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YAAP - Vanilla Lawful Dwarven Female Archeologist

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JMonkey

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Dec 31, 2009, 10:55:42 AM12/31/09
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This marks my fourth ascension. Here are my priors:

Nov. 20, 1998 on Nethack 3.2 as Kid Jane the Neutral Human Valkyrie:
http://bit.ly/5BoOsZ

Dec. 17, 2009 on 3.4.3 as Iolo the Male Neutral Human Wizard:
http://bit.ly/87iydm

Dec 27, 2009 on 3.4.3 as Polero the Chaotic Female Human Ranger:
http://bit.ly/90FpZI

Squat Sam, a lawful dwarven female archeologist (it's short for
Samantha) had a fairly smooth path to ascension. She and her pet cat,
Indy, found a large potions shop on level 3 and an equally large
jeweler on level 4. In no time at all, she had price ID three vials of
holy water and, thanks to a couple of potions of enlightenment, had ID
a ring of slow digestion and sustain ability. What's more, also on
level four, a weapons shop was selling a silver saber! Just one level
deeper, a homunculus donated poison resistance and she was off to the
races.

The first level of the mines was dark, so I decided to forgo a trip to
Minetown in favor of Sokoban, and, for the first time in quite a
while, I got through all four levels without hosing my luck. By the
time I got to the treasure zoo, I had leveled up enough to acquire
stealth, so, along with my skilled silver saber, it was easy to grab
the amulet of reflection.

On the way back up, I ran into a horse which I quickly tamed with a
lichen corpse. I had great hopes for Petey.

I used a wand of light to illuminate the first level of the mine --
the next one was lit. I did get into one hairy situation with a bunch
of ants at a moment when both my pets had wandered off somewhere, but
was able to kill them all, though my HP were down to just 2. Then,
along came a fire ant. I had no other resources at this point and so,
burned a scroll of taming to create Sparky, the pet fire ant. Managing
Indy, Petey and Sparky without a magic whistle was not particularly
fun, but they were, quite literally, a lifesaver when I ran into a
band of particularly well-equipped and nasty elves a little later.

Thankfully, though Minetown had a chaotic temple, Izchak's light shop
was selling a magic lamp. And thanks to the holy water I'd picked up
early on, I converted that lamp into a set of +2 GDSM. Alas, Petey the
warhorse got into a scrap with a shopkeeper, despite my best efforts
to keep him out of shops, leaving me with just Sparky and Indy.

The rest of the mines posed no serious problems and, thanks to my
abilities with a touchstone, proved very profitable. Alas, I lost
Sparky somewhere near Mine's End, probably to a level teleport trap.
Then, right after I found a magic whistle, Indy ate a chameleon corpse
and transformed into a baby crocodile. I'd thought I'd keep her
around, anyway, but, even with the magic whistle, she got lost. A
trapdoor or level teleport trap, I suppose.

Descending deeper into the main dungeon, it turned out that from level
9 on, it was thick with altars and temples -- 7 all told and five of
them were lawful. For my first sacrifice gift, I received Sunsword,
which wasn't all bad. I enchanted it to +2 with a scroll I'd found,
got longsword skill up to basic and then ditched my elven shield to
work on my dual weapon skill with the silver saber. Dual weapon with
an artifact and a silver saber is a lot of fun, indeed, especially in
Gehennom.

I set up my main stash on level 13 in a co-aligned temple where I was
granted Dragonbane. Still hoping for Greyswandir, I gathered more
create monster wands and a new bag of tricks, and finally received
Frostbane. Good enough.

I did have one big scare at about level 17. While investigating a
chest at the far end of a room, a couple of sergeants entered. No big
deal, I said to myself, since I'd easily cleared out a barracks a few
levels up.

They were two squares away from me when I saw, "The sergeant wields a
cockatrice corpse!" Crap! I'd killed one earlier on the level, but
figured it posed no further threat, unless I wielded it myself or ran
around blind with no gloves. I didn't know which of the two had the
corpse, so I blasted the one in my line of fire with a wand. Not a
kill and now they were right up on me. I zapped myself with a wand of
teleportation, which thankfully sent me a good distance away and I was
able to dispatch them with wands. In the future, I'll be much more
careful after killing a cockatrice to dispose of the corpse.

I continued to descend all the way down to Medusa's Isle, but since I
was level 14 by that point, decided to attempt the quest instead of
crossing the water.

