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Brian Ramsay

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Jul 20, 2010, 10:51:51 AM7/20/10
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I'll cast another message into the void here about WebMoria (renamed to
jsMoria to try that on for size).

I've completed the player melee attack code, and a large chunk of the
monster melee attacks, so you can actually attack, be attacked, and
die. Shop interaction also works, although it suffers from incomplete
item code regarding display names and stacking items.

I'm debating whether I'll be able to toss my plans for an alpha release
into the Annual Roguelike Release Party hat, but either way I'm
satisfied with progress over the last month. If the next two months go
as well as the last, I'll be a happy camper.

http://foont.net/moria
http://foont.net/moria/development

Brian

Björn Ritzl

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Jul 20, 2010, 5:10:35 PM7/20/10
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Cool, keep it up Brian!

> Brian

/Björn


Eli the Bearded

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Jul 20, 2010, 5:36:37 PM7/20/10
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In rec.games.roguelike.moria, Brian Ramsay <brian....@gmail.com> wrote:
> I've completed the player melee attack code, and a large chunk of the
> monster melee attacks, so you can actually attack, be attacked, and
> die.

Cut (and subsequent paste) from the top status line is wonky.

This is what I see:

The Squint-Eyed Rogue hits you. Oh NOES, you DIED!

This is how it pastes:

T h e S q u i n t
- E y e d R o g u
e h i t s y o u
. O h N O E S ,
y o u D I E D !

And incidentally, I don't recall that wording ("Oh NOES, you DIED!") in
the original.

Elijah
------
wanted to see the tombstone

Brian Ramsay

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Jul 20, 2010, 6:24:58 PM7/20/10
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>
> This is what I see:
>
> The Squint-Eyed Rogue hits you. Oh NOES, you DIED!
>
> This is how it pastes:
>
> T h e S q u i n t
> - E y e d R o g u
> e h i t s y o u
> . O h N O E S ,
> y o u D I E D !

Hmm, I'll have to check and see if there's anything I can do about
that. The display isn't represented by strings of characters; rather,
it's a table and each character is in its own cell (hence the spacing
on paste, I imagine). However, I could see copying being desirable -
I'm not sure if it's behavior I'll be able to mess with so I may have
to provide a Copy Status Text button or something to that effect.

>
> And incidentally, I don't recall that wording ("Oh NOES, you DIED!") in
> the original.
>
> Elijah
> ------
> wanted to see the tombstone

Yeah, you can die, but I don't actually handle the death yet. I just
stuck that message in so it would be obvious when I ran into it. The
current plan is to work on player death, along with saving and loading
a game, in late September / early October but I may have to speed the
tombstone up a bit for old times' sake.

Brian
foont.net/moria

Bridget

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Aug 6, 2010, 6:41:40 PM8/6/10
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On Jul 20, 10:51 am, Brian Ramsay <brian.ram...@gmail.com> wrote:
> I'll cast another message into the void here about WebMoria (renamed to
> jsMoria to try that on for size).
>
> I've completed the player melee attack code, and a large chunk of the
> monster melee attacks, so you can actually attack, be attacked, and
> die.

Feature request: can we have some key besides ESC to accept a
character generation roll? Then I'll be able to play on my phone on
the bus :) (no escape key on the mini keyboard.)

Bridget

Brian Ramsay

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Aug 6, 2010, 9:50:01 PM8/6/10
to
>
> Feature request: can we have some key besides ESC to accept a
> character generation roll? Then I'll be able to play on my phone on
> the bus :) (no escape key on the mini keyboard.)
>
> Bridget

Wow, that's hardcore. Yeah, I hadn't given much thought at all to
making it work on a phone, mostly because of display issues. But I can
add another key there (you can now press 'q', although I didn't change
all the other places you need ESC).

When I get the game to the point where all functionality mostly works
I'll start looking at accessibility, both for older browsers and
possibly phones. Right now you can just hit things and buy from the
shop (and even that's weird).

Brian

Someone

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Sep 25, 2010, 2:18:53 PM9/25/10
to

"Brian Ramsay" <brian....@gmail.com> wrote in message
news:i24d63$9rd$1...@speranza.aioe.org...

This is really cool. I just returned to visit after a very long absence,
and I think what you are doing is wonderful. Are you determined to
accomplish this by yourself, or have you considered allowing others to work
on pieces of it? I think it would be great to have Moria immortalized, and
a js app that performs as well as the original (last release) would make
that a real possibility.

One thing I encountered trying out the current build is that I cannot move
at all. No matter what keys I press, the character does not move. Any
ideas about this? I'm using the latest release of Firefox on a WinXP
machine.


Brian Ramsay

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Sep 30, 2010, 9:11:20 AM9/30/10
to
>
> This is really cool. I just returned to visit after a very long
> absence, and I think what you are doing is wonderful. Are you
> determined to accomplish this by yourself, or have you considered
> allowing others to work on pieces of it? I think it would be great to
> have Moria immortalized, and a js app that performs as well as the
> original (last release) would make that a real possibility.

Thanks! As of right now I haven't thought about opening it up for
other people to work on. However, I think I've come to the conclusion
that when it is "ready" I'll put the source on github so that it's
available to any developer. As to what "ready" means, I don't know
yet. Probably some combination of mostly functional and relatively
clean code.

>
> One thing I encountered trying out the current build is that I cannot
> move at all. No matter what keys I press, the character does not move.
> Any ideas about this? I'm using the latest release of Firefox on a
> WinXP machine.

What keys are you trying? It might default to roguelike keys (hjkl)
instead of the normal moria keys, because that's what I use. You can
change the controls in the Options slider to the right. Let me know if
that doesn't work.

Brian

Someone

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Sep 30, 2010, 9:22:25 AM9/30/10
to

"Brian Ramsay" wrote...

>>
>> This is really cool. I just returned to visit after a very long absence,
>> and I think what you are doing is wonderful. Are you determined to
>> accomplish this by yourself, or have you considered allowing others to
>> work on pieces of it? I think it would be great to have Moria
>> immortalized, and a js app that performs as well as the original (last
>> release) would make that a real possibility.
>
> Thanks! As of right now I haven't thought about opening it up for other
> people to work on. However, I think I've come to the conclusion that when
> it is "ready" I'll put the source on github so that it's available to any
> developer. As to what "ready" means, I don't know yet. Probably some
> combination of mostly functional and relatively clean code.

I look forward to that.

>>
>> One thing I encountered trying out the current build is that I cannot
>> move at all. No matter what keys I press, the character does not move.
>> Any ideas about this? I'm using the latest release of Firefox on a WinXP
>> machine.
>
> What keys are you trying? It might default to roguelike keys (hjkl)
> instead of the normal moria keys, because that's what I use. You can
> change the controls in the Options slider to the right. Let me know if
> that doesn't work.

Ah. Okay, I'll try that. Yes, I am used to the Moria keys on the numeric
keypad. Thank you. :-)


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