divination     0%
  t - detect unseen          3*   divination    94%
  u - detect food            2*   divination    68%
  v - extra healing          3*   healing       91%
  w - healing                1*   healing        0%
  x - knock                  1*   matter         0%
  y - finger of death        7*   attack       100%
  z - teleport away          6*   escape       100%
  A - identify               3*   divination    94%
  B - light                  1*   divination     0%
  C - create monster         2*   clerical       0%
  D - wizard lock            2*   matter        68%
  E - cure sickness          3*   healing       91%
  F - cure blindness         2*   healing       62%
  G - stone to flesh         3*   healing       94%
  H - cause fear             3*   enchantment   94%
  I - magic missile          2*   attack        68%
  J - protection             1*   clerical       0%
  K - turn undead            6*   clerical     100%
  L - jumping                1*   escape         0%
  M - haste self             3*   escape        94%
  N - dig                    5*   matter       100%

Vanquished creatures
  Asmodeus
  Baalzebub
  Orcus
  Juiblex
  The Wizard of Yendor (9 times)
  Death (255 times)
  Pestilence (255 times)
  Famine (255 times)
  3 high priests
  9 mastodons
  Medusa
  6 krakens
  119 Archons
  255 iron golems
  120 ki-rin
  119 titans
  118 glass golems
  5 balrogs
  Nalzok
  48 purple worms
  4 gray dragons
  12 silver dragons
  7 red dragons
  4 white dragons
  6 black dragons
  7 blue dragons
  a green dragon
  a yellow dragon
  5 minotaurs
  37 jabberwocks
  47 baluchitheria
  115 Angels
  Vlad the Impaler
  111 stone golems
  11 Olog-hai
  7 Nazguls
  3 pit fiends
  a sandestin
  6 hell hounds
  32 titanotheres
  22 trappers
  a baby silver dragon
  a baby orange dragon
  a baby black dragon
  a baby green dragon
  3 baby yellow dragons
  a disenchanter
  48 vampire lords
  39 aligned priests
  26 captains
  5 shades
  7 liches
  120 clay golems
  38 nurses
  4 ice devils
  5 nalfeshnees
  25 lurkers above
  118 Aleaxes
  3 frost giants
  2 ettins
  3 golden nagas
  255 black puddings
  53 vampires
  28 lieutenants
  81 ghosts
  an archeologist
  a barbarian
  a cavewoman
  a samurai
  a wizard
  a queen bee
  25 winged gargoyles
  3 mind flayers
  18 giant mimics
  39 zruties
  a fire giant
  38 ogre kings
  11 ice trolls
  16 rock trolls
  20 umber hulks
  114 flesh golems
  28 Elvenkings
  49 doppelgangers
  9 hezrous
  13 bone devils
  7 large mimics
  4 wumpuses
  10 fire vortices
  4 baby long worms
  7 baby purple worms
  13 long worms
  255 couatls
  29 stalkers
  111 air elementals
  255 fire elementals
  86 earth elementals
  93 water elementals
  a hill giant
  8 giant mummies
  a black naga
  42 xorns
  18 giant zombies
  60 elf-lords
  51 sergeants
  11 barbed devils
  9 vrocks
  7 salamanders
