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Applications for a drum of earthquake?

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Janis Papanagnou

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Nov 22, 2009, 1:41:23 PM11/22/09
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In my current game, in Kaen's lair, there was a drum of earthquake.
I think I've posted this question some time (it feels like a decade)
ago, but don't recall that there was any useful application of the
drum of earthquake mentioned. The best I've thought of was to keep
monsters at distance, maybe to attack them ranged. Another option
might be to flee from monsters with levitation across all the pits,
but I'm unsure whether the monsters won't just circumvent the pits.
Is there some new insight in that topic, meanwhile? In which way do
you use that rare drum of earthquake in your games, or would use it
in case you'll get it?

Janis

7aboir

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Nov 22, 2009, 2:16:48 PM11/22/09
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Janis Papanagnou <janis_pa...@hotmail.com> �crivait news:hec0kj$uho
$1...@svr7.m-online.net:

wake up rodney, iirc.

Zeitgeist

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Nov 22, 2009, 6:59:20 PM11/22/09
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On Nov 23, 6:16 am, 7aboir <7ab...@lebarducoin.fr> wrote:
> Janis Papanagnou <janis_papanag...@hotmail.com> écrivait news:hec0kj$uho
> $...@svr7.m-online.net:

Yep. I've use one to wake up Rodney without having to slog through
all the monsters in his tower. If you use it in the right place he
will wake up and teleport next to you.

http://groups.google.com.au/group/rec.games.roguelike.nethack/msg/2e51930087c5800b?hl=en

You're right, you have asked this question before.

--
Zeitgeist.

Janis Papanagnou

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Nov 22, 2009, 7:58:32 PM11/22/09
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Zeitgeist wrote:
> On Nov 23, 6:16 am, 7aboir <7ab...@lebarducoin.fr> wrote:
>> Janis Papanagnou <janis_papanag...@hotmail.com> �crivait news:hec0kj$uho

>> $...@svr7.m-online.net:
>>
>>> In my current game, in Kaen's lair, there was a drum of earthquake.
>>> I think I've posted this question some time (it feels like a decade)
>>> ago, but don't recall that there was any useful application of the
>>> drum of earthquake mentioned. The best I've thought of was to keep
>>> monsters at distance, maybe to attack them ranged. Another option
>>> might be to flee from monsters with levitation across all the pits,
>>> but I'm unsure whether the monsters won't just circumvent the pits.
>>> Is there some new insight in that topic, meanwhile? In which way do
>>> you use that rare drum of earthquake in your games, or would use it
>>> in case you'll get it?
>>>
>> wake up rodney, iirc.
>
> Yep. I've use one to wake up Rodney without having to slog through
> all the monsters in his tower. If you use it in the right place he
> will wake up and teleport next to you.
>
> http://groups.google.com.au/group/rec.games.roguelike.nethack/msg/2e51930087c5800b?hl=en
>
> You're right, you have asked this question before.

You'Re right, and you've answered this question before. :-)

I've just checked in Wizmode with both, an ordinary drum and
with a drum of earthquake, from various positions outside his
tower, including the one with least distance. But the Wizard
didn't care to leave his tower in either case. So what's the
trick?

Assuming this works somehow; are there any other applications
for the drum besides this special case one-time application?

Janis

APLer

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Nov 22, 2009, 8:44:57 PM11/22/09
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Janis Papanagnou <janis_pa...@hotmail.com> wrote in
news:hec0kj$uho$1...@svr7.m-online.net:

Just created traps: pits that the monsters have no way of knowing about.
Bound to work. The randomness of it ruins things somewhat IMHO. If it
created holes in the 8 surrounding squares, it could be more useful.

Zeitgeist

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Nov 22, 2009, 11:14:11 PM11/22/09
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On Nov 23, 11:58 am, Janis Papanagnou <janis_papanag...@hotmail.com>
wrote:

> Zeitgeist wrote:
> > On Nov 23, 6:16 am, 7aboir <7ab...@lebarducoin.fr> wrote:
> >> Janis Papanagnou <janis_papanag...@hotmail.com> écrivait news:hec0kj$uho
> >> $...@svr7.m-online.net:
> <Snip drum of earthquake stuff>

> >> wake up rodney, iirc.
>
> > Yep. I've use one to wake up Rodney without having to slog through
> > all the monsters in his tower. If you use it in the right place he
> > will wake up and teleport next to you.
>
> >http://groups.google.com.au/group/rec.games.roguelike.nethack/msg/2e5...

>
> > You're right, you have asked this question before.
>
> You'Re right, and you've answered this question before. :-)
>
> I've just checked in Wizmode with both, an ordinary drum and
> with a drum of earthquake, from various positions outside his
> tower, including the one with least distance. But the Wizard
> didn't care to leave his tower in either case. So what's the
> trick?

Rodney is generated both asleep and meditating. The drum of
earthquake will stop him meditating, but I'm not sure if it
wakes him up. In my testing, sometimes it took a few turns
after I played the drum for him to teleport over.

> Assuming this works somehow; are there any other applications
> for the drum besides this special case one-time application?
>

Scaring monsters perhaps?

--
Zeitgeist.

