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YANI - Not so cheap imitation of Amulet of Yendor

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Patric Mueller

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Jun 23, 2004, 6:48:17 AM6/23/04
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How about a imitation of the Amulet of Yendor that isn't so easily
identified as a fake? You just have to try to put it into a container
to distinguish them. I think that is to easy.

As a souvenir the cheap imitation isn't such a great thing either. Why
is there no tourist shop where I can buy high quality products?

Bye
Patric

Richard Bos

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Jun 23, 2004, 3:46:35 PM6/23/04
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Patric Mueller <bh...@bigfoot.com> wrote:

> As a souvenir the cheap imitation isn't such a great thing either. Why
> is there no tourist shop where I can buy high quality products?

Have you ever seen such a beast in real life? Ok, NHINRL, but high
quality tourist souvenirs would be less plausible than a demi-lichen and
a scroll of enchant player put together...

Richard

Stanislav Traykov

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Jun 23, 2004, 6:31:15 PM6/23/04
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Well yes, but we do have a couple of high quality touristy shops here,
say on the Kaeufinger Strasse. Almost no one wants to remember their visit
to Munich I guess, so the shkp's have to provide a point somewhere.
(Or, like Leysieffer, produce stuff that is gone very quickly :-)

--
Stanislav Traykov http://home.in.tum.de/~traykovs/

Christopher

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Jun 23, 2004, 11:29:43 PM6/23/04
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r...@hoekstra-uitgeverij.nl (Richard Bos) wrote in message news:<40d9d6f4...@news.individual.net>...

LOL. Or a potion of Insta-win. Or a scroll of gain amulet. Or a
arch-gridbug. Or the newt of Yendor. Or even a +7 ring of gain YASD.

Patric Mueller

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Jun 24, 2004, 6:23:45 AM6/24/04
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r...@hoekstra-uitgeverij.nl (Richard Bos) wrote:
>
> Have you ever seen such a beast in real life? Ok, NHINRL, but high
> quality tourist souvenirs would be less plausible than a demi-lichen and
> a scroll of enchant player put together...

Well, in this moment, I'm looking at a not so cheap, handmade
replikation of a greek vase that I bought last time i was in Athens. I
don't know the current rate of exchange betwenn euro and zorkmids but
I guess it must be worth more than 0 zorkmids.

Maybe my heritage is showing. Here in Switzerland we have tourist
shops in every price range thinkable. Most souvenirs might be useless
beside their function as a piece of recollection but they are high
quality nevertheless.

But we can modify this YANI. Would a tourist shop with cheap plastic
imitations of all artifacts be more plausible?

Tschüss
Patric

Kent Paul Dolan

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Jun 24, 2004, 11:34:37 AM6/24/04
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"Patric Mueller" <bh...@bigfoot.com> wrote

> But we can modify this YANI. Would a tourist shop
> with cheap plastic imitations of all artifacts be
> more plausible?

Which, of course, previous adventurers would have
dropped like the trash they were, once discovered,
leaving you to find them strewn about the dungeon.

You whack Demogorgon with your Vorpal Blade --more--
Your Vorpal Blade breaks! --more--
Oh, no, it was the cheap plastic imitation! --more--
That shopkeeper ripped you off for 1500 zorkmids! --more--
Demogorgon swings the _real_ Vorpal Blade at you! --more--
DYWYPI?

It's cruel and bitter and sadistic and twisted,
i.e., the perfect NetHack YANI. I like it!

xanthian.

--
Posted via Mailgate.ORG Server - http://www.Mailgate.ORG

Kent Paul Dolan

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Jun 24, 2004, 2:18:45 PM6/24/04
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"Kent Paul Dolan" <xant...@well.com> wrote:

I, xanthian, said:
> It's cruel and bitter and sadistic and twisted,
> i.e., the perfect NetHack YANI. I like it!

Might as well contribute to the fun; these are just
for inspiration of others, not "final".

Some suggested (mis)behaviors of expensive plastic
imitation artifacts:

"Excalibur" When weilded near a boulder, embeds
itself into the boulder, cannot be extracted.

"Stormbringer" When the real thing would have
drained a monster's level, or attacked without the
player's trying to melee with it, instead emits a
cheap plastic imitation evil cackle of the sound
quality of a "see and say" toy.

