Account Options

  1. Sign in
The old Google Groups will be going away soon, but your browser is incompatible with the new version.
Google Groups Home
« Groups Home
Unicode map revisited: Proposed monster accents (long)
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  4 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Ray Chason  
View profile  
 More options Aug 19 2002, 11:43 pm
Newsgroups: rec.games.roguelike.nethack
From: Ray Chason <johnnyre...@southland.smart.net.SPAMMEN.VERBOTEN>
Date: Tue, 20 Aug 2002 03:41:56 -0000
Local: Mon, Aug 19 2002 11:41 pm
Subject: Unicode map revisited: Proposed monster accents (long)
Some weeks ago, I suggested implementation of Unicode to draw map
symbols and monsters.  I now have most of this working.  It runs on
TTY systems, both Unix and Win32, and on the X11, Qt, and Win32 tiled
ports.  (Support is very limited on Qt, not because there's anything
wrong with Qt, but because the Qt port uses only tiles except on the
Rogue level.)  I would now like to present how the monster accents
may be implemented.

Monster accents are supported on six levels, configured through a new
mon_accents option as follows:

    Level 0:  No accents; monsters display as in unmodified Nethack.
    Level 1:  Accents present in the default PC character set.
    Level 2:  Accents present in ISO-8859-1, identical to Unicode
              characters U+00A0 through U+00FF; includes all of
              Level 1.
    Level 3:  Accents present in the Unicode Latin Extended A block,
              U+0100 through U+017F; plus Level 2.
    Level 4:  Accents present in the Unicode Latin Extended B block,
              U+0180 through U+024F; plus Level 3.
    Level 5:  Accents present in the Unicode Latin Extended Additional
              block, U+1E00 through U+1EFF; plus Level 4.

This scheme may need some refinement:  I have encountered at least one
font that is fully populated through U+017F and in the U+1E00-1EFF
block, but has few glyphs in U+0180-024F, and hence can use only
Level 3.

Users of MSDOS and Windows (and OS/2?) can use Level 1 without any
special configuration.  This offers variations on a, c, e, i, n, o, u,
y, A, C, E, N, O, and U.

Level 2 is special.  When the accent level is exactly 2, it is assumed
that the user is using code page 850 (on MSDOS, Windows, and OS/2) or
the lat1-16 font (on the Linux console), and the map symbols are
modified to avoid characters not present in those fonts.  This allows
accent level 2 to function even when Unicode is not available.

One problem that faces this effort is that the letters that we need are
not necessarily the letters we have.  No monster appears as I, and the
letters l, z, Q, U, and X stand for only one monster each; but we have
lots of accented Is and Us.  On the other hand, there are not enough
distinct symbols to distinguish all monsters of types d, f, v, D, F, M,
and Z.

A future Level 6 may assume support for combining glyphs, which would
make it possible to distinguish all monsters (maybe even non-alphabetic
ones) and mark them in a more regular and consistent fashion than this
bit of ad-hockery permits.

Here are the monsters and the proposed Unicode glyphs:

Letter:  a
Assignments:        Level 1
    giant ant       U+0061  a
    killer bee      U+00E0  à
    soldier ant     U+00E1  á
    fire ant        U+00E2  â
    giant beetle    U+00E3  ã
    queen bee       U+00E4  ä
Notes:
    Circumflex means "fire" when available and appropriate.

Letter:  b
Assignments:            Level 4             Level 5
    acid blob           U+0062  b           U+0062
    quivering blob      U+0062  b           U+1E07  b-underline
    gelatinous cube     U+0180  b-stroke    U+0180  b-stroke
Notes:
    The gelatinous cube is distinguished first for being the most powerful
    of this group.
    U+0183 ("Latin small letter B with topbar") is difficult to distinguish
    from its upper-case form (U+0182) and is skipped.