Despite being full of tools, the Quest did not have the magic marker
I'd been seeking. In fact, both the dungeon and Gehennom were very
stingy with magic markers and magical armor of any kind . I only found
one magic marker during the entire game, and it was very late, from an
elf on the way up toward the planes.

However, the Quest did contain two magic lamps! One was converted into
speed boots (and, of course, I found a pair on the very next level)
and the other into a magic marker.

The Minion could really whale away for damage, but a blast with a
wand of cold and one volley of blows from Frost Brand and a sliver
saber did him in.

I didn't find a wand of cancellation until very deep in Gehennom, so I
resorted to jumping in the Castle moat to blank scrolls and make
potions of water. Rusted a couple of my rings by accident, but I
figured it just gave me a rugged kind of look. I used the wand (0:1)
to get gauntlets of dexterity, a helm of brilliance and another magic
marker. I saved the last two charges, not knowing what I might find in
Gehennom. I boosted my enchantments and descended into hell.

The rest of the game through the Sanctum was uneventful.

I never saw Demogorgon, so the Princes went down with no hassles.
Liches weren't much of a pain, until the Sanctum, when one out of my
range kept summoning hordes of nasties. I was down to half my HP and
had expended half of my charges from Orcus' wand of death when I
decided it was time to use the athame that an arch-lich had dropped
earlier to engrave Elbereth. I finally got a bead on the lich and took
it out with a wand of fire, which made mopping up much easier.

Rodney wasn't that much of a problem, though he liked to curse me from
afar with a particular fondness for my bag of holding. I was well
stocked with remove curse and holy water, though, so it was no more
than a minor annoyance. The mysterious force was blessedly mild,
especially for a lawful character.

I had hoped to find an amulet of magical breathing for the plane of
water and, when I finally found a wand of polymorph, tried polypiling,
but to no avail. I ended up using the final charge on the WoW for a
ring of conflict and wrested the very last wish for an oilskin cloak.

I zapped a wand of enlightenment, and it said I could pray, despite
having been crowned (prior to descending into Gehennom), so I placed
some unholy water I'd found on the altar and prayed, figuring a few
more vials of holy water wouldn't be a bad thing at all vs.
Pestilance.

"Quetzecoatl is displeased." WTF!? Goodbye 9 points of protection --
and since I'd dumped $20k in gold somewhere in Gehennom to become
unburdened, there was no hope of building it back up, especially at
exp. level 22. A -22 AC would have to be sufficient. Strangely,
though, my final intrinsics said I was protected. Very odd. Does being
protected include any kind of enchantment to armor?

I'd planned to work the hordes of tame purple worms strategy for the
Astral Plane, but neglected to take off my RoC before entering, so I
never had any peace and quiet to summon them with a CSoG. In any case,
it wasn't necessary. Pestilance sickened me once, but a wand of death
and a blessed unicorn horn took care of that. I teleported most
everything out of the way, and the first altar was mine.

Here's the final stats, from my notes (not a file dump).

Squat Sam the Speleologist
St: 18/**
Dx: 20
Co: 20
In: 20
Wi: 20
Ch: 11

Lawful

HP: 269 (269)
Pw: 44 (83)
AC: -22
Exp: 22
T: 55354

Amulets
An uncursed amulet of life saving
An uncursed amulet of reflection (being worn)

Weapons
A +0 athame
A +7 silver saber (wielded in other hand)
The blessed rustproof +7 Frost Brand (weapon in hand)

Armor
A blessed fireproof +2 pair of speed boots (being worn)
A blessed fireproof +4 pair of gauntlets of dexterity (being worn)
A blessed greased +4 grey dragon scale mail (being worn)
A blessed fireproof +5 oilskin cloak (being worn)
A blessed greased rustproof +4 helm of brilliance (being worn

¬Comestibles
An uncursed lizard corpse
4 uncursed lumps of royal jelly
An uncursed tin of nurse meat

Scrolls
A cursed scroll of genocide
A blessed scroll of taming

Spellbooks
The uncursed Book of the Dead

Potions
A potion of unholy water

Rings
An uncursed ring of slow digestion
An uncursed rusty ring of levitation (on right hand)
An uncursed ring of regeneration
An blessed ring of conflict
An uncursed ring of free action
An uncursed rusty ring of teleport control
An uncursed ring of polymorph control
A cursed ring of slow digestion

Wands
A wand of teleportation (0:5)
A cursed wand of lightning (0:6)
A wand of teleportation (0:3)
A wand of fire (0:7)
A wand of digging (0:8)
A wand of teleportation (0:3)
A wand of teleportation (0:4)
A wand of teleportation (0:2)
A wand of death (0:1)
A wand of teleportation (0:3)
A wand of cold (0:7)

Tools
An uncursed sack named BAD STUFF FOR BoH!!!
A blessed bag of holding named MAIN BAG
The Bell of Opening (0:2)
A blessed _0 unicorn horn
The uncursed Candelabrum of Invocation (7 candles attached)
The blessed Orb of Detection (0:5)
An uncursed blindfold
An uncursed oil lamp (lit)

Gems
An uncursed touchstone
A blessed luckstone

Contents of the sack named BAD STUFF FOR BoH!!!