"Mjollnir" When thrown at a monster, if it misses
the monster, hits the floor/wall and shatters to
bits.

"Cleaver" When used in melee, "cleaves" a monster
into two equally capable monsters, much like
splitting puddings. _Really_ nasty if the monster
happens to be a named demon or the Wizard of
Yendor's already doubled twin.

"Grimtooth" When weilded, bits the player character
on the wrist.

"Orcrist" Completely unable to hit any variety of
orc, very useful against elves, however.

"Sting" When used in melee, "stings" the player
occasionally, like a Queen killer bee.

"Magicbane" When weilded, enhances monster
opponents' magic-based attacks. When used to Engrave
messages on the floor, misspells them.

"Frost Brand" When used in combat against "cold"
monsters, is drawn uncontrollably to the player's
toes, causing chilblains.

"Fire Brand" When used in combat against "hot"
monsters, melts into a pool of goo.

"Dragonbane" Attracts dragons to the player,
shatters against the dragon's scales when a "hit"
occurs.

"Demonbane" Summons random demons somewhere on the
level, similar to the effects of a shrieker, for
each hit when used in melee.

"Werebane" Aggravates werebeasts, enhances the
probability that a werebeast will bite or summon
help.

"Grayswandir" No magical abilities, and the hitting
powers of a butterknife.

"Giantslayer" When used in combat against giants,
which it cannot hit, sends giants into
uncontrollable gales of laughter and imp-like
insults.

"Ogresmasher" Causes female ogres to laugh so hard
they have baby ogres right there on the spot.

"Trollsbane" When used in combat, on a hit, upgrades
a troll to the next nastier kind of troll.

"Vorpal Blade", turns minor monsters into two headed
monsters, dragons into chromatic dragons, etc.

"Snickersnee" When weilded and the player has one or
more tins, offers to open a random tin.

"Sunsword" When a monster is successfully hit, the
player promptly goes blind.

"The Orb of Detection" When applied, only a large
reflection of the player's eye is seen.

"The Heart of Ahriman" When used as a projectile
weapon, lands as a pile of flint stones instead of
as itself.

"The Sceptre of Might" When applied or used in
combat, the sound of a jester laughing at the player
is heard.

"The Palantir of Westernesse" [ifdef'ed out, but
still...] When applied, shows Teletubbies episode.

"The Staff of Aesculapius" When successfully used to
hit in combat, turns into a pile of cheap plastic
imitation wood shavings which promptly blow away.

"The Magic Mirror of Merlin" When applied toward a
monster, attracts the monster in for a closer look,
but the wavy reflection then angers the monster.

"The Eyes of the Overworld" Uneven vision through
wavy cheap plastic lenses makes the player stumble
often and downgrades dexterity in combat.

"The Mitre of Holiness" When worn, gives the player
blinding headaches, player can't see until it is
removed, not even by ESP.

"The Longbow of Diana" When applied to get more
arrows, returns a box of crayons instead.

"The Master Key of Thievery" When applied to unlock
a chest or box, turns it into a boulder instead.
When applied to a door, fails like the old code's
mismatched keys.

"The Tsurugi of Muramasa" When used in melee, waves
around ineffectually in the air and ignores the
monster completely.

"The Platinum Yendorian Express Card" When applied
to charge something, evaporates that something
instead.

"The Orb of Fate" When applied, returns map of
Disney World.

"The Eye of the Aethiopica" When worn, makes the
player see monsters that aren't there, ignore ones
in plain sight.

"Candleabrum of Invocation" When lit, candles
flicker menacingly, throwing monster shadows
on the walls, causing fear to player.

"Bell of Opening" When applied, makes a plastic
clunking sound, otherwise does nothing.

"Book of the Dead" When read, causes the player
to break into hysterical giggles, incapacitating
him/her for several turns, much like a collection
of Calvin and Hobbes.

"Amulet of Yendor" Resists being put in a container,
breaks with a sharp plastic "pop" when worn.

