Newsgroups: rec.games.roguelike.misc
From: Rachel Elizabeth Dillon <rac...@akrasiac.org>
Date: 15 Jul 2009 20:29:37 GMT
Local: Wed, Jul 15 2009 4:29 pm
Subject: Re: DCSS August Tournament Announcement, request for comments
On 2009-07-15, David Ploog <pl...@mi.fu-berlin.de> wrote:
> On Wed, 15 Jul 2009, Rachel Elizabeth Dillon wrote: I like this better. >> On 2009-07-15, David Ploog <pl...@mi.fu-berlin.de> wrote: >>> On Wed, 15 Jul 2009, Rachel Elizabeth Dillon wrote: >>> "Pacifist": Highest XL reached without killing anyone. [*] >>> (I hope this can be tracked.) >> I like "won with fewest kills" instead as discussed elsewhere. > I had the latter in mind. In my opinion, it's more fun to ask for an >>> [*] All of these might be instead (or in addition) used for clan scoring. >> I think those are reasonable. > I think I have a better idea: the 200/100/50 boni are absolute. It might > This could apply to personal scores and would emphasise broadness. But I like this as well. > it's even more interesting if (also) applied to clans. (Because clans have > a better chance to cover all the many possibilities: "Player A does > necromancy and Kiku, player B does invocations and Elyvilon etc.") >>>> CLAN SCORING It's true that you can currently load up a clan with the best players >>>> ------------ >>>> Sum total of individual points for wins, runes, and uniques, >>>> sum total of special wins points, sum total of high scores points, >>> If we remove the special wins here. I think it's more interesting for clan >> I disagree; I think your individual performance should reflect well on > This has advantages and drawbacks. I don't think we can change the fact and it will be ridiculous. But I think I prefer the advantages to the drawbacks, personally. > I just realised that the following *might* be interesting (for later): for I think it's too awkward if the players are also going for their own > clan purposes, streaks are measured over the whole clan. This would mean > if player A won, she'll start another game. Now all of A-F will not finish > their games unless they won. Only if all are dying, they carry on. Might > be too awkward or it could help with the group feeling, I don't know. achievements. In a clan-only tournament it could be really interesting. But even then it penalizes teams for allowing non-winners to play. -r. You must Sign in before you can post messages.
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