  30 wargs
  4 winter wolves
  4 hell hound pups
  7 small mimics
  4 glass piercers
  5 warhorses
  3 steam vortices
  25 xans
  2 ettin mummies
  12 ogre lords
  13 quantum mechanics
  25 trolls
  a sasquatch
  6 wood golems
  3 erinyes
  a marilith
  2 djinn
  6 sharks
  2 electric eels
  3 gelatinous cubes
  a pyrolisk
  3 large dogs
  9 freezing spheres
  6 flaming spheres
  14 shocking spheres
  6 large cats
  11 tigers
  25 gargoyles
  10 tengu
  255 ochre jellies
  21 leocrottas
  12 energy vortices
  9 mountain centaurs
  3 stone giants
  2 elf mummies
  6 human mummies
  2 red nagas
  7 pit vipers
  8 pythons
  27 cobras
  135 wraiths
  11 carnivorous apes
  43 ettin zombies
  6 leather golems
  27 Grey-elves
  66 soldiers
  9 horned devils
  13 succubi
  7 incubi
  11 chameleons
  6 crocodiles
  64 giant beetles
  8 quivering blobs
  5 cockatrices
  7 wolves
  16 winter wolf cubs
  6 lynxes
  4 panthers
  49 gremlins
  a spotted jelly
  27 leprechauns
  10 orc-captains
  2 iron piercers
  8 mumakil
  16 giant spiders
  34 scorpions
  3 horses
  5 ice vortices
  11 black lights
  13 vampire bats
  5 forest centaurs
  6 gnome kings
  an orc mummy
  5 dwarf mummies
  14 ogres
  51 brown puddings
  7 rust monsters
  26 owlbears
  6 yetis
  6 gold golems
  5 werewolves
  20 Green-elves
  3 piranhas
  10 giant eels
  20 lizards
  9 chickatrices
  2 dogs
  4 dingos
  a housecat
  9 jaguars
  8 dwarf lords
  79 blue jellies
  10 white unicorns
  2 gray unicorns
  4 black unicorns
  14 dust vortices
  7 ravens
  10 plains centaurs
  a gnome mummy
  10 snakes
  5 apes
  110 human zombies
  10 rope golems
  19 Woodland-elves
  71 soldier ants
  58 fire ants
  23 bugbears
  7 imps
  2 lemures
  13 quasits
  9 wood nymphs
  9 water nymphs
  5 mountain nymphs
  14 Mordor orcs
  16 Uruk-hai
  3 orc shamans
  7 rock piercers
  8 rock moles
  5 ponies
  8 fog clouds
  11 yellow lights
  3 violet fungi
  26 gnome lords
  9 gnomish wizards
  5 kobold mummies
  a red naga hatchling
  a golden naga hatchling
  5 gray oozes
  6 barrow wights
  39 elf zombies
  30 ghouls
  6 straw golems
  12 paper golems
  3 jellyfish
  55 baby crocodiles
  116 giant ants
  3 little dogs
  18 floating eyes
  a kitten
  28 dwarves
  8 homunculi
  5 kobold lords
  4 kobold shamans
  33 hill orcs
  16 rothes
  3 rabid rats
  31 centipedes
  13 giant bats
  33 orc zombies
  39 dwarf zombies
  4 wererats
  4 werejackals
  20 iguanas
  88 killer bees
  164 acid blobs
  8 coyotes
  4 gas spores
  9 hobbits
  28 manes
  7 large kobolds
  39 hobgoblins
  11 giant rats
  88 cave spiders
  2 brown molds
  6 yellow molds
  3 green molds
  4 red molds
  74 gnomes
  12 garter snakes
  35 gnome zombies
  24 geckos
  24 jackals
  6 foxes
  3 kobolds
  5 goblins
  3 sewer rats
  13 grid bugs
  3 bats
  11 lichens
  43 kobold zombies
  9 newts
  7654 creatures vanquished.