Heather Coppersmith

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Jun 24, 2004, 10:18:29 PM6/24/04
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On Thu, 24 Jun 2004 18:18:45 +0000 (UTC),

"Kent Paul Dolan" <xant...@well.com> wrote:

> "Kent Paul Dolan" <xant...@well.com> wrote:
> I, xanthian, said:
>> It's cruel and bitter and sadistic and twisted,
>> i.e., the perfect NetHack YANI. I like it!
> Might as well contribute to the fun; these are just
> for inspiration of others, not "final".

> Some suggested (mis)behaviors of expensive plastic
> imitation artifacts:

[ ... ]

Excellent ideas.

You forgot that they all autocurse, too.

Regards,
Heather

--
Heather Coppersmith
That's not right; that's not even wrong. -- Wolfgang Pauli

Walter D. Pullen

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Jun 25, 2004, 2:02:08 AM6/25/04
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"Kent Paul Dolan" <xant...@well.com> wrote in message
news:5d9ecd4d9829736b521...@mygate.mailgate.org...

>Some suggested (mis)behaviors of expensive plastic
>imitation artifacts:

I know this thread is all in fun, but many of these behaviors are better
than
the real artifact, or at least can be abused in interesting ways:

>"Cleaver" When used in melee, "cleaves" a monster
>into two equally capable monsters, much like
>splitting puddings. _Really_ nasty if the monster
>happens to be a named demon or the Wizard of
>Yendor's already doubled twin.

Being able to duplicate monsters is incredibly powerful. Wield against a
wraith or nurse. :)

>"Orcrist" Completely unable to hit any variety of
>orc, very useful against elves, however.

Elves are tougher and kill me more often than orcs, so I'd prefer an
"Elfrist"
artifact to Orcrist.

>"Dragonbane" Attracts dragons to the player,
>shatters against the dragon's scales when a "hit"
>occurs.

Useful to lure the dragons on Ludios away from the dangerous moat, or as a
whistle for a pet dragon.

>"Demonbane" Summons random demons somewhere on the
>level, similar to the effects of a shrieker, for
>each hit when used in melee.

Useful to bring those teleporting major demons back to you before they heal
themselves too much.

>"Giantslayer" When used in combat against giants,
>which it cannot hit, sends giants into
>uncontrollable gales of laughter and imp-like
>insults.

Get a dangerous monster to pick it up, polymorph into a giant, and you're
now invulnerable.

>"Ogresmasher" Causes female ogres to laugh so hard
>they have baby ogres right there on the spot.

Do this by an altar, and create lots of monsters to sacrifice.

>"Trollsbane" When used in combat, on a hit, upgrades
>a troll to the next nastier kind of troll.

More altar fun. Or use on a troll before charming yourself a better pet.

>"Snickersnee" When weilded and the player has one or
>more tins, offers to open a random tin.

Opening tins by hand is a pain, and often you don't have a tin opener.

>"Sunsword" When a monster is successfully hit, the
>player promptly goes blind.

Use as a substitute if you don't have a blindfold or towel.

>"The Magic Mirror of Merlin" When applied toward a
>monster, attracts the monster in for a closer look,
>but the wavy reflection then angers the monster.

Great way to bring a monster back to you while levitating over Elbereth.

>"The Mitre of Holiness" When worn, gives the player
>blinding headaches, player can't see until it is
>removed, not even by ESP.

If headaches mean causing confusion, this is as nice as a forgotten spell.

>"The Longbow of Diana" When applied to get more
>arrows, returns a box of crayons instead.

I assume crayons are a worthless tool. Great way to generate polypile
fodder.

>"The Master Key of Thievery" When applied to unlock
>a chest or box, turns it into a boulder instead.
>When applied to a door, fails like the old code's
>mismatched keys.

Carry a few chests to the Astral plane, and make boulders to trap the
riders.

>"The Platinum Yendorian Express Card" When applied
>to charge something, evaporates that something
>instead.

Convenient way to get rid of a loadstone or other cursed items.

O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O
* Walter D. "Cruiser1" Pullen :) ! Ast...@msn.com *
O My 1st person Roguelike: http://www.astrolog.org/labyrnth/daedalus.htm O
*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*O*


Kent Paul Dolan

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Jun 25, 2004, 2:56:00 AM6/25/04
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"Walter D. Pullen" <Ast...@msn.com> debunked:

Hmm, after reading your version of events, maybe
_all_ of my descriptions should have ended "and then
shatters into a million pieces after the first use";
nah.

