Newsgroups: rec.games.roguelike.nethack
From: cheepi...@hotmail.com (K. Bailey)
Date: 13 May 2003 17:50:38 -0700
Local: Tues, May 13 2003 8:50 pm
Subject: Re: YANI: alter bag of tricks
zindor...@hotmail.com (Nephi) wrote in message <news:9bc470b0.0305120956.2a816905@posting.google.com>... [snip why it shouldn't have normal container functionality] > zindor...@hotmail.com (Nephi) wrote in message <news:9bc470b0.0305101515.597aafee@posting.google.com>... > [snip my bag of tricks ideas] The bag of tricks is a great idea for further embellishment. One idea: "previous result" Have this probability be more complex? Possibly some effects do not happen again as previous results; > Anyway, here's my new proposal: Small chance that it damages/removes/destroys worn gloves, > When you apply a bag of tricks a charge is used and one of the and/or makes you drop wielded weapons and shields. > 13 Same effect as reading a scroll of scare monster Should it scare you too? Temporary paralysis a la ghosts. > 14 Fiery explosion, like scroll of fire BUC bag => BUC fire, right? > 15 Stinking cloud, centered at bag Would be cute if throwing the bag after this result could make a stink bomb. > 16 You are paralyzed for 1d4 turns ("Something tries to pull you into Since I suggested paralysis above, I think this result could > the bag!") also be that something *does* pull you into the bag. Two results (separate entries) 1. The bag 'turns into' a trapper which automatically swallows 2. The bag level teleports the hero. The bag stays behind. > If there are no charges left you may use it as a normal sack. The Well, you could consider some generally non-harmful behavior of > reason for this is mostly for realism (why shouldn't a depleted bag of > tricks be just a sack?) and to give the truly desperate another chance > for some kind of portable container. the bag of tricks when it is depleted that would make it not quite as good as a sack but not so bad that no one would use it. Examples: Putting a wand of cancellation into it should turn it into > Looting the bag will get you bitten if there are any charges left, Hm I think looting should draw from the same results as applying, > otherwise it behaves like a sack. but with only the results that sort of imply reaching in. Or, alternatively, it does the slurping up inventory thing above, but with what's on the floor when looted from the floor, and with your inventory when applied while holding it. Falling into it like falling down a hole would also be amusing > I'll start coding a patch when I get a chance (and the patch will be What about B/U/C status? > save/bones file compatible with Vanilla. Yay!). Is the BoT going to have the right number of charges? I think Just idea. Good luck, have fun.. You must Sign in before you can post messages.
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