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Message from discussion The recently "taken over" Nethack project (aka 4) - when will any of these variants have a "proper" tile mode?
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Capt. Cave Man  
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 More options May 11 2012, 11:56 am
Newsgroups: rec.games.roguelike.nethack
From: Capt. Cave Man <ItIsSoEasyACaveManCanD...@upyers.org>
Date: Fri, 11 May 2012 08:56:06 -0700
Local: Fri, May 11 2012 11:56 am
Subject: Re: The recently "taken over" Nethack project (aka 4) - when will any of these variants have a "proper" tile mode?
On 11 May 2012 14:06:52 GMT, Jorgen Grahn <grahn+n...@snipabacken.se>
wrote:

>On Fri, 2012-05-04, David Melik wrote:
>> On 05/01/2012 08:41 PM, Rob Cypher wrote:
>>> Well, I guess after 6 years of silence someone had to take the wheel.
>...

>> I do not believe this is a real new version of Nethack. I will wait for
>> a release by the development team.

>I partly agree.  All the recent activity here is great, but it doesn't
>feel right to just hijack the Nethack "brand".  Has anyone mailed or
>phoned Pat Rankin and said:

>  "OK, you guys did a good job, but you're not producing anything now
>  and we don't think you will again.  We're going ahead calling
>  ourselves the rightful heirs.  Do you think you or the other Devteam
>  members can help us in some way?  PS. We're not stupid and we care
>  about things like game balance."

>(I hope such a conversation /has/ happened; I've not read all the
>messages.)

>/Jorgen

  +1

  There is a reason for the user license.

 If hey are following it.  More power to them.

  If not, all these (not your views) amount to are excuses for character
compromises..


 
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