I found a large co-aligned temple and thought it would be nice to make a boulder fort to keep the resident priest out of the way during my sacfest. But try as I might I could not get the priest to move more than a step away from the altar, so I always either had a gap in the blockade, or a boulder on the altar itself.
Can some code-diver tell me if a peaceful temple priest is designed to always be a certain distance from his altar? I could make a screenshot if helpful, but I'm a good dozen levels away now and have a couple of good pets that I'd rather not snack on the priest, so I was just going to use another, unattended altar for my sacfest if I can't get this idea to work...
funcrunch wrote: > I found a large co-aligned temple and thought it would be nice to make > a boulder fort to keep the resident priest out of the way during my > sacfest. But try as I might I could not get the priest to move more > than a step away from the altar, so I always either had a gap in the > blockade, or a boulder on the altar itself.
> Can some code-diver tell me if a peaceful temple priest is designed to > always be a certain distance from his altar? I could make a screenshot > if helpful, but I'm a good dozen levels away now and have a couple of > good pets that I'd rather not snack on the priest, so I was just going > to use another, unattended altar for my sacfest if I can't get this > idea to work...
Not source diving but from long time observation. Priests always stay as close as possible to their altar or the eight squares adjacent to the altar, if possible. In a recent game (must have been the current game, I think) I had a lot of pets magic whistled around me and it happened that the priest did not have enough room to stay close, so he departed for a distance of two squares (but he returned as soon as there was room again).
> > I found a large co-aligned temple and thought it would be nice to make > > a boulder fort to keep the resident priest out of the way during my > > sacfest. But try as I might I could not get the priest to move more > > than a step away from the altar, so I always either had a gap in the > > blockade, or a boulder on the altar itself.
> ... Priests always stay > as close as possible to their altar or the eight squares adjacent to the > altar, if possible. In a recent game (must have been the current game, I > think) I had a lot of pets magic whistled around me and it happened that > the priest did not have enough room to stay close, so he departed for a > distance of two squares (but he returned as soon as there was room again).
Displaced by a peaceful other than the player doesn't anger a peaceful. Interesting.
Displaced by a hostile is how Nethack does combat. A player trying a displacement gets asked if you really want to attack (except confusion, halucination, Stormy).
So the trick to it is moving a boulder fort forward then getting a pet to displace then pushing a boulder to displace the pet? I've wondered how to push a priest into a corner when they won't budge and the only obvious option was combat.
On Jul 22, 12:41 pm, Doug Freyburger <dfrey...@yahoo.com> wrote:
> So the trick to it is moving a boulder fort forward then > getting a pet to displace then pushing a boulder to > displace the pet? I've wondered how to push a priest > into a corner when they won't budge and the only > obvious option was combat.
If you push a boulder toward your pet won't you just get the message "You stop; Fluffy is in the way"?
Anyway my current pets are a titan and a ki-rin, so if I were to try this trick I had better leave them locked up elsewhere and go befriend a couple of harmless kittens...
(My previous pet, an iron golem - super-awesome, immune to everything - got swallowed by a purple worm in the Ludios zoo...)
> So the trick to it is moving a boulder fort forward then > getting a pet to displace then pushing a boulder to > displace the pet? I've wondered how to push a priest > into a corner when they won't budge and the only > obvious option was combat.
No, you don't need pets and I don't think the pets displace the priest.
It also works when you put boulders or pits all over the place.
The priest tries hard to stay close to the altar but if every other position on and around the altar is occupied, he might step away from the altar. And then you can easily corner him.
But, I noticed this only works if you maneuver the priest in one of the corners, like:
-+---- |....| |.@``| |.`@`| |.```| ------
After several turns he will leave this place.
OTOH in this situation: -+---- |....| |.```| |.@@`| |.```| ------
He won't leave and just stays there without any movement.
On Jul 21, 2:47 pm, funcrunch <web-goog...@funcrunch.org> wrote:
> Can some code-diver tell me if a peaceful temple priest is designed to > always be a certain distance from his altar? I could make a screenshot > if helpful, but I'm a good dozen levels away now and have a couple of > good pets that I'd rather not snack on the priest, so I was just going > to use another, unattended altar for my sacfest if I can't get this > idea to work...
A priest follows two rules when he moves:
1. He picks a random spot around the altar, and tries to move toward it. 2. He stays out of your line of fire, unless he's already in it.
You can therefore bully them into moving where you want just by standing in the right spot. This is what I do:
Stand on the altar until he moves to the square diagonal to you. -+---- |....| |....| |..@.| |.@..| ------
Step away, and wait for him to move to the x. -+---- |....| |..@.| |x._.| |.@..| ------
Step back on the altar; if the priest moves too, you'll need to start over. Otherwise, it's boulder time. -+---- |....| |.```| |@`@`| |.```| ------
Now you'll want to trap him in that corner. Push the boulders like this, -+---- -+---- |..`.| |..`.| |.`@`| |`@.`| |@`_`| |@`_`| |.```| |.```| ------ ------
and wait for him to move away. Then step up and push that last boulder into position. -+---- -+---- |@.`.| |..`.| |`..`| |@..`| |.`_`| |``_`| |@```| |@```| ------ ------
On Jul 23, 1:43 pm, Justin <JustinTNel...@gmail.com> wrote:
> Er, that's not quite right. My bad. > It should go more like this:
Belated thanks for your detailed instructions. I went back to the temple but was out of scrolls of earth, didn't want to use marker charges on more, and couldn't manipulate the priest into position with my existing boulders. So I'm doing my sacfest at an unattended altar for now, but will try to remember this trick in the future.