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Archon at dlvl:15

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Janis Papanagnou

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May 5, 2013, 2:07:40 PM5/5/13
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Probably a former pet; that Archon quickly approaches. Unsure what to do.
I fear that my barbarian is yet not capable to tackle him; HP:108 AC:-13.
The +7 Cleaver (Expert) and the +6 Stormbringer (Unskilled; and no more
skill slots to enhance) as melee weapons. Two dozen of +0 daggers (Basic).
And no wand of teleportation, unfortunately. Guess I have to wait for a
random cockatrice to leave a corpse. Or is there anything else sensible
that I could do?

Janis

Jorgen Grahn

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May 5, 2013, 2:47:15 PM5/5/13
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No. Run. Because I guess they tend to summon here, just like they do
on the Planes?

I hacked one to death on Fire recently, and I just barely managed.
There's nowhere to hide on Fire unlike on a usual dlvl 15, but I don't
think that makes a big enough difference.

/Jorgen

--
// Jorgen Grahn <grahn@ Oo o. . .
\X/ snipabacken.se> O o .

Janis Papanagnou

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May 5, 2013, 4:57:51 PM5/5/13
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On 05.05.2013 20:47, Jorgen Grahn wrote:
> On Sun, 2013-05-05, Janis Papanagnou wrote:
[Archon at dlvl:15]
>> [...] Guess I have to wait for a
>> random cockatrice to leave a corpse. Or is there anything else sensible
>> that I could do?
>
> No. Run. Because I guess they tend to summon here, just like they do
> on the Planes?

Angelic beings also don't respect the E-word. But would they be scared
by a horn?

Janis

jim in austin

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May 5, 2013, 5:28:23 PM5/5/13
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On Sunday, May 5, 2013 3:57:51 PM UTC-5, Janis wrote:
> Angelic beings also don't respect the E-word. But would they be scared
> by a horn?

A tooled horn, a leather drum or perhaps even a mirror. Once
it turns to flee fill it full of daggers...

Jorgen Grahn

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May 5, 2013, 5:35:22 PM5/5/13
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Except if it is like the Archons I've met, it will summon like crazy
as it's running away ...

I once ended up on Fire with (what felt like) half the level full of
monsters, and the responsible Archon at the far side of the map.
Fortunately I was near the portal, so I fled the mess.

Janis Papanagnou

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May 5, 2013, 5:54:16 PM5/5/13
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On 05.05.2013 23:35, Jorgen Grahn wrote:
> On Sun, 2013-05-05, jim in austin wrote:
>> On Sunday, May 5, 2013 3:57:51 PM UTC-5, Janis wrote:
>>> Angelic beings also don't respect the E-word. But would they be scared
>>> by a horn?
>>
>> A tooled horn, a leather drum or perhaps even a mirror. Once
>> it turns to flee fill it full of daggers...

I wasn't sure; I seem to recall some recent posting mentioning the
possibility of scare-resistance of high level critters. If so, it
might be dangerous to try with a high level critter like an Archon.

>
> Except if it is like the Archons I've met, it will summon like crazy
> as it's running away ...
>
> I once ended up on Fire with (what felt like) half the level full of
> monsters, and the responsible Archon at the far side of the map.
> Fortunately I was near the portal, so I fled the mess.

I also once had a summon storm on the Plane of Air; many close calls
of death, until finally I managed to stumble into the portal to the
Plane of Fire, with this effect shortly after: "petrified by an Archon
(with the Amulet)".

The current game evolved okay. I waited thousands of turns until
accidentally one of the randomly generated c'trices left a corpse.

Janis

Corey

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May 5, 2013, 8:10:09 PM5/5/13
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To: Janis Papanagnou
Re: Re: Archon at dlvl:15
By: Janis Papanagnou to rec.games.roguelike.nethack on Sun May 05 2013 10:57 pm
maybe they were tormented by louis armstrong for decades.

James

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May 7, 2013, 9:59:57 AM5/7/13
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On Sunday, 5 May 2013 22:35:22 UTC+1, Jorgen Grahn wrote:
> On Sun, 2013-05-05, jim in austin wrote:
> > On Sunday, May 5, 2013 3:57:51 PM UTC-5, Janis wrote:
> >> Angelic beings also don't respect the E-word. But would they be scared
> >> by a horn?

> > A tooled horn, a leather drum or perhaps even a mirror. Once
> > it turns to flee fill it full of daggers...

> Except if it is like the Archons I've met, it will summon like crazy
> as it's running away ...

> I once ended up on Fire with (what felt like) half the level full of
> monsters, and the responsible Archon at the far side of the map.
> Fortunately I was near the portal, so I fled the mess.

Isn't that what conflict is for? (Although once I've got the
amulet, I don't hang around if I can go up, regardless.)

--
James

Jorgen Grahn

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May 7, 2013, 10:09:37 AM5/7/13
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Probably. I just happen to really dislike using it -- can't say why.
I keep a =oConflict in my bag, but only use it if I see no
alternative.

