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Definitely Abusive Bone Tactics.

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Seonggi Cho

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Mar 15, 2002, 12:38:14 PM3/15/02
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1. I don't do that intentionally but...

Since I play hundreds of games in a single machine, and prefers wizards,
some of my characters have easy access to cloak of magic resistance, and in
some case cool rings/spellbooks/wands/markers at some point of the game. That
definitely helps them out.

2. If somebody do it intentionally, say, just play wizards to leave bones,
then won't it be abuse almost approaching cheating? Yes, I think.

3. To think about that, it may be even possible to stretch a custom made
strings of bones.


Arch goes down and amass tons of gems, don't care about anything else,
try to die as deep as possible, anyone get at the bones will have tons of
hard cash to use on anything. (don't have to drop things, gems are gems.)

Knight dip for Excalibur as soon as possible and go down, ditch Ex and
try to get killed by some wimpy guys (not very difficult for early knight).
One guaranteed artifact bone.

Tourist goes down, not reading scrolls at all, preserving the charges of
expensive camera and +2 darts, not wearing the shirt at all, and when
dies, drop everything.

Wizard..

If a Barbarian or Samurai finds this string of bones, the game is practically
over.

I am not going to try this myself (at least not intentionally, even though
I still have three or four wizard bones that I have not deleted yet.)

Mark Grant

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Mar 15, 2002, 2:27:23 PM3/15/02
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I would call some of this abuse but some of it I would just call
stupid. You are by no means guaranteed to leave a bones pile, and even
if you leave it you are by no means guaranteed to get it.

Really to be honest the only thing I consider abusive is intentionally
dying very early on to make really quick games made of bones.. This is
especially possible with wizards as you note, but it is not really
limited to them.

And honestly.. If you want to cheat with bones, then go into wizmode,
^w wand of wishing (0:50), ^w wand of death (0:50)

d wow, step into a corner, z wand of death . Yes I want to die, yes I
want to leave bones. Restart the game until you get the bones file,
take the WoW and knock yourself out.
--
Mark Grant
'Before you complain about something, ask yourself,
is this really hurting me personally, or do I just
like complaining?'

Matt Olson

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Mar 15, 2002, 5:47:17 PM3/15/02
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Mark Grant (qal...@nycap.rr.com) wrote:

> And honestly.. If you want to cheat with bones, then go into wizmode,
> ^w wand of wishing (0:50), ^w wand of death (0:50)
>
> d wow, step into a corner, z wand of death . Yes I want to die, yes I
> want to leave bones. Restart the game until you get the bones file,
> take the WoW and knock yourself out.

z
What do you want to zap? [g or ?*]
g
You may wish for an object --more--
What do you want to wish for? blessed amulet of unconsciousness
h - a circular amulet
P
What do you want to put on? [h or ?*]
h
A circular amulet (worn)
You knock yourself out!
The grid bug bites! You get zapped! --more--
...
DYWYPI?

I really don't see the attraction.

Cheers,
Matt
--
Matt "somewhat damaged" Olson, speaking for himself.
Beer is proof that God loves us and wants us to be happy.
-- Benjamin Franklin

Henric Carlsson

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Mar 16, 2002, 9:47:46 AM3/16/02
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In article <slrna94ufl...@csu401.cs.ualberta.ca>, Matt Olson wrote:

> You knock yourself out!

A new side-effect of the "knock" spell, maybe?


--
Henric Carlsson

Otto Parts

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Mar 17, 2002, 3:00:58 AM3/17/02
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I did something like this once... I was playing a neutral Wiz, and I
found Greyswandir in a shop. The neutral Wizard really can't use Grey,
so I took off the cloak of MR and shot my wand of MM at the ceiling. A
few seconds later, I check for a bones file... got it! A later
Archeologist took advantage of the Wizard's demise. And I don't think
it was cheating.

Rast

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Mar 18, 2002, 10:12:38 AM3/18/02
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Otto Parts wrote on Sun, 17 Mar 2002 08:00:58 GMT in article
<slrna98j9j.de...@localhost.localdomain>:

It is kinda cheating, if you ask me. And it sounds pretty stupid to
write in your YAAP, "I found Grayswandir in a bones file of a Wizard who
had purposely killed himself so that my next character could use his
stuff."


--
"Ruleless 'law' will be a political weapon and control of the
judiciary will therefore be a political prize. 'Democracy' will
consist of the chaotic struggle to influence decision makers who are
not responsive to elections." -- Robert Bork

David Damerell

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Mar 18, 2002, 12:08:41 PM3/18/02
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It's pretty shockingly lame, though.

Play each game out to the bitter end, or at least to escape the dungeon if
all hope is lost...
--
David Damerell <dame...@chiark.greenend.org.uk> flcl?

David Damerell

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Mar 18, 2002, 12:10:10 PM3/18/02
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Seonggi Cho <reed...@cs.com> wrote:
>Since I play hundreds of games in a single machine, and prefers wizards,
>some of my characters have easy access to cloak of magic resistance, and in
>some case cool rings/spellbooks/wands/markers at some point of the game. That
>definitely helps them out.

Gee, _that_'s a new idea.

I always play as if I am playing on a multiuser system (even when I am
not) where there is friendly rivalry between the players. Hence, I try to
avoid leaving juicy bones piles (but, because it's friendly rivalry, not
to the point of deliberately screwing things up.)

Chi

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Mar 18, 2002, 2:36:50 PM3/18/02
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Seonggi Cho <reed...@cs.com> wrote:
> Since I play hundreds of games in a single machine, and prefers wizards,
> some of my characters have easy access to cloak of magic resistance, and in
> some case cool rings/spellbooks/wands/markers at some point of the game. That
> definitely helps them out.

