New game, wished for gauntlets of power (P), gauntlets of dexterity
(D), and a touchstone (T). At this point these items are unidentified.
Applying T on P produces scritch scritch.
Applying T on D produces brown streaks.
Now I identified the touchstone. For both P and D I get "That's a silly
thing to rub on the stone." Identifying P and D at this point do not
change this fact.
Started a new game, wished for P, D, and T again. This time I
identified P and D and left T unidentified. Same results as before.
So it appears that actually identifying a touchstone lessens its
usefulness. Anyone think this behavior intentional?
Thanks!
Eidolos
Also in the source (apply.c:1852-3 in my mildly patched build) is the
following comment:
/* when the touchstone is fully known, don't bother listing extra
junk as likely candidates for rubbing */
Possible solution: You can rub only unidentified objects on a
touchstone? It would reduce the "What do you want to rub on the
touchstone? [a-zA-JL-Z]" syndrome but also allow for Gauntlets of Power
(and similar) testing.
Couldn't it be changed to only suggest gems and what not, but allow you
to rub it on anything if you try? Kinda like it only suggests reading
scrolls and books, but you can read fortune cookies and t-shirts too.
--
My email address: http://manauser.info/email.gif
Bizarre, when you think of how masterfully they've melded everything
else. They obviously thought of different messages for metal vs
non-metal gloves, as illustrated by the use of an unid'ed touchstone.
They just forgot about it when they coded the behaviour for an id'ed one!