Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Android Port

30 views
Skip to first unread message

brian.ackermann

unread,
Oct 15, 2008, 11:17:42 AM10/15/08
to
Hey all,

I've done a bit of searching, and I haven't found anything (positive
or negative), about the possibility of a nethack port to Google's
"Android" platform.

Anybody here have any knowledge or info on that?

Much Obliged,

Brian

Kaleb Olson

unread,
Oct 15, 2008, 6:22:54 PM10/15/08
to
brian.ackermann wrote:

As far as I can tell android only supports java, and the nethack devs have
already said that a java port will not happen. From the Nethack FAQ:
>No. "Porting" to Java would actually be a complete rewrite, and we have no
>interest in that. There is no Java applet window port either.

But android will surely have telnet and ssh clients, so hope is not lost.

Kristoffer Björkman

unread,
Oct 16, 2008, 7:37:15 AM10/16/08
to
In article <48f66d41$0$17067$6e1e...@read.cnntp.org>, Kaleb Olson
says...

> brian.ackermann wrote:
> > I've done a bit of searching, and I haven't found anything (positive
> > or negative), about the possibility of a nethack port to Google's
> > "Android" platform.
> > Anybody here have any knowledge or info on that?
> As far as I can tell android only supports java, and the nethack devs have
> already said that a java port will not happen. From the Nethack FAQ:
> >No. "Porting" to Java would actually be a complete rewrite, and we have no
> >interest in that. There is no Java applet window port either.

It's not even mainstream Java really, see <http://news.cnet.com/8301-
13580_3-9815495-39.html> and
<http://en.wikipedia.org/wiki/Google_android#Software_development>.

If this was r.g.r.d I'd recommend taking a look at Cibyl
<http://spel.bth.se/index.php/Cibyl> (a translator to allow compiled C
programs to execute in J2ME environment) though.

//

--
This cookie has a scrap of paper inside. It reads:
Gurl fnl gung n unpxre anzrq Nyvpr bapr yriry gryrcbegrq ol hfvat n
zveebe.

brian.ackermann

unread,
Oct 16, 2008, 2:52:57 PM10/16/08
to
On Oct 15, 5:22 pm, Kaleb Olson <kaleb.ol...@gmail.com> wrote:
>
> As far as I can tell android only supports java, and the nethack devs have
> already said that a java port will not happen. From the Nethack FAQ:
>


Well, while waiting for some other replies, I found stuff like this,
which look promising...
- http://devphone.com/java-why-not-write-an-android-application-in-c
- http://benno.id.au/blog/2007/11/13/android-native-apps

But Nethack is a bit bigger than those samples, so I'm guessing its
definately DO-able, but probably out of my abilities.

Brian

Tobe

unread,
Nov 7, 2008, 6:16:12 AM11/7/08
to
Some years back I did actually port Rogue to Symbian quite
successfully. Even managed to get a static tile set from some dude
who'd drawn a load of dragons and stuff for an Anagaband clone
somewhere. It looked really nice and played just like Rogue but when I
came to shop it around any initial interest died out after the buyers
found nothing animated and I found out they pay developers a relative
pittance.

Anyway.. my point was that it's definitely possible to port these kind
of games to relatively tiny (my Rogue + graphics < 64k) platforms. You
should have no trouble at all converting the C code to Java for
Android I reckon.

Of course.. there are companies that support native development on the
Android platform (and many others). Ideaworks 3D being one that comes
to mind.

--
t o b e

On Oct 16, 6:52 pm, "brian.ackermann" <brian.ackerm...@gmail.com>
wrote:


> On Oct 15, 5:22 pm, Kaleb Olson <kaleb.ol...@gmail.com> wrote:
>
>
>
> > As far as I can tell android only supports java, and the nethack devs have
> > already said that a java port will not happen. From the Nethack FAQ:
>
> Well, while waiting for some other replies, I found stuff like this,
> which look promising...
> -http://devphone.com/java-why-not-write-an-android-application-in-c

> -http://benno.id.au/blog/2007/11/13/android-native-apps

Vinic

unread,
Dec 31, 2008, 5:05:03 PM12/31/08
to

Is a simple Telnet-style app that connects to NAO out of the question?

Vinic

unread,
Dec 31, 2008, 11:36:32 PM12/31/08
to

In fact, I'm able to use ConnectBot ( http://code.google.com/feeds/p/connectbot/downloads/basic
-- stable version available in Android Market ) to SSH into my home
desktop and then telnet into NAO. When selecting a class during
creation it takes me back to the main NAO menu, but having it pick for
me takes me right into the game. I haven't had any problems during
gameplay at all.

Pasi Kallinen

unread,
Jan 1, 2009, 5:30:12 AM1/1/09
to

This sounds like C343-198:
Playing in a 20 or 21 line window can cause the game to crash.

--
Pasi Kallinen
pa...@alt.org
http://bilious.homelinux.org/ -- NetHack Patch Database

ha...@eyry.org

unread,
Mar 3, 2009, 11:17:12 PM3/3/09
to
In article <kiiu26-...@bilious.homelinux.org>,

Pasi Kallinen <pa...@alt.org> wrote:
>Vinic <gril...@gmail.com> wrote:
>> On Dec 31, 4:05 pm, Vinic <grill...@gmail.com> wrote:
>>>
>>> Is a simple Telnet-style app that connects to NAO out of the question?
>>
>> In fact, I'm able to use ConnectBot (
>http://code.google.com/feeds/p/connectbot/downloads/basic
>> -- stable version available in Android Market ) to SSH into my home
>> desktop and then telnet into NAO. When selecting a class during
>> creation it takes me back to the main NAO menu, but having it pick for
>> me takes me right into the game. I haven't had any problems during
>> gameplay at all.
>
>This sounds like C343-198:
>Playing in a 20 or 21 line window can cause the game to crash.

I'm doing this on my new G1 right now. I get a 21x80 screen, and the
top 20 lines scroll through the 40 lines of screen.

I do have to use connectbot to ssh to another machine that can telnet.

I also had a problem or a while that alt-3 was giving me a @ rather
than a #, but that seems to be over.

hawk

0 new messages