Others argue that you should use conflict freely on the Planes.
Message has been deleted

Janis Papanagnou

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May 7, 2013, 1:18:00 PM5/7/13
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On 07.05.2013 16:09, Jorgen Grahn wrote:
> On Tue, 2013-05-07, James wrote:
>>
>> Isn't that what conflict is for?
>
> Probably. I just happen to really dislike using it -- can't say why.
> I keep a =oConflict in my bag, but only use it if I see no
> alternative.
>
> Others argue that you should use conflict freely on the Planes.

Yes. The ring of conflict is specifically useful where lots of
tough monsters may surround you; on the Sanctum and the Planes.
The inhabitants there hit so hard that the Riders die without
ever coming close to you; it feels like cheating, sort of.

I mean, what other choices you have? - Choke points on the map
(if existing!) certainly help. Circumventing the critters (if
possible!) helps as well. More complex set-ups (if available!),
like free action and paralysis (just to name one) helps; but
you need a lot of loot to handle tough hordes like those in the
Sanctum and on the Planes. A c'trice corpse helps as well; but
(with the exception of the stoning resistant monsters like the
Riders) it seems even a cheaper choice than using conflict. A
pet Archon to do the dirty job... - well, I seem to have turned
back to the original issue somehow. :-}

Janis

Jorgen Grahn

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May 7, 2013, 4:58:19 PM5/7/13
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On Tue, 2013-05-07, Janis Papanagnou wrote:
> On 07.05.2013 16:09, Jorgen Grahn wrote:
>> On Tue, 2013-05-07, James wrote:
>>>
>>> Isn't that what conflict is for?
>>
>> Probably. I just happen to really dislike using it -- can't say why.
>> I keep a =oConflict in my bag, but only use it if I see no
>> alternative.
>>
>> Others argue that you should use conflict freely on the Planes.
>
> Yes. The ring of conflict is specifically useful where lots of
> tough monsters may surround you; on the Sanctum and the Planes.
> The inhabitants there hit so hard that the Riders die without
> ever coming close to you; it feels like cheating, sort of.

That feeling is the reason I don't use it. Not that I believe it's
cheating; turning people against each other while risking little
yourself just feels ... un-knightly.

> I mean, what other choices you have? - Choke points on the map
> (if existing!) certainly help. Circumventing the critters (if
> possible!) helps as well. More complex set-ups (if available!),
> like free action and paralysis (just to name one) helps; but
> you need a lot of loot to handle tough hordes like those in the
> Sanctum and on the Planes.

My choice is a combination of:
- overpreparedness
- /oTeleport
- the Living Shield of Bugs
- choke points (on the planes where that's possible)

Plus of course conflict if it seems hopeless.

> A c'trice corpse helps as well; but
> (with the exception of the stoning resistant monsters like the
> Riders) it seems even a cheaper choice than using conflict.

The rubber chicken is dangerous to yourself, is limited in time, and
you tend to burn a wish to get one. Maybe that's why I don't feel it's
cheap.

> A pet Archon to do the dirty job... - well, I seem to have turned
> back to the original issue somehow. :-}

Janis Papanagnou

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May 7, 2013, 5:55:38 PM5/7/13
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On 07.05.2013 22:58, Jorgen Grahn wrote:
> On Tue, 2013-05-07, Janis Papanagnou wrote:
>>
>> [ ring of conflict ]; it feels like cheating, sort of.
>
> That feeling is the reason I don't use it. Not that I believe it's
> cheating; turning people against each other while risking little
> yourself just feels ... un-knightly.

Hehehe... - that's why I don't like to play knights. ;-)

>
>> A c'trice corpse helps as well; but
>> (with the exception of the stoning resistant monsters like the
>> Riders) it seems even a cheaper choice than using conflict.
>
> The rubber chicken is dangerous to yourself, is limited in time, and
> you tend to burn a wish to get one. Maybe that's why I don't feel it's
> cheap.

Well, I'd agree, but only partly. I try to leave as many cockatrices
as possible alive, so that there's sufficient supply of them when I
need them. The current game (described above in the posting) with the
hostile Archon also shows an inherent problem; you may wait until one
is generated to solve an issue which would else be quite unavoidably
deadly.[*]

Janis

[*] I said "quite"; there's options, of course. Dig down and levelport
past that level on your way back. But the point that you can instantly
solve such issues, that it's cheap to apply c-corpses, is inviolate.

James

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May 8, 2013, 7:38:54 AM5/8/13
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Question of taste, I guess. I tend to use it anytime there's
more than one monster present, only avoiding it if e.g. there is
a priest I don't want killed in the neighborhood.

--
James

SM

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May 9, 2013, 5:40:52 AM5/9/13
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2013-05-06, Corey wrote:
>
> maybe they were tormented by louis armstrong for decades.

Blasphemy. More like s/louis armstrong/Kenny G./

--
:wq

Jonadab the Unsightly One

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May 10, 2013, 7:37:43 AM5/10/13
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On May 9, 5:40 am, SM <sula...@ne-spamon.malplenegen.com> wrote:
> > maybe they were tormented by louis armstrong for decades.
>
> Blasphemy. More like s/louis armstrong/Kenny G./

Same difference.
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