Well, from my morgue.txt on akrasiac:
You feel your power returning.
You hear a chilling moan.
You swap places.
You fall into the water!
You try to escape, but your burden drags you down!
You drown...
You die...
If you have an amphibious or flying pet, and try to move on their
square, then move_player() calls swap_monster(), which returns true,
which then passes the 'force' parameter to move_player_to_grid, which
overrides the 'Do you really want to step there?' confirmation, which
causes an instadeath. I should really have been able to notice that the
Tentacled Wossname I was moving towards was swimming in a pool of deep
water...
If this one could be fixed I would be most grateful, although from a
quick look through the code it's not completely trivial.
--
Mark Mackey
The Association for the Advancement of Dungeon Crawling
Hints, tips and spoilers
http://www.swallowtail.org/crawl/
> I just lost a very promising character in the Swamp due to a bug.
[displaced friendly swimming in deep water]
Ouch, condolences. This was fixed in 0.2 awhile back, but was never
backported to 0.1.X.
(4.0 b26 also has this bug.)
--
Darshan Shaligram <scin...@gmail.com> Deus vult
Oh, good to hear it. Have you got to the stage where a proposed release
date for 0.2 would make sense, or is it still at the
taking-apart-and-putting-back-together phase?
Still some way to go on 0.2, no clear dates yet.