I'm suddenly in the abyss?
Is this a normal possible byproduct of miscasting (uncontrolled) blink?
Haven't been able to find this side effect in any documentation or
online. It's also possible I leaned on my spell macro (zat) instead of
key repeat. I don't what that could've done. I considered maybe it
accidentally renounced my religion, but I don't think that results in
banishment.
Want to make sure that I know the potential risks of casting/zapping
blink and/or other forms of teleport before I use it in the future. (The
abyss was fun while it lasted, but I didn't last too long. :P) Thanks a
bunch!
From the Henzell learndb, available for reading on the web at
http://crawl.akrasiac.org/learndb.html :
"translocation miscast
By severity: 1: 4-12dmg / 4-10&blink / spatial vortex 2: 9-31 /
5-13&confuse&(blink or teleport) / 2-4 sp. vorts / banish 3: 15-43 /
9-25&tele&conf / banish / 0-18 glow "
So banishment is certainly one of the results of a translocation
miscast, and that's what happened to you. There is a broader lesson
here, though: miscasts in general are actually quite dangerous, and
spells that you're going to cast over and over to train a skill should
be spells which you have very high success rate with.
My level 27 MDFi is trying to learn blink. He constantly gets sent to
the Abyss. Incidently thats how he escaped Pan. I guess you dont
cast it on "Useless".
Try casting a safer level 1 spell, until you get spellcasting
higher.
I assume wearing rings of +Int helps success rates?
+Int helps, but nowhere near as much as the bonus from wizardry or an
appropriate staff, unless it's a big +Int bonus.
Since you're talking MDFi, I'm betting you're wearing some decently
heavy armour (as in large EV penalty), and probably a shield. Armour
severely penalizes spellcasting based on its EV penalty (with this
penalty mitigated somewhat by your Armour skill, I believe), and a
shield effectively reduces your Int for spellcasting purposes (don't
know if the Shields skill helps with this).
Training spells (both the Spellcasting skill and individual schools) for
a fighter-type generally requires the removal of armour and shields
until the appropriate skills get up to higher levels. It's possible,
though...I once had a MDPa that had Excellent success with Mystic Blast,
while wearing his storm dragon armour and dwarven shield. However, it
took 15 Int, 13 Armour, 15 Shields, 11 Spellcasting, and 17 Conjurations
to get to that point, and getting those last two skills that high
required stripping naked for the first 6 or 7 levels.
A success rate less than Fair is asking for a bad miscast result. Even
Fair can be risky with some schools. (Conjurations isn't so bad,
especially for a fighter-type...you have the HP to withstand blowing
yourself up.) There's a reason why a lot of fantasy literature has the
spellcasters be loners...they want to be alone while recovering from the
effects of messing up the spells that they're still working on mastering!
Ha, I completly forgot about the armour penalty. I generally play
dodge based players. I guess my crystal plate armour and large shield
might have something to do with it...