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YASD - Jumping up and down for joy when you shouldn't
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Patric Mueller  
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 More options Jun 14 2004, 3:49 pm
Newsgroups: rec.games.roguelike.nethack
From: Patric Mueller <bh...@bigfoot.com>
Date: Mon, 14 Jun 2004 21:49:50 +0200
Local: Mon, Jun 14 2004 3:49 pm
Subject: YASD - Jumping up and down for joy when you shouldn't

This wizard was definitely ascension material. But my own laziness
prevented this.

In Orcus town, after killing off Orcus and his minions, I deliberately
jumped through an hole. Instead of walking four squares to the
staircase. Wielding a cockatrice. *sigh*

It was a good game. The RNG was appeased by disintegrating my only SDSM by
overenchanting, so the RNG left me alone.

There were two funny details worth mentioning. As I was swinging the
cockatrice corpse in Orcus town, I hit a glass golem, who transformed
to a stone golem. Never seen this before.

And Vlad isn't as intelligent as one would think. He zapped a wand of
cold at me, it whizzed by me, hit the wall, whizzed by me again
and killed Vlad. :-)

Goodbye Sloterdijk the Wizard...

* 2    1461111  Sloterdijk-Wiz-Elf-Mal-Cha turned to stone in
*               Gehennom on level 40 [max 41].  Petrified by a
                cockatrice corpse {59669}.                            205 [205]


 
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Raisse the Thaumaturge  
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 More options Jun 14 2004, 4:23 pm
Newsgroups: rec.games.roguelike.nethack
From: Raisse the Thaumaturge <rai...@valdyas.org>
Date: Mon, 14 Jun 2004 22:23:30 +0200
Local: Mon, Jun 14 2004 4:23 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't
On Monday 14 June 2004 21:49 Patric Mueller (bh...@bigfoot.com) wrote:

> Goodbye Sloterdijk the Wizard...

Why the name?

   Raisse, killed by a wand

--
ir...@valdyas.org     LegoHack: http://www.valdyas.org/irina/nethack/
Status of Raisse (piously neutral):  Level 8  HP 63(67)  AC -3, fast.


 
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Daniel W. Johnson  
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 More options Jun 14 2004, 5:11 pm
Newsgroups: rec.games.roguelike.nethack
From: panop...@iquest.net (Daniel W. Johnson)
Date: Mon, 14 Jun 2004 16:11:52 -0500
Local: Mon, Jun 14 2004 5:11 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't

Patric Mueller <bh...@bigfoot.com> wrote:
> There were two funny details worth mentioning. As I was swinging the
> cockatrice corpse in Orcus town, I hit a glass golem, who transformed
> to a stone golem. Never seen this before.

This can happen with all but one type of golem.
--
Daniel W. Johnson
panop...@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W

 
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Patric Mueller  
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 More options Jun 14 2004, 7:56 pm
Newsgroups: rec.games.roguelike.nethack
From: Patric Mueller <bh...@bigfoot.com>
Date: Tue, 15 Jun 2004 01:56:37 +0200
Local: Mon, Jun 14 2004 7:56 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't
Raisse the Thaumaturge <rai...@valdyas.org> wrote:

> On Monday 14 June 2004 21:49 Patric Mueller (bh...@bigfoot.com) wrote:

>> Goodbye Sloterdijk the Wizard...

> Why the name?

>    Raisse, killed by a wand

Back in '99, when I got my first linux box, I started trying to ascend
in Nethack again. I first tried only wizards and thought that
appropriate names would be names of philosophers. There are just not
enough wizards in the real world and Copperfield is just a silly name.

The names are chosen randomly from a file. Although I don't agree on
many issues with Sloterdijk, his name is in this file because he is a
contemporary philosopher.

I didn't change the names when I switched to valkyries so my first
ascension was a Valkyrie named Wittgenstein. :-)

A YANI would be a philosophers race. How would a philosopher like Kant
or Plato act in Nethack when he wants to be true to his philosophy?

