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nooooo! NAO down again!

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smitty

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Mar 2, 2008, 12:33:03 AM3/2/08
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ok.. whats up with the server?? i finally have a good game going for
once.
got to medusa and found a bones file chock full of goodies.

if the powers-that-be would post a motd when we log in that would be
nice!

coffeebreak

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Mar 2, 2008, 1:08:10 AM3/2/08
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Yes. It is getting pretty frustrating. The main site posted:

2008/02/26 - The server is suffering from some hardware problems,
possibly a wonky disk; dtype is working on it, play at your own risk!

But I have no word on the progress they are making. Can anyone fill us
in?

sea_4...@hotmail.com

unread,
Mar 3, 2008, 10:57:23 AM3/3/08
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So that's what was wrong with it, I wanted to continue my game for
once (stopped paying for internet to accomodate studies) and was
severly disappointed..
So is it all better now?

chuckcar

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Mar 3, 2008, 4:27:20 PM3/3/08
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smitty <tom4...@gmail.com> wrote in
news:08fa0b80-7090-4eec...@q33g2000hsh.googlegroups.com:

Speaking of such things, Has anyone proposed the possbility of
transferring save files *from* NAO and the others? It might be something
to alleviate such problems.


--
(setq (chuck nil) car(chuck) )

never-end...@hotmail.com

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Mar 3, 2008, 6:54:48 PM3/3/08
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Or maybe just a back-up server?

cdinc...@gmail.com

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Mar 3, 2008, 8:15:01 PM3/3/08
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On Mar 3, 4:27 pm, chuckcar <ch...@nil.car> wrote:

When I had a game rendered unwinnable by a bug about a year ago, paxed
kindly gave me a link to the save game.

-cdi

chuckcar

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Mar 3, 2008, 9:53:06 PM3/3/08
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never-end...@hotmail.com wrote in
news:c9566a84-8d3b-4e7f...@d4g2000prg.googlegroups.com:

> Or maybe just a back-up server?

That requires a) duplicate hardware b) twice the maintenance and c)
twice the damage from a lightning strike (only a half-smiley on that
last). No, it's better if backups are kept off site as well. The problem
may come from going in the other direction and verifying which games are
legit NAO games if uploading afterwards was allowed. The real problem
would be bandwidth contraints one would imagine.

chuckcar

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Mar 3, 2008, 9:53:07 PM3/3/08
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cdinc...@gmail.com wrote in
news:f8ee1eab-b7d3-42e4...@34g2000hsz.googlegroups.com:

> On Mar 3, 4:27 pm, chuckcar <ch...@nil.car> wrote:
>> smitty <tom4sm...@gmail.com> wrote
>> innews:08fa0b80-7090-4eec...@q33g2000hsh.googlegroups.c
>> om:
>>
>> > ok.. whats up with the server?? i finally have a good game going
>> > for once.
>> > got to medusa and found a bones file chock full of goodies.
>>
>> > if the powers-that-be would post a motd when we log in that would
>> > be nice!
>>
>> Speaking of such things, Has anyone proposed the possbility of
>> transferring save files *from* NAO and the others? It might be
>> something to alleviate such problems.
>>
>

> When I had a game rendered unwinnable by a bug about a year ago, paxed
> kindly gave me a link to the save game.
>

What kind of wait/download speed did you get if you remember?

cdinc...@gmail.com

unread,
Mar 3, 2008, 11:36:11 PM3/3/08
to
On Mar 3, 9:53 pm, chuckcar <ch...@nil.car> wrote:

I don't recall the KB/sec on the download. Paxed was kind enough to
give me access to the save file so I could forward it to TDT if they
needed it in addition to the .ttyrecs and bug report.

-cdi

Pasi Kallinen

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Mar 3, 2008, 11:53:47 PM3/3/08
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chuckcar <ch...@nil.car> wrote:
>
> Speaking of such things, Has anyone proposed the possbility of
> transferring save files *from* NAO and the others? It might be something
> to alleviate such problems.

Do you happen to have the exact same compiler version, practically the
same hardware and a compiled nethack with the same compile-time
options as NAO?

--
Pasi Kallinen
pa...@alt.org
http://bilious.homelinux.org/ -- NetHack Patch Database

Janis

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Mar 4, 2008, 8:20:23 AM3/4/08
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On 4 Mrz., 03:53, chuckcar <ch...@nil.car> wrote:

You mean for the data or for playing?

>
> That requires a) duplicate hardware b) twice the maintenance and c)
> twice the damage from a lightning strike (only a half-smiley on that
> last).

Any fall-back solution requires a second set of equipment
(real or virtual), that requirement cannot be avoided.
In case the disk data is to be protected a RAID 1 system
should be sufficient for this application.

> No, it's better if backups are kept off site as well.

For a Nethack server - why?

If there's a fire, natural disaster, terrorist attack, or
whatever, there are more important problems than a restored
Nethack game. And for other failures a RAID mirrored data
server seems sufficient.

> The problem
> may come from going in the other direction and verifying which games are
> legit NAO games if uploading afterwards was allowed.

Nah; too much effort for nothing.

> The real problem
> would be bandwidth contraints one would imagine.

If it's really the server hardware that has problems, and
if you want to play despite the server crashes or becomes
unreliable, then you need a second server (with or without
automatic switchover).

Janis

chuckcar

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Mar 4, 2008, 4:24:36 PM3/4/08
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pa...@alt.org (Pasi Kallinen) wrote in
news:r71v95-...@bilious.homelinux.org:

> chuckcar <ch...@nil.car> wrote:
>>
>> Speaking of such things, Has anyone proposed the possbility of
>> transferring save files *from* NAO and the others? It might be
>> something to alleviate such problems.
>
> Do you happen to have the exact same compiler version, practically the
> same hardware and a compiled nethack with the same compile-time
> options as NAO?
>

I believe only the nethack version would be relevant, but why do you
ask?

Justin Hiltscher

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Mar 4, 2008, 5:40:05 PM3/4/08
to
Save files are binary files, and are strongly dependant on what options were
compiled in. Binary files also may differ from platform to platform. Your
mileage may vary.

--
Justin Hiltscher

chuckcar

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Mar 5, 2008, 12:37:01 AM3/5/08
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Justin Hiltscher <jus...@grover.goeshow.com> wrote in
news:slrnfsrjsp...@grover.goeshow.com:

But only NAO or the server involved are relevant. The user just gets a
copy of his save file. As for playing it on *their* computer, yes, that
opens a can of worms, but I never proposed that.

Sir...@gmail.com

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Mar 5, 2008, 4:33:18 PM3/5/08
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> > No, it's better if backups are kept off site as well.
>
> For a Nethack server - why?


Umm, because it's Nethack? Nethack is serious business! ;)

-John

Janis Papanagnou

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Mar 6, 2008, 11:37:57 AM3/6/08
to

Hehe.. - sure, no doubt.

But in that case I'd rather have a backup _application_ of
Nethack decentralized. ;-)

Janis

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