Letter:  c
Assignments:            Level 1     Level 3
    chickatrice         U+0063  c   U+0063  c
    cockatrice          U+0063  c   U+0107  c-acute
    pyrolisk            U+00E7  ç   U+00E7  ç
Notes:
    The pyrolisk is more distinct from the chickatrice and cockatrice than
    those two monsters are from each other, and thus is distinguished at
    level 1.

Letter:  d
Assignments:            Level 3             Level 5
    jackal              U+0064  d           U+0064  d
    fox                 U+0064  d           U+0064  d
    coyote              U+0064  d           U+0064  d
    werejackal          U+010F  d-caron     U+010F  d-caron
    little dog          U+0064  d           U+0064  d
    dog                 U+0064  d           U+1E0D  d-underdot
    large dog           U+0064  d           U+1E0F  d-underline
    dingo               U+0064  d           U+0064  d
    wolf                U+0064  d           U+1E11  d-cedilla
    werewolf            U+010F  d-caron     U+010F  d-caron
    warg                U+0064  d           U+1E13  d-circum-below
    winter wolf cub     U+0111  d-stroke    U+0111  d-stroke
    winter wolf         U+0111  d-stroke    U+0111  d-stroke
    hell hound pup      U+0111  d-stroke    U+1E0B  d-overdot
    hell hound          U+0111  d-stroke    U+1E0B  d-overdot
    Cerberus            U+0111  d-stroke    U+1E0B  d-overdot
Notes:
    There are not enough d's to go around, even at level 5.  At level 3,
    the werecanines are distinguished by a caron, and the canines with
    breath weapons by a stroke.  (The wererat is likewise r-caron at level
    3.)  At level 5, the weaker canines remain d and the werecanines as
    d-caron.  The overdot replaces the stroke to distinguish fire-breath
    from frost-breath.  Progression from plain to underdot to underline
    distinguishes the three dogs; unfortunately, nothing similar is
    available for cats.  The coyote, wolf, and warg are the same color,
    and so the wolf and warg get their own symbols.
    Cerberus does not appear in an unmodified game.

Letter:  e
Assignments:            Level 1     Level 3
    floating eye        U+0065  e   U+0065  e
    gas spore           U+00E8  e   U+00E8  è
    freezing sphere     U+00E9  e   U+00E9  é
    flaming sphere      U+00EA  e   U+00EA  ê
    shocking sphere     U+00EB  e   U+00EB  ë
    beholder            U+00EB  e   U+0113  e-macron
Notes:
    Circumflex means "fire" when available and appropriate.
    The beholder does not appear in an unmodified game, and so is not
    granted a distinct symbol until level 3 (since the others exhaust
    the available level 1 symbols).  That may have to change when and if
    the beholder ever comes to vanilla Nethack.

Letter:  f
Assignments:    Level 4         Level 5
    kitten      U+0066  f       U+0066  f
    housecat    U+0066  f       U+0066  f
    large cat   U+0066  f       U+0066  f
    jaguar      U+0066  f       U+1E1F  f-overdot
    lynx        U+0066  f       U+1E1F  f-overdot
    panther     U+0192  f-hook  U+0192  f-hook
    tiger       U+0192  f-hook  U+0192  f-hook
Notes:
    There are not enough f's to go around; indeed there are few f's at all.
    U+0192 actually exists in the IBM character set, but trying to display
    it at level 1 is more trouble than it's worth.
    Priority is given to distinguishing the more powerful felines.

Letter:  g
Assignments:            Level 3
    gremlin             U+0067  g
    gargoyle            U+011D  g-circumflex
    winged gargoyle     U+011F  g-breve
Notes:
    None.