My new promising wizard is named Schopenhauer. As in real life he was
quite a misanthropist I don't think he would mind to hack his way
through the dungeon.

Bye
Patric


 
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Patric Mueller  
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 More options Jun 14 2004, 8:02 pm
Newsgroups: rec.games.roguelike.nethack
From: Patric Mueller <bh...@bigfoot.com>
Date: Tue, 15 Jun 2004 02:02:07 +0200
Local: Mon, Jun 14 2004 8:02 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't

Jukka Lahtinen <juk...@despammed.com> wrote:
> Patric Mueller <bh...@bigfoot.com> writes:

>> In Orcus town, after killing off Orcus and his minions, I deliberately
>> jumped through an hole. Instead of walking four squares to the
>> staircase. Wielding a cockatrice. *sigh*

> You obviously already know this, but as a warning for others:

I knew this even before it happened. I only wield the cockatrice
corpse because I already had the level mapped out and there were a lot
of monsters Orcus' had summoned. I cleared the level quickly and then
my brain must have stopped working as I decided to jump through the
hole.

>> NEVER move while wielding a cockatrice. ONLY wield it when you are going
> to hit somebody with it, and ALWAYS unwield it before taking a step.
> Especially if you are burdened (or worse).

My usual practice is to kill them from a safe distance, check if I
wear any gloves and take the corpses and put them into a bag, where
they can rot doing no harm.

Bye
Patric


 
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Kevin Kenny  
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 More options Jun 14 2004, 8:22 pm
Newsgroups: rec.games.roguelike.nethack
From: Kevin Kenny <kenn...@acm.org>
Date: Mon, 14 Jun 2004 20:22:25 -0400
Local: Mon, Jun 14 2004 8:22 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't

Jukka Lahtinen wrote:
> NEVER move while wielding a cockatrice. ONLY wield it when you are going
> to hit somebody with it, and ALWAYS unwield it before taking a step.
> Especially if you are burdened (or worse).

I think my biggest groan came when I fell downstairs *onto* the
rubber chicken that I had (wisely, I thought) not taken upstairs
with me.
--
73 de ke9tv/2, Kevin

 
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lmfback  
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 More options Jun 15 2004, 5:57 am
Newsgroups: rec.games.roguelike.nethack
From: lmfback <peter.backgren@tämä.on.soomee.ericsson.com>
Date: Tue, 15 Jun 2004 12:57:30 +0300
Local: Tues, Jun 15 2004 5:57 am
Subject: Re: YASD - Jumping up and down for joy when you shouldn't
In article <lzwu29hqch....@bhaak.xodox.com>, bh...@bigfoot.com says...

> And Vlad isn't as intelligent as one would think. He zapped a wand of
> cold at me, it whizzed by me, hit the wall, whizzed by me again
> and killed Vlad. :-)

I don't think anyone is under the impression Vlad is intelligent or
anything but a complete and utter winp. I'm impatiently waiting for the
DevTeam to soup up Vlad to a 3*Rider-combo which will generate a
massive amount of YASD posts (Yet Another *Surprising* Death).

Eskimo

--
//------------------------------
//Remove tämä all the way to and including soomee to mail directly.
//Ascended:W,V (genopolywish),P(ill ath), T,K,H,S,B,C,P,W
(naked),Ro,Ra,A,W,almost pacifist A
//In progress:PAIN


 
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Raisse the Thaumaturge  
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 More options Jun 15 2004, 9:10 am
Newsgroups: rec.games.roguelike.nethack
From: Raisse the Thaumaturge <rai...@valdyas.org>
Date: Tue, 15 Jun 2004 15:10:32 +0200
Local: Tues, Jun 15 2004 9:10 am
Subject: Re: YASD - Jumping up and down for joy when you shouldn't
On Tuesday 15 June 2004 01:56 Patric Mueller (bh...@bigfoot.com) wrote:

> Raisse the Thaumaturge <rai...@valdyas.org> wrote:
>> On Monday 14 June 2004 21:49 Patric Mueller (bh...@bigfoot.com)
>> wrote:

>>> Goodbye Sloterdijk the Wizard...