Sigh.

Then again, I'm suspecting that this would work
better if all attempts to identify the imitations
except by use for their intended purposes would
fail:

Identify what? [abc?] a
a: a Snickersnee

> "Kent Paul Dolan" <xant...@well.com> wrote in

> haste:

>> Some suggested (mis)behaviors of expensive
>> plastic imitation artifacts:

> I know this thread is all in fun, but many of
> these behaviors are better than the real artifact,
> or at least can be abused in interesting ways:

There's always one spoilsport that makes writing a
spoiler unnecessary! <grin>



>> "Cleaver" When used in melee, "cleaves" a monster
>> into two equally capable monsters, much like
>> splitting puddings. _Really_ nasty if the monster
>> happens to be a named demon or the Wizard of
>> Yendor's already doubled twin.

> Being able to duplicate monsters is incredibly
> powerful. Wield against a wraith or nurse. :)

Or perhaps foocubi? Hmmmm...not so good.

>> "Orcrist" Completely unable to hit any variety of
>> orc, very useful against elves, however.

> Elves are tougher and kill me more often than
> orcs, so I'd prefer an "Elfrist" artifact to
> Orcrist.

Umm, but at least in my limited survival durations,
I see a _lot_ more hostile Orcs than (hostile) elves

>> "Dragonbane" Attracts dragons to the player,
>> shatters against the dragon's scales when a "hit"
>> occurs.

> Useful to lure the dragons on Ludios away from the
> dangerous moat, or as a whistle for a pet dragon.

Probably should have added "aggravates"...

>> "Demonbane" Summons random demons somewhere on
>> the level, similar to the effects of a shrieker,
>> for each hit when used in melee.

> Useful to bring those teleporting major demons
> back to you before they heal themselves too much.

Um, you misinterpreted that one; I really meant
shrieker-like effects: doesn't attract existing
demons ... adds new demons instead, ends up like
a major summons if you keep bashing with it.

>> "Giantslayer" When used in combat against giants,
>> which it cannot hit, sends giants into
>> uncontrollable gales of laughter and imp-like
>> insults.

> Get a dangerous monster to pick it up, polymorph
> into a giant, and you're now invulnerable.

Um, nope, you just have one, particular monster who
can't hit you until whatever game interval passes
that it takes the monster to catch a clue and swap
weapons.

>> "Ogresmasher" Causes female ogres to laugh so hard
>> they have baby ogres right there on the spot.

> Do this by an altar, and create lots of monsters
> to sacrifice.

No worse than a butterknife against puddings, and
probably mammal reproduction takes some resting up
time between repeats.

>> "Trollsbane" When used in combat, on a hit,
>> upgrades a troll to the next nastier kind of
>> troll.

> More altar fun. Or use on a troll before charming
> yourself a better pet.

You should live so long, but you have a valid point
here.

>> "Snickersnee" When weilded and the player has one
>> or more tins, offers to open a random tin.

> Opening tins by hand is a pain, and often you
> don't have a tin opener.

Compared to having expected a working weapon, this
is a sorry payback.

>> "Sunsword" When a monster is successfully hit, the
>> player promptly goes blind.

> Use as a substitute if you don't have a blindfold
> or towel.

Umm, I'm of the opinion that the game needs, here
and other places, causes of _total_ blindness,
turning off vision, see invisible, ESP, and
whatever. Too many people post as if being able to
see were all that big a deal in NetHack; in my play,
at least, I hardly know the difference.

>> "The Magic Mirror of Merlin" When applied toward
>> a monster, attracts the monster in for a closer
>> look, but the wavy reflection then angers the
>> monster.

> Great way to bring a monster back to you while
> levitating over Elbereth.

Which gives you what, one swat, then Newton's laws
carry you the other direction? If not, it should.

>> "The Mitre of Holiness" When worn, gives the
>> player blinding headaches, player can't see until
>> it is removed, not even by ESP.

> If headaches mean causing confusion, this is as
> nice as a forgotten spell.

Nope, the same kind of "blind" as for an imitation
Sunsword, above.