Alternatively, edit u_init.c to automatically add a [CoMR to your starting
inventory. That definitely helps out as well. Its not quite the same
game though...

I always play each game as if I were on a multiplayer machine, and will
fight it out to the bitter YASD, or if I think I really have a lost cause,
escape the dungeon. Killing myself for the bones seems nonsensical from
an in-game point of view. After all, you wouldn't withdraw all your money
from the bank and kill yourself hoping that someone found your stash would
you? ;-)

Regards,

Chris.

LawnBoy

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Mar 18, 2002, 3:07:07 PM3/18/02
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Otto Parts wrote:

> The neutral Wizard really can't use Grey,

Oh? I thought Gray or FireBrand were the weapons
of choice for a Neutral Wiz. Why is GS not good
for the n. wiz?

--><--
LawnBoy

Kassandra Velez

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Mar 18, 2002, 9:25:05 PM3/18/02
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LawnBoy said into the tin can on that end of the string:

Grayswnadir is lawful and will blast non-lawfuls (perhaps not always, but
still...). Also, I don't think Ws can get their saber (or longsword, for
that matter!) skill up very high. At a high enough level, all of this can
of course be ignored, but there is a reason that their guaranteed first
gift is Magicbane.

nyra

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Mar 19, 2002, 10:26:09 AM3/19/02
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Kassandra Velez schrieb:

>
> LawnBoy said into the tin can on that end of the string:
> >Otto Parts wrote:
> >
> >> The neutral Wizard really can't use Grey,
> >
> >Oh? I thought Gray or FireBrand were the weapons
> >of choice for a Neutral Wiz. Why is GS not good
> >for the n. wiz?
>
> Grayswnadir is lawful and will blast non-lawfuls (perhaps not always, but
> still...). Also, I don't think Ws can get their saber (or longsword, for
> that matter!) skill up very high.

In fact, wizards in general are restricted in Sabre - they will
never get better than unskilled, unless they have one of the
artefact sabres granted from sacrificing, which does not often
happen (Grayswandir is lawful, and wizards never start with
lawful alignment). They have a much better chance of having
their restriction in long-sword removed, as there are a lot of
long sword artefacts.

> At a high enough level, all of this can
> of course be ignored, but there is a reason that their guaranteed first
> gift is Magicbane.

I find that melee skills don't make that much of a difference
for wizards in any case - advancing dagger or staff past basic
rarely is worth it, since it just takes away slots better used
on spellcasting skills; and magic missile does a lot more damage
than Magicbane.


Remco Gerlich

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Mar 20, 2002, 7:51:09 AM3/20/02
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nyra <ny...@gmx.net> wrote in rec.games.roguelike.nethack:

> I find that melee skills don't make that much of a difference
> for wizards in any case - advancing dagger or staff past basic
> rarely is worth it, since it just takes away slots better used
> on spellcasting skills; and magic missile does a lot more damage
> than Magicbane.

I always want to have dagger as high as I can get it with my wizards; in the
early game I just don't have the mana to keep killing everything with
spells, and force bolt isn't that good anyway. But with expert dagger and
about ten of them in a quiver (enchanted if possible - I wield one enchanted
dagger and quiver the rest) you can be lethal around the time you're in Mine
Town.

And since I usually keep Magicbane for the whole game, it's the only weapon
skill needed. That leaves more than enough slots for spellcasting,
especially since with many schools there isn't much gain from higher skill
anyway - at Basic they'll usually be cheap to cast. It's nice to be able to
cast remove curse at Skilled, but for fireball and cone of cold I'm not
sure. And that's about it.

So I definitely want to have dagger at Expert.

--
Remco Gerlich

--
Remco Gerlich

nyra

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Mar 20, 2002, 3:50:20 PM3/20/02
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Remco Gerlich schrieb:

>
> nyra <ny...@gmx.net> wrote in rec.games.roguelike.nethack:
> > I find that melee skills don't make that much of a difference
> > for wizards in any case - advancing dagger or staff past basic
> > rarely is worth it, since it just takes away slots better used
> > on spellcasting skills; and magic missile does a lot more damage
> > than Magicbane.
>
> I always want to have dagger as high as I can get it with my wizards; in the
> early game I just don't have the mana to keep killing everything with
> spells, and force bolt isn't that good anyway. But with expert dagger and
> about ten of them in a quiver (enchanted if possible - I wield one enchanted
> dagger and quiver the rest) you can be lethal around the time you're in Mine
> Town.

O.k., i've been exagerating, a high dagger skill _can_ be very
useful. Nevertheless, i can do well without a high dagger skill,
and in the later game the slots spent on dagger early on hurt
quite a bit as i usually avoid being very high level, meaning
that i _must_ advance spell skills so i can cast stuff like
magic missile or teleport away without fail; spending six slots
on daggers instead of one helps me in Minetown but hurts me in
Gehennom.

> And since I usually keep Magicbane for the whole game, it's the only weapon
> skill needed. That leaves more than enough slots for spellcasting,
> especially since with many schools there isn't much gain from higher skill
> anyway - at Basic they'll usually be cheap to cast. It's nice to be able to
> cast remove curse at Skilled, but for fireball and cone of cold I'm not
> sure. And that's about it.

I find fireball and cone of cold _more_ useful at basic than at
skilled, simply because you can only cast them at lit squares if
you're above basic in attack spells - this makes them at least
90% useless in Gehennom.

The detect monster spell is a lot more useful at skilled or
better, too; and as i said above, if you're not interested in
reaching max level, you'll need better skills to cast the
higher-level spells reliably.


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