>> Why the name?

[extensive explanation]

Oh! I thought you used names of Dutch railway stations, and we'd have
Zwolle the Caveman, Colmschate the Priest and Hardinxveld-Giessendam
the Archaeologist next :-)

   Irina

--
ir...@valdyas.org     LegoHack: http://www.valdyas.org/irina/nethack/
Status of Raisse (piously neutral):  Level 8  HP 63(67)  AC -3, fast.


 
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Boudewijn Waijers  
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 More options Jun 15 2004, 4:25 pm
Newsgroups: rec.games.roguelike.nethack
From: "Boudewijn Waijers" <kroi...@REMOVETHIS.home.nl>
Date: Tue, 15 Jun 2004 22:25:38 +0200
Local: Tues, Jun 15 2004 4:25 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't

Raisse the Thaumaturge wrote:
> Patric Mueller (bh...@bigfoot.com) wrote:
>> Raisse the Thaumaturge <rai...@valdyas.org> wrote:
>>> Patric Mueller (bh...@bigfoot.com) wrote:
>>>> Goodbye Sloterdijk the Wizard...
>>> Why the name?
>> [extensive explanation]
> Oh! I thought you used names of Dutch railway stations, and we'd have
> Zwolle the Caveman, Colmschate the Priest and Hardinxveld-Giessendam
> the Archaeologist next :-)

Actually, I was thinking of hospitals. A large Amsterdam hospital is
called the Sloterdijk hospital (or was it Slotervaart?).

Luckily, hospitals are often called after female saints, so naming your
next characters would be easier (Elisabeth and Maria are our local
hospitals).

--
Boudewijn Waijers (bwaijers at home.nl).

Even a mole-hill has a top.
                - Jac Verheul, petanQue magazine editor,
              commenting on Dutch "top" petanque players


 
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Wes Irby  
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 More options Jun 16 2004, 4:30 pm
Newsgroups: rec.games.roguelike.nethack
From: Wes Irby <w_i...@hotmail.com>
Date: Wed, 16 Jun 2004 15:30:49 -0500
Local: Wed, Jun 16 2004 4:30 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't

Kevin Kenny wrote:

> Jukka Lahtinen wrote:
> > NEVER move while wielding a cockatrice. ONLY wield it when you are going
> > to hit somebody with it, and ALWAYS unwield it before taking a step.
> > Especially if you are burdened (or worse).

> I think my biggest groan came when I fell downstairs *onto* the
> rubber chicken that I had (wisely, I thought) not taken upstairs
> with me.

Ouch! I didn't know that! My last cockatrice surprise was
when I killed on on an altar and tried to dispose of it by
#offering. I didn't know I had to touch it to offer it!
--
Wes
The early bird may get the worm,
but the second mouse gets the cheese.

 
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Seraphim  
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 More options Jun 16 2004, 4:56 pm
Newsgroups: rec.games.roguelike.nethack
From: Seraphim <g...@cornell.edu>
Date: 16 Jun 2004 20:56:23 GMT
Local: Wed, Jun 16 2004 4:56 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't
Wes Irby <w_i...@hotmail.com> wrote in
news:40D0ADF9.68B28E48@hotmail.com:

> Ouch! I didn't know that! My last cockatrice surprise was
> when I killed on on an altar and tried to dispose of it by
> #offering. I didn't know I had to touch it to offer it!

How exactly would you picture an offering where you don't touch the
corpse?

 
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Daniel W. Johnson  
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 More options Jun 16 2004, 5:10 pm
Newsgroups: rec.games.roguelike.nethack
From: panop...@iquest.net (Daniel W. Johnson)
Date: Wed, 16 Jun 2004 16:10:08 -0500
Local: Wed, Jun 16 2004 5:10 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't

Seraphim <g...@cornell.edu> wrote:
> How exactly would you picture an offering where you don't touch the
> corpse?

