> Hi everyone!
> After last year's success we're having another Dungeon Crawl Stone Soup
> tournament over at crawl.akrasiac.org and crawl.develz.org. All you
> have to do to compete is play; if you're interested in team play, you'll
> have to edit your options file. You can see what last year's tournament
> results looked like athttp://crawl.akrasiac.org/tourney/overview.html.
> I have added in some new achievement trophies this year, similar to the
> achievements that can be scored in the devnull nethack tournament. I'm
> also open to changing some of the numerical values for things, although
> I think last year worked about right based on how I imagined it. Please
> comment, though, if you have ideas or suggestions.
> Thank you,
> -r.
> The proposed tournament plan:
> The big change this year will be the addition of award banners: Things
> you can get that put you on a list as achieving a certain goal in
> the tournament. Some of them are pretty standard: Rune, Win. Some of
> them are a little goofier and it's theoretically possible to win the
> tournament without getting them. I appreciate your thoughts on this;
> I can make changes until Friday when we will start coding all of the
> changes to the tournament software so that we can run some smoke tests
> before the tournament happens.
> WINS:
> ----
> 100 points for first win. (Since winning is kind of the goal.)
> 50 points for second win that is not a repeat race or class.
> 10 points for each win thereafter, repeat or not.
> 50 extra points for your first all-rune victory.
> 100 extra points for each consecutive win that is not a repeat race or class.
> 30 extra points for each consecutive win that is a repeat race xor class.
> 10 extra points for each consecutive win that is a repeat race and class.
> 30 extra points for each non-consecutive win that is not a repeat race or
> class.
> 10 extra points for each non-consecutive win that is a repeat race xor class.
> Award banner for winning.
> For streak wins, "Repeat" means "in that streak;" for non-streak wins, "repeat"
> means "ever."
> SPECIAL WINS
> ------------
> 200/100/50 points for fastest win in realtime.
> 200/100/50 points for fastest win by turncount.
> 200/100/50 points for first win scored.
> 200/100/50 points for first 15-rune victory.
> RUNES
> -----
> 10 points each time you find each type of rune for the first time.
> 1 point each time you find any rune a second or later time.
> Award banner for first rune.
> UNIQUES
> -------
> 5 points the first time you kill each unique.
> 50/20/10 points for most unique uniques killed; ties broken by who gets
> that number first.
> "The Scythe": Award banner for "I killed Sigmund twenty-seven times."
> HIGH SCORES
> -----------
> 5 points per high score in a race/class combination (HuWn, not just Hu)
> 5 additional points for each high score that is a win.
> 10 points per high score in a race.
> 10 points per high score in a class.
> 200/100/50 points for most high scores in race/class combos.
> NO POINT BANNERS
> ----------------
> "Pantheist": Chose every God not as a starting God. (Beogh and Lugonu
> are tricky here! Also detecting this is vaguely tricky; technically it
> works out to "died or won with every God with a character class that
> cannot start as that God.)
> "Agnostic Pantheist": Has abandoned every God.
> "Rune Literacy": Has seen each type of rune at least once.
> "Moose and Squirrel": Has killed Boris at least twice in a single game.
> "Atheist": Won a character who never took a god and was not a DG.
> Open to other fun things here with the restriction that we need to be able
> to calculate them from milestone and log files.
> CLAN POINTS ONLY
> ------------
> These get you clan points but do not get you points toward the individual
> prize, encouraging specialization on clans but making the hypothetical
> "Best Crawl Player" award based on more "real" metrics.
> 50/20/10 points for lowest dungeon level reached at XL1.
> 2 points per player ghost killed when playing
> N points per ghost kill after dying, where N is the dying character's
> XL minus 5.
> 200/100/50 for _clan_ with most high scores in race/class combos.
> 100/50/20 for _clan_ with most uniques killed (or all uniques killed
> first)
> CLAN SCORING
> ------------
> Sum total of individual points for wins, runes, and uniques, sum total of special wins
> points, sum total of high scores points,
> plus "Clan points only" trophies above.
> Six members or less per clan.
is acceptable. As a new player It would be interesting for me to see
which class-combo has the greatest output.