Janis Papanagnou

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Nov 22, 2009, 11:43:07 PM11/22/09
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Zeitgeist wrote:
> On Nov 23, 11:58 am, Janis Papanagnou <janis_papanag...@hotmail.com>
> wrote:
>>
>> I've just checked in Wizmode with both, an ordinary drum and
>> with a drum of earthquake, from various positions outside his
>> tower, including the one with least distance. But the Wizard
>> didn't care to leave his tower in either case. So what's the
>> trick?
>
> Rodney is generated both asleep and meditating. The drum of
> earthquake will stop him meditating, but I'm not sure if it
> wakes him up.

Or the other way round. Just checked the source...

/* shake up monsters in a much larger radius... */

and...

mtmp->msleeping = 0;
mtmp->mcanmove = 1;
mtmp->mfrozen = 0;

You'll also get unfrozen; that's interesting. That could be a
useful application, which works also with leather drums and
tooled horns, BTW.

> In my testing, sometimes it took a few turns
> after I played the drum for him to teleport over.

Oh, in my Wizmode tests I emptied the drum a couple of times
without success. Hmm..

>> Assuming this works somehow; are there any other applications
>> for the drum besides this special case one-time application?
>>
> Scaring monsters perhaps?

Yep, does it like the tooled horn or an ordinary (leather) drum.

I was more asking about the usefulness of the earthquake special
effect, creating the chasms. That effect will occasionally destroy
dungein features like fountains, sinks, altars, graves, thrones,
doors. Not sure how that could be useful, though.

Janis

Doug Freyburger

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Nov 23, 2009, 3:09:25 PM11/23/09
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Janis Papanagnou wrote:
>
> Assuming this works somehow; are there any other applications
> for the drum besides this special case one-time application?

One guess that I made was cutting walls in shops. I tried it. It does
not work. As with digging monsters the shopkeeper repairs the damage.

I've wondered about trying to kill the mine town watch with it but the
chance of destroying the altar is too high for me.

I tend to put it in the polypile as a magical tool in hopes of a magic
marker.

TJR

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Nov 25, 2009, 4:06:15 PM11/25/09
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> > Assuming this works somehow; are there any other applications
> > for the drum besides this special case one-time application?

Pacifists can wake up pets frozen by a floating eye.

Janis Papanagnou

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Nov 25, 2009, 7:05:14 PM11/25/09
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Yep, I've seen that in the source code (see my posting a couple
days ago in this thread); works as well with ordinary leather
drums and tooled horns, so I think it's not worth introducing a
magic drum for that purpose.

With my question I was aiming at the special effect of the drum
of earthquake (creating a bunch of pits), not the effects that
other tools already have.

Janis

faibistes

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Nov 26, 2009, 8:59:06 AM11/26/09
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I recall reading once that you can use it to create the most anoying
bones file ever: go to minetown, loot the shops and take the money and
items upstairs, destroy the minetown altar with the drum, kill the
priest, commit suicide.

Rast

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Nov 26, 2009, 1:36:02 PM11/26/09
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Zeitgeist wrote on Sun, 22 Nov 2009 15:59:20 -0800 (PST):
>
> On Nov 23, 6:16 am, 7aboir <7ab...@lebarducoin.fr> wrote:
> > Janis Papanagnou <janis_papanag...@hotmail.com> écrivait news:hec0kj$uho
> > $...@svr7.m-online.net:
> >
> > > In which way do
> > > you use that rare drum of earthquake in your games, or would use it
> > > in case you'll get it?

> > wake up rodney, iirc.


>
> Yep. I've use one to wake up Rodney without having to slog through
> all the monsters in his tower. If you use it in the right place he
> will wake up and teleport next to you.

The problem is, one cursed scroll of teleport can bypass the tower just
as well, assuming you have TC.

Depending on how you explore Gehennom, the c?T is likely better.

--
But my situation is not entirely desperate. The Flatlanders are, I
have learned, edible, with a taste something like very moist smoked
salmon. It takes quite a few of them to make a meal, but they are
plentiful, and they are easy to catch. - Rudy Rucker

TJR

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Nov 26, 2009, 4:03:44 PM11/26/09
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> >>> Assuming this works somehow; are there any other applications
> >>> for the drum besides this special case one-time application?
>
> > Pacifists can wake up pets frozen by a floating eye.

> With my question I was aiming at the special effect of the drum


> of earthquake (creating a bunch of pits), not the effects that
> other tools already have.

If playing as a pacifist, I'd probably empty the charges and use it as
a leather drum.

But if you really have a solution looking for a problem:
* You could freeze water (Medusa, Juiblex, ...), make enough pits, and
cross the area safely because fire-breathing foes do not cause holes
to flood.
* Mark the vibrating square (though I normally break a wand of digging
when I find it, after using the light spell to mark where I have
searched).
* Can you dig holes on the other side of a wall, e.g. across the Fort
Ludios choke point?
* Un-block boulders in Sokoban if the scroll of earth wasn't cursed
after all.

Link

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Nov 27, 2009, 8:03:16 AM11/27/09
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Is there a risk that the drum might create a pit underneath a monster,
which might cause the monster to fall to its death, which might break
pacifist conduct?

TJR

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Dec 4, 2009, 8:12:55 PM12/4/09
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> > Pacifists can wake up pets frozen by a floating eye.
>
> Is there a risk that the drum might create a pit underneath a monster,
> which might cause the monster to fall to its death, which might break
> pacifist conduct?

Yes. I'd empty it in a safe location beforehand.

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