Letter:  h
Assignments:            Level 3          Level 4          Level 5
    hobbit              U+0068 h         U+0068 h         U+0068 h
    dwarf               U+0068 h         U+0068 h         U+1E29 h-cedilla
    bugbear             U+0068 h         U+0195 hv ligat  U+0195 hv ligat
    dwarf lord          U+0127 h-stroke  U+0127 h-stroke  U+0127 h-stroke
    dwarf king          U+0127 h-stroke  U+0127 h-stroke  U+1E27 h-diares
    mind flayer         U+0125 h-circum  U+0125 h-circum  U+0125 h-circum
    master mind flayer  U+0125 h-circum  U+021F h-caron   U+021F h-caron
Notes:
    Without accents, the dwarf king and the mind flayers are displayed
    alike; distinguishing them is a high priority in this group.  At
    level 4, the master mind flayer's circumflex is turned over to
    form a caron, and the bugbear gets a tail (U+0195 is officially
    "Latin small letter HV").  At level 5, all h's are distinct.  The
    dwarf gets a pickaxe and the dwarf king gets a crown.

Letter:  i
Assignments:    Level 1     Level 3
    homunculus  U+0069  i   U+0069  i
    imp         U+00EC  ì   U+00EC  ì
    manes       U+00ED  í   U+00ED  í
    lemure      U+00ED  í   U+0129  i-tilde
    quasit      U+00EE  î   U+00EE  î
    tengu       U+00EF  ï   U+00EF  ï
Notes:
    The manes and the lemure are essentially the same monster, and so are
    displayed alike until additional symbols become available at level 3.

Letter:  j
Assignments:        Level 3           Level 4
    blue jelly      U+006A  j         U+006A  j
    spotted jelly   U+006A  j         U+01F0  j-caron
    ochre jelly     U+0135  j-circum  U+0135  j-circum
Notes:
    The ochre jelly is distinguished first, at level 3, because of its
    swallowing attack.

Letter:  k
Assignments:        Level 3            Level 4
    kobold          U+006B  k          U+006B  k
    large kobold    U+006B  k          U+0199  k-hook
    kobold lord     U+006B  k          U+01E9  k-caron
    kobold shaman   U+0137  k-cedilla  U+0137  k-cedilla
Notes:
    The kobold shaman is distinguished first, at level 3, because of its
    spellcasting abilities.

Letter:  m
Assignments:        Level 5
    small mimic     U+006D  m
    large mimic     U+1E3F  m-acute
    giant mimic     U+1E41  m-overdot
Notes:
    None.

Letter:  n
Assignments:        Level 1     Level 3
    wood nymph      U+006E  n   U+006E  n
    water nymph     U+00F1  ñ   U+00F1  ñ
    mountain nymph  U+006E  n   U+0148  n-caron
Notes:
    The tilde is assigned to the water nymph to suggest waves.

Letter:  o
Assignments:        Level 1     Level 2
    goblin          U+006F  o   U+006F  o
    hobgoblin       U+00F2  ò   U+00F2  ò
    orc             U+006F  o   U+006F  o
    hill orc        U+00F3  ó   U+00F3  ó
    Mordor orc      U+00F4  ô   U+00F4  ô
    Uruk-hai        U+00F4  ô   U+00F8  ø
    orc shaman      U+00F5  õ   U+00F5  õ
    orc-captain     U+00F6  ö   U+00F6  ö
Notes:
    The plain "orc" exists only to form corpses of orc zombies and mummies,
    and does not normally appear in the game.  No
...

read more »


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Semi-Psychic Nathan  
View profile  
 More options Aug 20 2002, 2:27 am
Newsgroups: rec.games.roguelike.nethack
From: Semi-Psychic Nathan <gjvaxyr...@ubgznvy.pbz>
Date: 20 Aug 2002 06:27:31 GMT
Local: Tues, Aug 20 2002 2:27 am
Subject: Re: Unicode map revisited: Proposed monster accents (long)

Ray Chason wrote:

-snip-

>     Circumflex means "fire" when available and appropriate.
-snip-
> Letter:  E
> Assignments:            Level 1     Level 2
>     stalker             U+0045  E   U+0045  E
>     air elemental       U+00C9  É   U+00C9  É
>     fire elemental      U+0045  E   U+00C8  È
>     earth elemental     U+0045  E   U+00CA  Ê
>     water elemental     U+0045  E   U+00CB  Ë
> Notes:
>     The air elemental, dangerous for its engulfing attack, is distinguished
>     first.

