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[RELEASE] NetHack 3.2.1

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Mike Stephenson

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Jun 16, 1996, 3:00:00 AM6/16/96
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Announcing NetHack 3.2.1...

We have now put the official 3.2.1 version up on our primary ftp site,
ftp.uu.net:/pub/games/nethack. I expect that our mirrors will catch up
shortly. Below, please find a summary of the updates made to the game:

Weapons skills processing is made smarter and centralized in #enhance
(and documented, now that we're mildly happy with it). Setting options
from within the game has changed drastically, precipitated by a patch
from Per Liboriussen. Default object class characters can be used as
menu shortcuts. Menu commands can be mapped on some window-ports.
See the guidebooks for full details.

Core bugs fixed include crashes due to Medusa's moving after being killed,
weird messages for applying bullwhips after leaving traps, missiles and
tridents not being properly accounted for in weapon skills, and a DLB bug
that caused very slow file access from DJGPP-compiled binaries, along with
many more minor things.

Linux text colors, X11 help files, Amiga tiles outside the main dungeon,
MS-DOS game re-entry after shelling and changing directories, and endgame
entry with MFLOPPY enabled all now work. We have a suggested workaround
for the HPUX/DGUX + gcc situation that caused the game to hang trying to
create nearly infinite monsters.

68K Macs may now have a chance, now that we've found that the previous
compiler options produced buggy structure copies for that platform.
Dragging the scrollbar on Macs should work now, but the other window
flakiness inherited from 3.1.3 is still there and probably will continue
to be unless someone who both understands Mac windowing and has time
appears out of the woodwork.

Earlier save and bones files are not compatible with 3.2.1, although the
code should now reject them instead of crashing.

Happy Hacking!

For the NetHack DevTeam...
Mike Stephenson

Mail: Siemens Nixdorf Phone: (905) 819-5944
Document Management Systems FAX: 819-5949
2185 Derry Rd. West
Mississauga, Ontario
Canada M3C 3L8 INTERNET: mi...@sni.ca


Peter Snelling

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Jun 20, 1996, 3:00:00 AM6/20/96
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In article <4q2bss$d...@bronze.lcs.mit.edu>, Mike Stephenson <mi...@sni.ca> writes:
>Announcing NetHack 3.2.1...
>
>We have now put the official 3.2.1 version up on our primary ftp site,
>ftp.uu.net:/pub/games/nethack. I expect that our mirrors will catch up
>shortly. Below, please find a summary of the updates made to the game:

Is there a tar'd zip'd version of the full 3.2.1 source somewhere, or
do I need to use the upgrade file with the 3.2.0 source? I'm looking
to compile the unix verison.
--
Peter Snelling, P.Eng. (snel...@nortel.ca) My views only, not my employer's
"The organization formerly known as Bell-Northern Research", Ottawa Canada

Pat Rankin

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Jun 22, 1996, 3:00:00 AM6/22/96
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In article <4qbvvl$k...@bmerhc5e.bnr.ca>,\
snel...@nortel.ca (Peter Snelling) writes...

>In article <4q2bss$d...@bronze.lcs.mit.edu>,\
> Mike Stephenson <mi...@sni.ca> writes:
>>Announcing NetHack 3.2.1...
>>
>>We have now put the official 3.2.1 version up on our primary ftp site,
>>ftp.uu.net:/pub/games/nethack. I expect that our mirrors will catch up
>>shortly. Below, please find a summary of the updates made to the game:
>
> Is there a tar'd zip'd version of the full 3.2.1 source somewhere, or
> do I need to use the upgrade file with the 3.2.0 source? I'm looking
> to compile the unix verison.

It's supposed to be in the GNU archives, and once it shows up
there, a link to that copy will be made in the nethack directory tree.
But even though they've had it since late May, it hasn't appeared in
the archives yet.

Applying the patch isn't a big deal, as long as you've kept
unmodified copies of the original sources. You'd want to restore the
originals of config.h, unixconf.h, and so forth, prior to using
`patch -p' to apply the patch.

You can also grab source/unpack.sh and source/all/* to get the
full 3.2.1 sources via the multi-part distribution.


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