Newsgroups: rec.games.roguelike.misc
From: David Ploog <pl...@mi.fu-berlin.de>
Date: Wed, 15 Jul 2009 21:53:34 +0200
Local: Wed, Jul 15 2009 3:53 pm
Subject: Re: DCSS August Tournament Announcement, request for comments
On Wed, 15 Jul 2009, Rachel Elizabeth Dillon wrote: There will be plenty of ziggurats. *whistles* > On 2009-07-15, David Ploog <pl...@mi.fu-berlin.de> wrote: >> On Wed, 15 Jul 2009, Rachel Elizabeth Dillon wrote: >> Deepest level reached in a ziggurat (200/100/50) > This will go in if we have an 0.5.1 where anyone sees a ziggurat. >>> "Pantheist": Chose every God not as a starting God. (Beogh and Lugonu Ah, then it's okay. >>> are tricky here! Also detecting this is vaguely tricky; technically it >>> works out to "died or won with every God with a character class that >>> cannot start as that God.) >> This one is probably okay, although players might kill characters of Kiku > The idea is that you should be able to get it easily, so that you don't >> "Pacifist": Highest XL reached without killing anyone. [*] I had the latter in mind. In my opinion, it's more fun to ask for an >> (I hope this can be tracked.) > I like "won with fewest kills" instead as discussed elsewhere. Elyvilon special than for a summoner special. >> [*] All of these might be instead (or in addition) used for clan scoring. I think I have a better idea: the 200/100/50 boni are absolute. It might >> Especially something like >> 200/100/50 most versatile clan >> 200/100/50 most gods won >> 200/100/50 win with fewest kills (a milder form of pacifist) > I think those are reasonable. be more interesting to have a bonus that applies across the board: +10 for every new skill 27 title reached (does not need to be a win) +20 for every won game with a new god (only games without god changes) This could apply to personal scores and would emphasise broadness. But It is possible to use these boni both for personal and clan scores, if >>> CLAN SCORING This has advantages and drawbacks. I don't think we can change the fact >>> ------------ >>> Sum total of individual points for wins, runes, and uniques, >>> sum total of special wins points, sum total of high scores points, >> If we remove the special wins here. I think it's more interesting for clan > I disagree; I think your individual performance should reflect well on that players with more time on their hands will get more points. Nor do we want to. But for clans, it might be useful to reduce the special points from individual players... Just a thought. I just realised that the following *might* be interesting (for later): for Thanks for all of this! You must Sign in before you can post messages.
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