Shouldn't the fire elemental get the circumflex?

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Sam Dennis  
View profile  
 More options Aug 20 2002, 3:25 am
Newsgroups: rec.games.roguelike.nethack
From: Sam Dennis <s...@malfunction.screaming.net>
Date: Tue, 20 Aug 2002 07:22:50 +0000 (UTC)
Local: Tues, Aug 20 2002 3:22 am
Subject: Re: Unicode map revisited: Proposed monster accents (long)

Semi-Psychic Nathan wrote:
> Ray Chason wrote:

[an article which was, like many others, mysteriously dropped before reaching
me]

> -snip-
>>     Circumflex means "fire" when available and appropriate.
> -snip-
>> Letter:  E
>> Assignments:            Level 1     Level 2
>>     stalker             U+0045  E   U+0045  E
>>     air elemental       U+00C9  É   U+00C9  É
>>     fire elemental      U+0045  E   U+00C8  È
>>     earth elemental     U+0045  E   U+00CA  Ê
>>     water elemental     U+0045  E   U+00CB  Ë

All of those on the right should be supported in level 1, if I understand the
system correctly.  If you really want to make air elementals stand out, maybe
you should try U+00C6 (Æ).

You could also do some more interesting things in level 2, as combining chars
are permitted, for example: (just the codes, I haven't much hope of producing
these on my terminal)

stalker          U+00CB
air elemental    U+00C6
fire elemental   U+00CA
earth elemental  U+0045 U+0331
water elemental  U+0045 U+0303

Good luck on getting the last two to show, though!

--
++acr@,ka"


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Ray Chason  
View profile  
 More options Aug 20 2002, 10:06 pm
Newsgroups: rec.games.roguelike.nethack
From: Ray Chason <johnnyre...@southland.smart.net.SPAMMEN.VERBOTEN>
Date: Wed, 21 Aug 2002 02:06:04 -0000
Local: Tues, Aug 20 2002 10:06 pm
Subject: Re: Unicode map revisited: Proposed monster accents (long)

Per Nathan (good catch!) I repropose this block as:

Letter:  E
Assignments:            Level 1     Level 2
    stalker             U+0045  E   U+0045  E
    air elemental       U+00C9  É   U+00C9  É
    fire elemental      U+0045  E   U+00CA  Ê
    earth elemental     U+0045  E   U+00C8  È
    water elemental     U+0045  E   U+00CB  Ë

>All of those on the right should be supported in level 1, if I understand the
>system correctly.  If you really want to make air elementals stand out, maybe
>you should try U+00C6 (Æ).

You misunderstand me.  That's understandable if, as you say, the article
was lost; but it made it to Google.

The levels here are a proposed setting in a patched Nethack and have
nothing to do with ISO-10646-1 and 2.  Rather, they use increasingly
large subsets of the Latin fonts:

    Level 0:  no accents, default letters
    Level 1:  through U+00FF and common with IBM graphics
    Level 2:  through U+00FF, all characters
    Level 3:  through U+017F
    Level 4:  through U+024F
    Level 5:  all of level 4, plus the U+1E00-1EFF block; that is,
              all of the Latin characters.

Perhaps a future level 6 could support the combining characters.  That
would require some further hacking, as well as an output device that
knows what to do with them.

The settings are needed because it's difficult to know what characters
are available, and there's no portable way to query the font.

I'd rather not use Æ, because it's unclear whether it's an A-class or
E-class monster.

--
 --------------===============<[ Ray Chason ]>===============--------------
         PGP public key at http://www.smart.net/~rchason/pubkey.asc
                            Delenda est Windoze


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »