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elven mithril coats

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hept...@gmail.com

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Oct 13, 2009, 6:21:41 PM10/13/09
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These items should be able to be worn under or over shirts since Frodo
was able to wear his mail coat in this fashion.

APLer

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Oct 13, 2009, 11:11:42 PM10/13/09
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"hept...@gmail.com" <hept...@gmail.com> wrote in
news:3d788ad8-1633-4277...@a32g2000yqm.googlegroups.com:

> These items should be able to be worn under or over shirts since Frodo
> was able to wear his mail coat in this fashion.
>

Under a cloak If I recall correctly and that can be done in nethack.


Nybes

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Oct 14, 2009, 7:53:24 AM10/14/09
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On Oct 14, 11:21 am, "hepta...@gmail.com" <hepta...@gmail.com> wrote:
> These items should be able to be worn under or over shirts since Frodo
> was able to wear his mail coat in this fashion.

Frodo's mithril coat was dwarven, not elven. Made by dwarfs, gifted to
Bilbo by Thorin II. Elves had nothing to do with it.

Ed Cogburn

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Oct 15, 2009, 4:42:48 AM10/15/09
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On Oct 13, 11:11 pm, APLer <AP...@floor.tilde> wrote:

> "hepta...@gmail.com" <hepta...@gmail.com> wrote innews:3d788ad8-1633-4277...@a32g2000yqm.googlegroups.com:
>
> > These items should be able to be worn under or over shirts since Frodo
> > was able to wear his mail coat in this fashion.
>
> Under a cloak If I recall correctly and that can be done in nethack.

If the movie counts, which I watched again a few days ago, it was
under *both* a shirt and a cloak. Actually, we probably need to pin
down exactly what a 'coat' means wrt armor, since I don't think they
referred to it as a 'coat' in the movie.

In any event, technically the OP is correct, one should be able to
wear 'inner garments' inside the armor, and 'outer garments' over your
armor. Historically, inner garments were necessary with heavy armor
to act as padding to prevent cuts/scrapes/bruises from your own armor
(don't want to be beaten to death by your own armor, especially if on
horseback).

NH deliberately provides the t-shirt effectively as an additional
armor slot though, so we can't really change this in NH without a
serious rethink of the whole armor/protection system.

Sean Harrap

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Oct 15, 2009, 2:38:04 PM10/15/09
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LOTR portrays it as more of a shirt/coat than a suit of armour, although
obviously that isn't feasible in nethack due to the ease of getting
ridiculously low AC as it is. I get the impression that the progression
looks more like shirt-mithril-coat-cloak, although again nethack's
definition of cloak (ex oilskin, since protects your entire inventory as
well as your body armour/shirt when a normal cloak should not even cover
half) seems to encompass more than the traditional one�it could even be
considered more of a robe, although the name "robe" itself is naturally
taken.

Although a radical rethinking of the AC system would not necessarily be
a bad idea from late game balance's perspective... at least wrt EA
scrolls and/or divine protection.

Janis Papanagnou

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Oct 15, 2009, 3:41:01 PM10/15/09
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Sean Harrap wrote:
> Ed Cogburn wrote:
>> On Oct 13, 11:11 pm, APLer <AP...@floor.tilde> wrote:
>>> "hepta...@gmail.com" <hepta...@gmail.com> wrote
>>> innews:3d788ad8-1633-4277...@a32g2000yqm.googlegroups.com:
>>>
>>>> These items should be able to be worn under or over shirts since Frodo
>>>> was able to wear his mail coat in this fashion.
>>> Under a cloak If I recall correctly and that can be done in nethack.
>> If the movie counts, [...]
>> In any event, technically the OP is correct, one should be able to [...]

>
> LOTR portrays it as more of a shirt/coat than a suit of armour, although
> obviously that isn't feasible in nethack due to the ease of getting
> ridiculously low AC as it is. [...]

Speaking of ridiculous situations; LotR (the film), especially the scene
where the troll hits Frodo with that huge spear... - I don't know what's
more ridiculous, that Frodo survives that situation, or the idea to make
Nethack more, umm, realistic, by changing the armor system in any way.

Janis

Pat Rankin

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Oct 16, 2009, 6:44:45 PM10/16/09
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It is quite explicit that the mithril coat given to Bilbo
and later passed on to Frodo was made for a young elf. That's
why it would fit on a hobbit. Armor made for a dwarf would
have been too big, particularly in the shoulders (something
that Tolkien paid attention to; nethack chooses not to do so).

From _The Hobbit_ (page 228 in the 30ish year old
Ballantine Books paperback edition I've got):

| Now the dwarves took down mail and weapons from the
| walls, and armed themselves. Royal indeed did Thorin
| look, [...]
| "Mr. Baggins!" he cried. "Here is the first payment of
| your reward! Cast off your old coat and put on this!"
| With that he put on Bilbo a small coat of mail, wrought
| for some young elf-prince long ago. It was of silver-steel,
| which the elves call /mithril/, and with it went a belt of
| pearls and crystals. [...]

There's also a later passage where the Elvenking says to
Bilbo that he's more worthy to wear "the armour of elf-princes
than many that have looked more comely in it."

Ed Cogburn

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Oct 16, 2009, 10:07:33 PM10/16/09
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On Oct 15, 3:41 pm, Janis Papanagnou <janis_papanag...@hotmail.com>
wrote:

Have to agree with this. The sheer power of a troll applied to a puny
hobbit would have, at a *minimum*, meant broken bones underneath that
armor, even if it prevented penetration.

>, or the idea to make Nethack more, umm, realistic, by changing the armor system in any way.

Who said anything about realism? The previous commentators (myself
included) seem to be referring just to the out-of-whack nature of NH's
AC system, where its possible in the late game to become practically
immune to physical attacks. Making it 'realistic', by most people's
definition, would be virtually impossible, at least not without
effectively rewriting the game itself.

Don Camillo

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Oct 16, 2009, 11:23:09 PM10/16/09
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Ed Cogburn wrote:
>
>> , or the idea to make Nethack more, umm, realistic, by changing the armor system in any way.
>
> Who said anything about realism?

Here's the quote from the OP that implies seeking more realism...

"These items should be able to be worn under or over shirts
since Frodo was able to wear his mail coat in this fashion."

You may take the stance that a movie is not realism (which is true), but
the plain physical act to put one clothing above or beneath another piece
is implemented in movies as to match realism as much as possible, nothing
magical or fiction or unsurprising with that; the movie is only the carrier
of a realistic dressing act as we know and expect it from Real Life.

> The previous commentators (myself
> included) seem to be referring just to the out-of-whack nature of NH's
> AC system, where its possible in the late game to become practically
> immune to physical attacks.

I have no doubts that there were (apparently) more details expressed than
the realism part, which I was refering to. But this intention applies not
to all postings in this thread, and certainly not to the OP's.

> Making it 'realistic', by most people's
> definition, would be virtually impossible, at least not without
> effectively rewriting the game itself.

No, I didn't want to say that the poster(s) would want it as realistic as
possible, just that the motivation was that dressing to be more realistic,
thereby associating the appearance of the armor with the one from the film.

Janis

Janis Papanagnou

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Oct 16, 2009, 11:25:55 PM10/16/09
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[Sorry that this posting had first appeared under a wrong name.]

Ed Cogburn wrote:
> On Oct 15, 3:41 pm, Janis Papanagnou <janis_papanag...@hotmail.com>
> wrote:
>> Sean Harrap wrote:
>>> Ed Cogburn wrote:
>>>> On Oct 13, 11:11 pm, APLer <AP...@floor.tilde> wrote:
>>>>> "hepta...@gmail.com" <hepta...@gmail.com> wrote
>>>>> innews:3d788ad8-1633-4277...@a32g2000yqm.googlegroups.com:
>>>>>> These items should be able to be worn under or over shirts since Frodo
>>>>>> was able to wear his mail coat in this fashion.

>

>> , or the idea to make Nethack more, umm, realistic, by changing the armor system in any way.
>
> Who said anything about realism?

Here's the quote from the OP that implies seeking more realism...

"These items should be able to be worn under or over shirts


since Frodo was able to wear his mail coat in this fashion."

You may take the stance that a movie is not realism (which is true), but


the plain physical act to put one clothing above or beneath another piece
is implemented in movies as to match realism as much as possible, nothing
magical or fiction or unsurprising with that; the movie is only the carrier
of a realistic dressing act as we know and expect it from Real Life.

> The previous commentators (myself


> included) seem to be referring just to the out-of-whack nature of NH's
> AC system, where its possible in the late game to become practically
> immune to physical attacks.

I have no doubts that there were (apparently) more details expressed than


the realism part, which I was refering to. But this intention applies not
to all postings in this thread, and certainly not to the OP's.

> Making it 'realistic', by most people's


> definition, would be virtually impossible, at least not without
> effectively rewriting the game itself.

No, I didn't want to say that the poster(s) would want it as realistic as

Ed Cogburn

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Oct 17, 2009, 10:08:40 AM10/17/09
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On Oct 16, 11:25 pm, Janis Papanagnou <janis_papanag...@hotmail.com>
wrote:

>
> Ed Cogburn wrote:
>
> > Who said anything about realism?
>
> Here's the quote from the OP that implies seeking more realism...
>
>    "These items should be able to be worn under or over shirts
>     since Frodo was able to wear his mail coat in this fashion."

Oops.

Note to self: 'previous commentators', by definition, includes the
'original poster' as well.

> You may take the stance that a movie is not realism (which is true)

Well if we're just talking about the over/under idea, then the movie
has nothing to do with it, since NH itself already has the over/under
idea, e.g. a t-shirt under armor (and all of them under a cloak).

What I'm not sure of is what the OP was actually suggesting. Another
armor slot, or just allowing armor under a t-shirt? The former would
be a problem because the AC system is already unbalanced, and I don't
see the point of the latter.

Janis Papanagnou

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Oct 17, 2009, 12:51:58 PM10/17/09
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Ed Cogburn wrote:
> [...]

> What I'm not sure of is what the OP was actually suggesting. Another
> armor slot, or just allowing armor under a t-shirt? The former would
> be a problem because the AC system is already unbalanced, and I don't
> see the point of the latter.

Here you've precisely spotted the inhenernt problems with YANI postings.

Janis

Kent Paul Dolan

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Oct 24, 2009, 8:56:32 AM10/24/09
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Ed Cogburn wrote:

> Well if we're just talking about the over/under
> idea, then the movie has nothing to do with it,
> since NH itself already has the over/under idea,
> e.g. a t-shirt under armor (and all of them under
> a cloak).

> What I'm not sure of is what the OP was actually
> suggesting. Another armor slot, or just allowing
> armor under a t-shirt? The former would be a
> problem because the AC system is already
> unbalanced, and I don't see the point of the
> latter.

Well, wearing a Hawaiian shirt outside of ones body
armor could at least have _some_ YANI effect, that
the shopkeepers would continue to gouge you on
prices for looking like a tourist.

If you w=re on some mission to leave all your gold
in the most trustworthy hands, this might be a
useful tactic, I suppose.

xanthian.

Wearing a print T-shirt with some sexy message on
it, in a slot where it was visible, might be YANIed
to improve ones interactions with foocubi, too.

Ed Cogburn

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Oct 26, 2009, 3:06:05 AM10/26/09
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Kent Paul Dolan wrote:

> Ed Cogburn wrote:
>
> > What I'm not sure of is what the OP was actually
> > suggesting. Another armor slot, or just allowing
> > armor under a t-shirt? The former would be a
> > problem because the AC system is already
> > unbalanced, and I don't see the point of the
> > latter.
>
> Well, wearing a Hawaiian shirt outside of ones body
> armor could at least have _some_ YANI effect, that
> the shopkeepers would continue to gouge you on
> prices for looking like a tourist.

OK, I forgot about the Hawaiian shirt effect. The question is would it be
worth coding this idea just for this effect? After all, this would only be
applicable to an unspoiled player, and how many unspoiled players are really
left now?

I was too focused on the idea as some new wrinkle of the armor protection
system, e.g. some new kind of shirt-type that either could protect
conventional armor underneath it from some kind of damage, or provided some
kind of protection to the player only if worn over all other armor, not
counting the cloak.

Of course, a cloak already has some of this kind of behavior, but extending
this idea to shirts, and then allowing it to be fully circular (a shirt above
*OR* below armor, *plus* cloak) will require some plumbing work on the code.
Without knowing what the intent of this is, its hard for me to decide whether
it would be a valuable/useful change.

> Wearing a print T-shirt with some sexy message on
> it, in a slot where it was visible, might be YANIed
> to improve ones interactions with foocubi, too.