Genocided or extinct species:
  giant ants (extinct)
  acid blobs (extinct)
  gelatinous cubes
  chickatrices
  cockatrices
  pyrolisks
  jackals
  foxes
  coyotes
  little dogs
  dogs
  large dogs
  dingos
  wolves
  wargs
  winter wolf cubs
  winter wolves
  hell hound pups
  hell hounds
  gremlins
  gargoyles
  winged gargoyles
  hobbits
  dwarves
  bugbears
  dwarf lords
  dwarf kings
  mind flayers
  master mind flayers
  blue jellies (extinct)
  ochre jellies (extinct)
  small mimics
  large mimics
  giant mimics
  rothes
  mumakil
  leocrottas
  wumpuses
  titanotheres
  baluchitheria
  mastodons
  lurkers above
  trappers
  baby long worms
  baby purple worms
  long worms
  purple worms
  xans
  zruties
  couatls (extinct)
  Aleaxes (extinct)
  Angels (extinct)
  ki-rin (extinct)
  Archons (extinct)
  baby gray dragons
  baby silver dragons
  baby red dragons
  baby white dragons
  baby orange dragons
  baby black dragons
  baby blue dragons
  baby green dragons
  baby yellow dragons
  gray dragons
  silver dragons
  red dragons
  white dragons
  orange dragons
  black dragons
  blue dragons
  green dragons
  yellow dragons
  stalkers
  air elementals (extinct)
  fire elementals (extinct)
  earth elementals (extinct)
  water elementals (extinct)
  giants
  stone giants
  hill giants
  fire giants
  frost giants
  storm giants
  ettins
  titans (extinct)
  minotaurs
  jabberwocks
  liches
  demiliches
  master liches
  arch-liches
  kobold mummies
  gnome mummies
  orc mummies
  dwarf mummies
  elf mummies
  human mummies
  ettin mummies
  giant mummies
  red naga hatchlings
  black naga hatchlings
  golden naga hatchlings
  guardian naga hatchlings
  red nagas
  black nagas
  golden nagas
  guardian nagas
  ogres
  ogre lords
  ogre kings
  gray oozes
  brown puddings
  black puddings
  green slimes
  quantum mechanics
  rust monsters
  disenchanters
  garter snakes
  snakes
  water moccasins
  pit vipers
  pythons
  cobras
  trolls
  ice trolls
  rock trolls
  water trolls
  Olog-hai
  umber hulks
  vampires
  vampire lords
  barrow wights
  wraiths (extinct)
  Nazguls (extinct)
  xorns
  monkeys
  apes
  owlbears
  yetis
  carnivorous apes
  sasquatches
  kobold zombies
  gnome zombies
  orc zombies
  dwarf zombies
  elf zombies
  human zombies
  ettin zombies
  giant zombies
  ghouls
  flesh golems (extinct)
  clay golems (extinct)
  stone golems (extinct)
  glass golems (extinct)
  iron golems (extinct)
  elf-lords
  Elvenkings
  doppelgangers
  nurses
  soldiers
  sergeants
  lieutenants
  captains
  erinyes (extinct)
  142 species genocided.
22 species extinct.

Voluntary challenges
  You genocided 142 types of monsters
  You polymorphed 2692 items
  You changed form 10 times
  You used 50 wishes (Could easily have been much less, even 1 or 0, but
convenience was more important than conduct here, same with the genocides)

Your skills at the end
  Fighting Skills
    (none)
  Weapon Skills
    mace               [Basic]
  Spellcasting Skills
    clerical spells    [Basic]

Goodbye Zadir the Priestess...
You died in The Astral Plane with 2147483647 points,
and 9136 pieces of gold, after 716770 moves.
Killer: overexertion
You were level 1 with a maximum of 4140 hit points when you died.

You made the top ten list!

 No  Points     Name                                                   Hp
[max]
* 1 2147483647  Zadir-Pri-Hum-Fem-Neu died on the Astral Plane.
                Killed by overexertion.                              4140
[4140]
  2 2003016348  Babamus-Wiz-Hum-Mal-Cha ascended to demigod-hood.   14888
[14888]
  3  179897206  Vector-Tou-Hum-Mal-Neu ascended to demigod-hood.        -
[2638]
What can I say? It's not a journey I'd recommend to even the most hardened
of nethacker, since the tedium is easily replaced by something more
constructive than pushing a 32 bit signed integer to the positive limit, but
it was a good test of resolve.

Thanks to irc.freenode.com's #nethack for all the help, to paxed for putting
up with me, and dtype for allowing thousands of users to drain their free
time this way! (and for putting up with me as well)


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