>> "The Longbow of Diana" When applied to get more
>> arrows, returns a box of crayons instead.

> I assume crayons are a worthless tool. Great way
> to generate polypile fodder.

So it getting bundles of arrows and separately
naming each bundle before polypiling them.

>> "The Master Key of Thievery" When applied to
>> unlock a chest or box, turns it into a boulder
>> instead. When applied to a door, fails like the
>> old code's mismatched keys.

> Carry a few chests to the Astral plane, and make
> boulders to trap the riders.

You must have some really deeply nested bags of
holding. I'm usually overloaded when I pick up _one_
chest, and one boulder isn't going to make nearly
the barrier one scroll of earth makes.

>> "The Platinum Yendorian Express Card" When applied
>> to charge something, evaporates that something
>> instead.

> Convenient way to get rid of a loadstone or other
> cursed items.

Umm, I'm assuming it would only work on items that
are inherently chargable? Cursed wands aren't sticky
unless you for some arcane reason wield them, and
blowing a ring off your finger should give some
chance of blowing off the finger as well, leaving
you as a "Johnny One Ring".

Kent Paul Dolan

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Jun 25, 2004, 2:59:15 AM6/25/04
to
"Heather Coppersmith" <m...@privacy.net> wrote:

> You forgot that they all autocurse, too.

Wow, and I thought _I_ was nasty! Once again I
must bow in deference to the female of the species,
by far the deadlier gender.

xanthian.

"Off with his head, said Mrs. Preying Mantis".

"Works for me", responded the Black Widow with
enthusiasm and a very full belly.

Boudewijn Waijers

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Jun 25, 2004, 3:15:00 AM6/25/04
to
Walter D. Pullen wrote:

>> "Dragonbane" Attracts dragons to the player,
>> shatters against the dragon's scales when a "hit"
>> occurs.

> Useful to lure the dragons on Ludios away from the dangerous moat, or
> as a whistle for a pet dragon.

I once reported the Ludios' dragons' behaviour to the Dev Team, and they
replied (yes, they sometimes do) that this could indeed be considered a
slight bug, and they would consider adjusting their behaviour.

Dragons shouldn't be attrackted to gems they cannot reach anyway (that's
the reason why they don't attack you and stay near the Fort's towers).

--
Boudewijn Waijers (bwaijers at home.nl).

Even a mole-hill has a top.
- Jac Verheul, petanQue magazine editor,
commenting on Dutch "top" petanque players

Ohle Claussen

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Jun 25, 2004, 5:44:18 AM6/25/04
to
Hi!

On Fri, 25 Jun 2004 at 06:56 GMT, Kent Paul Dolan wrote:
>
> Um, you misinterpreted that one; I really meant
> shrieker-like effects: doesn't attract existing
> demons ... adds new demons instead, ends up like
> a major summons if you keep bashing with it.
>
>
>> Get a dangerous monster to pick it up, polymorph
>> into a giant, and you're now invulnerable.
>
> Um, nope, you just have one, particular monster who
> can't hit you until whatever game interval passes
> that it takes the monster to catch a clue and swap
> weapons.
>
I don't believe that'll happen. Monsters are pretty dumb when
it comes to choosing weapons.

>
>>> "The Longbow of Diana" When applied to get more
>>> arrows, returns a box of crayons instead.
>
>> I assume crayons are a worthless tool. Great way
>> to generate polypile fodder.
>
> So it getting bundles of arrows and separately
> naming each bundle before polypiling them.
>

Polypiling arrows generates weapons. You probably already have a good
weapon. Polypiling tools creates tools. You can never have enough magic
markers.

>
>> Carry a few chests to the Astral plane, and make
>> boulders to trap the riders.
>
> You must have some really deeply nested bags of
> holding. I'm usually overloaded when I pick up _one_
> chest, and one boulder isn't going to make nearly
> the barrier one scroll of earth makes.
>

Except that scrolls of earth don't work on astral.

Ohle

--
Jann Ohle Claussen | GPG-Key-ID E7149169
http://www.stud.uni-goettingen.de/~s251251
"Laura and I really don't realize how bright our children is sometimes until
we get an objective analysis." --dubya

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