Readable t-shirts? Hmm, then we could add a 't-shirt imprinting kit' thats a
one-shot item allowing the player to put any message they want on their blank
t-shirt... And the 'right' message might get the attention of particular NPCs
in various ways (good and bad)... Wait, we'll also need to provide a
'clothing iron', or would that be part of the kit? And getting the shirt wet
would ruin the message (like non-permanent floor writing)... And we'll need
fortune cookies to hint what kinds of messages may be useful (or not!)...
Heh, never mind me, I'm not helping here. :)

Yea, I can see the opportunity for a some good YAFMs and LOLs, but as for
Foocubi, to me they provide too many 'good' interactions to a spoiled player
already (their gain-level really should be capped/limited).

I guess what I think we need more of are YANIs that make the game (optionally)
more challenging for any player, spoiled or otherwise, at least deeper down in
the dungeon (mid/late game).

Derek Ray

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Oct 26, 2009, 8:10:13 AM10/26/09
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On 2009-10-26, Ed Cogburn <edwco...@gmail.com> wrote:
> Yea, I can see the opportunity for a some good YAFMs and LOLs, but as for
> Foocubi, to me they provide too many 'good' interactions to a spoiled player
> already (their gain-level really should be capped/limited).

You probably want to focus more on their full Pw restore, but in general
I agree.

> I guess what I think we need more of are YANIs that make the game (optionally)
> more challenging for any player, spoiled or otherwise, at least deeper down in
> the dungeon (mid/late game).

Funny you should ask... I should refer you to my .signature at this point.

One of the things I'd like to do is make spoilers both less useful, and
less mandatory. There's already rather a lot in that makes the mid- and
late-game more challenging, though.

--
Derek

Game info and change log: http://sporkhack.com
Beta Server: telnet://sporkhack.com
IRC: irc.freenode.net, #sporkhack

Richard Bos

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Oct 27, 2009, 2:58:27 PM10/27/09
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Pat Rankin <ran...@pactechdata.com> wrote:

> On Oct 14, 4:53=A0am, Nybes <nybe...@gmail.com> wrote:


> > On Oct 14, 11:21=A0am, "hepta...@gmail.com" <hepta...@gmail.com> wrote:
> >> These items should be able to be worn under or over shirts since Frodo
> >> was able to wear his mail coat in this fashion.
> >
> > Frodo's mithril coat was dwarven, not elven. Made by dwarfs, gifted to
> > Bilbo by Thorin II. Elves had nothing to do with it.
>
> It is quite explicit that the mithril coat given to Bilbo
> and later passed on to Frodo was made for a young elf.

Made for, yes. Made by, not necessarily. It could well have been forged
in Khazad-d�m, on order. In fact, in tLotR (chapter "The Ring goes
South") Bilbo calls it "my dwarf-mail"; and although he may not be the
most expert witness - the old gossip - in "The Black Gate Opens"
Sauron's Messenger, who we may assume has information from someone
considerably more old-knowledgable, refers to Frodo's possessions as
"dwarf-coat, elf-cloak, blade of the downfallen West".
So it appears that Frodo's mithril coat, if elven in cut, was dwarvish
in origin. In fact, AFAICT from Gandalf's words in Khazad-d�m, the
dwarves were the only ones to turn mithril into metal suitable for
armour; though that does not necessarily mean that they were the only
ones to make armour of that metal. But, apparently, they did make
Frodo's coat, elvenprince-sized.

Richard

Kent Paul Dolan

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Nov 5, 2009, 12:39:10 PM11/5/09
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Ed Cogburn wrote:

[massive snippage]

> OK, I forgot about the Hawaiian shirt effect.

I sort of cringe that this whole discussion is
going on under its original subject line, since
the thread has drifted, but...

I just realized, that, unlike t-shirts for the
shirt slot, Hawaiian shirts should have one
additional feature: a pocket.

Not only could this somehow be used to increase
inventory slots by 1, or as a sack suitable only
for carrying small items like gems, or a fine place
to keep magic markers, but also it is a target for a
YANIed "pocket protector", a bit of barely useful
armor that only has effect if the Hawaiian shirt is
on the outside, with no body armor or cloak.

xanthian, pushing the envelope far, far too far.

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