A wand of cancellation (0:5)
A bag of tricks (0:10)

Contents of the bag of holding named MAIN BAG (highlights)
The rustproof +0 Dragonbane
The rustproof +2 Sunsword
The blessed rustproof +1 Excalibur

Final Attributes:
Hand of Elbereth
Piously aligned
Fire resistant
Cold resistant
Sleep resistant
Disintegration-resistant
Magic-protected
Invisible
Automatic searching
Infravision
Invisible to others
Stealthy
Could teleport
Were levitating
Were protected
Very fast
Reflection
Wielding two weapons at once
Extremely lucky
Had extra luck
Good luck did not time out for you
Quetzacoatl was angry with you
You survived

Creatures Vanquished:
Asmodeus
Baalzebub
Orcus
Juiblex
The Wizard of Yendor (5 times)
Pestilence
3 arch-liches
A high priest
Medusa
8 krakens
6 iron golems
8 master liches
2 glass golems
The Minion of Huhetotl
7 purple worms
A gray dragon
A silver dragon
6 red dragons
2 white dragons
An orange dragon
7 black dragons
5 blue dragons
2 green dragons
4 yellow dragons
12 minotaurs
6 jabberwocks
9baluchitheria
3 angels
2 demiliches
Vlad the Impaler
A stone golem
5 master mind flayers
10 Olog-hai
24 vampire lords
9 aligned priests
12 liches
88 soldiers
21 cockatrices
120 garter snakes

2211 creatures vanquished

Voluntary challenges:
You never genocided any monsters
You used 8 wishes
You did not wish for any artifacts

Goodbye Squat Sam the Demigoddess …

You went to your reward with 3,540,644 points
Dragonbane (worth 500 zorkmids and 1250 points)
Sunsword (worth 1500 zorkmids and 3750 points)
Excalibur (worth 4000 zorkmids and 3750 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 6250 points_
The Orb of Detection (worth 2500 zorkmids and 6250 points)
Frost Brand (worth 10000 zorkmids and 7500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
8 garnet stones (worth 5600 zorkmids)
7 obsidian stones (worth 1400 zorkmids)
6 opals (worth 4800 zorkmids)
6 jasper stones (worth 3000 zorkmids)
4 sapphires (worth 12000 zorkmids)
3 diamonds (worth 12000 zorkmids)
3 rubies (worth 10500 zorkmids)
3 black opals (worth 7500 zorkmids)
3 chrysoberyl stones (worth 2100 zorkmids)
2 jacinth stones (worth 6500 zorkmids)
2 topaz stones (worth 1800 zorkmids)
2 jade stones (worth 600 zorkmids)
1 dilithium crystal (worth 4500 zorkmids)
1 turquoise stone (worth 2000 zorkmids)
1 citrine stone (worth 1500 zorkmids
1 jet stone (worth 850 zorkmids)
1 fluorite stone (worth 400 zorkmids)
1 agate stone (worth 200 zorkmids)
1 amulet of life saving (worth 150 zorkmids)
1 amulet of reflection (worth 150 zorkmids)
And 0 pieces of gold after 55354 moves
You were level 22 with a maximum of 269 hit points when you ascended.


David Damerell

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Dec 31, 2009, 11:30:56 AM12/31/09
to
Quoting JMonkey <jfrank...@gmail.com>:
>This marks my fourth ascension. Here are my priors:
>Nov. 20, 1998 on Nethack 3.2 as Kid Jane the Neutral Human Valkyrie:
>Dec. 17, 2009 on 3.4.3 as Iolo the Male Neutral Human Wizard:
>Dec 27, 2009 on 3.4.3 as Polero the Chaotic Female Human Ranger:

Hey, you're fairly cranking these out now.

>I used a wand of light to illuminate the first level of the mine --

Another way to make temporary light, apropos of the magic lamp thread.

>them were lawful. For my first sacrifice gift, I received Sunsword,
>which wasn't all bad.

