I've done a bit of searching, and I haven't found anything (positive
or negative), about the possibility of a nethack port to Google's
"Android" platform.
Anybody here have any knowledge or info on that?
Much Obliged,
Brian
As far as I can tell android only supports java, and the nethack devs have
already said that a java port will not happen. From the Nethack FAQ:
>No. "Porting" to Java would actually be a complete rewrite, and we have no
>interest in that. There is no Java applet window port either.
But android will surely have telnet and ssh clients, so hope is not lost.
It's not even mainstream Java really, see <http://news.cnet.com/8301-
13580_3-9815495-39.html> and
<http://en.wikipedia.org/wiki/Google_android#Software_development>.
If this was r.g.r.d I'd recommend taking a look at Cibyl
<http://spel.bth.se/index.php/Cibyl> (a translator to allow compiled C
programs to execute in J2ME environment) though.
//
--
This cookie has a scrap of paper inside. It reads:
Gurl fnl gung n unpxre anzrq Nyvpr bapr yriry gryrcbegrq ol hfvat n
zveebe.
Well, while waiting for some other replies, I found stuff like this,
which look promising...
- http://devphone.com/java-why-not-write-an-android-application-in-c
- http://benno.id.au/blog/2007/11/13/android-native-apps
But Nethack is a bit bigger than those samples, so I'm guessing its
definately DO-able, but probably out of my abilities.
Brian
Anyway.. my point was that it's definitely possible to port these kind
of games to relatively tiny (my Rogue + graphics < 64k) platforms. You
should have no trouble at all converting the C code to Java for
Android I reckon.
Of course.. there are companies that support native development on the
Android platform (and many others). Ideaworks 3D being one that comes
to mind.
--
t o b e
On Oct 16, 6:52 pm, "brian.ackermann" <brian.ackerm...@gmail.com>
wrote:
> On Oct 15, 5:22 pm, Kaleb Olson <kaleb.ol...@gmail.com> wrote:
>
>
>
> > As far as I can tell android only supports java, and the nethack devs have
> > already said that a java port will not happen. From the Nethack FAQ:
>
> Well, while waiting for some other replies, I found stuff like this,
> which look promising...
> -http://devphone.com/java-why-not-write-an-android-application-in-c
> -http://benno.id.au/blog/2007/11/13/android-native-apps
Is a simple Telnet-style app that connects to NAO out of the question?
In fact, I'm able to use ConnectBot ( http://code.google.com/feeds/p/connectbot/downloads/basic
-- stable version available in Android Market ) to SSH into my home
desktop and then telnet into NAO. When selecting a class during
creation it takes me back to the main NAO menu, but having it pick for
me takes me right into the game. I haven't had any problems during
gameplay at all.
This sounds like C343-198:
Playing in a 20 or 21 line window can cause the game to crash.
--
Pasi Kallinen
pa...@alt.org
http://bilious.homelinux.org/ -- NetHack Patch Database
I'm doing this on my new G1 right now. I get a 21x80 screen, and the
top 20 lines scroll through the 40 lines of screen.
I do have to use connectbot to ssh to another machine that can telnet.
I also had a problem or a while that alt-3 was giving me a @ rather
than a #, but that seems to be over.
hawk