"Yo!  Loki!  There's a present for you on that altar!"
--
Daniel W. Johnson
panop...@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W

 
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Benjamin Lewis  
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 More options Jun 16 2004, 5:19 pm
Newsgroups: rec.games.roguelike.nethack
From: Benjamin Lewis <bcle...@cs.sfu.ca>
Date: Wed, 16 Jun 2004 14:19:09 -0700
Local: Wed, Jun 16 2004 5:19 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't

g...@cornell.edu wrote:
> Wes Irby <w_i...@hotmail.com> wrote:

>> Ouch! I didn't know that! My last cockatrice surprise was
>> when I killed on on an altar and tried to dispose of it by
>> #offering. I didn't know I had to touch it to offer it!

> How exactly would you picture an offering where you don't touch the
> corpse?

Standing on the altar, on which the corpse is placed, and intoning "please
accept my sacrifice, oh great one!"

At least, I was imagining something to this effect before I was bitten by
this one.  You can certainly sacrifice corpses that you can't lift, so
apparently the sacrificial ritual involves some actual hand contact with
the corpse.

--
Benjamin Lewis

The majority of the stupid is invincible and guaranteed for all time.  The
terror of their tyranny, however, is alleviated by their lack of consistency.
                -- Albert Einstein


 
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Gary Olson  
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 More options Jun 17 2004, 8:37 am
Newsgroups: rec.games.roguelike.nethack
From: Gary Olson <garyol...@pobox.NOSPAM.com>
Date: Thu, 17 Jun 2004 07:37:44 -0500
Local: Thurs, Jun 17 2004 8:37 am
Subject: Re: YASD - Jumping up and down for joy when you shouldn't
Patric Mueller wrote

>A YANI would be a philosophers race.

>Bye
>Patric

Who do you want to chat with?
The philoshper begins to drone.....
The ogre falls asleep. The bugbear falls asleep...
You feel wise!
Do you want to continue chatting? Y
The philospher speaks a discordant thought....
The elf hits! The bugbear grabs you! the giant hits....
You die...

 
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Keiran  
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 More options Jun 17 2004, 10:03 am
Newsgroups: rec.games.roguelike.nethack
From: Keiran <furyqba_spam...@yahoo.com>
Date: Thu, 17 Jun 2004 09:03:30 -0500
Local: Thurs, Jun 17 2004 10:03 am
Subject: Re: YASD - Jumping up and down for joy when you shouldn't
On 16 Jun 2004 20:56:23 GMT, Seraphim <g...@cornell.edu> wrote:

>Wes Irby <w_i...@hotmail.com> wrote in
>news:40D0ADF9.68B28E48@hotmail.com:

>> Ouch! I didn't know that! My last cockatrice surprise was
>> when I killed on on an altar and tried to dispose of it by
>> #offering. I didn't know I had to touch it to offer it!

>How exactly would you picture an offering where you don't touch the
>corpse?

If it's already on the altar, I'd think it'd be either setting the
sacrifice aflame or spilling its blood (hey, look - another
'convenient even if grammatically incorrect' use of 'its'!); seems
like those've been the most traditional forms of animal sacrifice.

--
Keiran


 
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Zwanth  
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 More options Jun 17 2004, 2:20 pm
Newsgroups: rec.games.roguelike.nethack
From: zwa...@sunflower.com (Zwanth)
Date: 17 Jun 2004 11:20:38 -0700
Local: Thurs, Jun 17 2004 2:20 pm
Subject: Re: YASD - Jumping up and down for joy when you shouldn't

Keiran <furyqba_spam...@yahoo.com> wrote in message <news:q193d09nochn12nj1oun8chuh9jv1467nm@4ax.com>...
> If it's already on the altar, I'd think it'd be either setting the
> sacrifice aflame or spilling its blood (hey, look - another
> 'convenient even if grammatically incorrect' use of 'its'!); seems
> like those've been the most traditional forms of animal sacrifice.

Insert 200 messages of mindless grammatical bickering right here...

 
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