Sunsword doesn't do much damage, but when you're noodling around killing
windshield monsters, it's dead convenient.

>kill and now they were right up on me. I zapped myself with a wand of
>teleportation, which thankfully sent me a good distance away and I was
>able to dispatch them with wands.

Simple Fast-ness should have let you open the range, surely?

>I'd been seeking. In fact, both the dungeon and Gehennom were very
>stingy with magic markers and magical armor of any kind . I only found
>one magic marker during the entire game, and it was very late, from an
>elf on the way up toward the planes.

I often find no random magic marker; they are not that common.

>The Minion could really whale away for damage, but a blast with a
>wand of cold and one volley of blows from Frost Brand and a sliver
>saber did him in.

Potions of sickness can settle Nemesises' hashes nicely.

>potions of water. Rusted a couple of my rings by accident, but I
>figured it just gave me a rugged kind of look.

As far as I know it has no harmful effect.

>never had any peace and quiet to summon them with a CSoG. In any case,
>it wasn't necessary. Pestilance sickened me once, but a wand of death
>and a blessed unicorn horn took care of that. I teleported most
>everything out of the way, and the first altar was mine.

Why on Earth did you do Pestilence first?

--
David Damerell <dame...@chiark.greenend.org.uk>
If we aren't perfectly synchronised this corncob will explode!
Today is Second Chedday, December - a weekend.
Tomorrow will be Second Stilday, December - a weekend.

JMonkey

unread,
Dec 31, 2009, 2:05:29 PM12/31/09
to
On Dec 31, 11:30 am, David Damerell <damer...@chiark.greenend.org.uk>
wrote:

> Quoting  JMonkey  <jfrankmil...@gmail.com>:
>
> >This marks my fourth ascension. Here are my priors:
> >Nov. 20, 1998 on Nethack 3.2 as Kid Jane the Neutral Human Valkyrie:
> >Dec. 17, 2009 on 3.4.3 as Iolo the Male Neutral Human Wizard:
> >Dec 27, 2009 on 3.4.3 as Polero the Chaotic Female Human Ranger:
>
> Hey, you're fairly cranking these out now.

Heh. Yeah -- it seems that once I successfully navigate Sokoban and
the Mines, the rest of the game is much, much easier. In the past, I'd
just barrel down into the mines and get myself killed way too early.
I've learned the value of patience.

> >kill and now they were right up on me. I zapped myself with a wand of
> >teleportation, which thankfully sent me a good distance away and I was
> >able to dispatch them with wands.
>
> Simple Fast-ness should have let you open the range, surely?

Alas, no. they stood in between me and the doorway and a wall was at
my back. At the time, I thought getting hit by a wielded cockatrice
corpse would mean instadeath, so I didn't want to give them a chance
to swing at me.


>
> >never had any peace and quiet to summon them with a CSoG. In any case,
> >it wasn't necessary. Pestilance sickened me once, but a wand of death
> >and a blessed unicorn horn took care of that. I teleported most
> >everything out of the way, and the first altar was mine.
>
> Why on Earth did you do Pestilence first?

I had six potions of holy water, a wand of death and a blessed unicorn
horn. I figured I'd be OK. Death is the one who scares me the most.
I've had him vaporize 1/4 of my characters' max HP in just a single
touch, when they had an AC better than -30.

I've decided to try out SporkHack for some variety. So far, a lot of
fun, though I've not done too well, mostly because I'm noodling about
checking out all the differences. I like the idea of incremental
resistance and really enjoy the new shopkeepers & their banter. Nearly
had a heart attack when I saw a demilich cast a spell on level 3, only
to discover he was the shop owner.

David Damerell

unread,
Jan 4, 2010, 11:33:12 AM1/4/10
to
Quoting JMonkey <jfrank...@gmail.com>:
>On Dec 31, 11:30=A0am, David Damerell <damer...@chiark.greenend.org.uk>

>>Why on Earth did you do Pestilence first?
>I had six potions of holy water, a wand of death and a blessed unicorn
>horn. I figured I'd be OK. Death is the one who scares me the most.
>I've had him vaporize 1/4 of my characters' max HP in just a single
>touch, when they had an AC better than -30.

Death can only strip lots of MaxHP if you have lots of MaxHP, but there
are three options there and Famine's special attack is laughable.
--
David Damerell <dame...@chiark.greenend.org.uk>
Clown shoes. I hope that doesn't bother you.
Today is First Oneiros, January.
Tomorrow will be First Mania, January.

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