The Win32 version is up on the site; the Linux version and
an update to the web manual should be coming tomorrow,
hopefully.
Best wishes everyone!
-- Julian Mensch
> I've just released the final version of Incursion before
>my planned development hiatus until early 2008. There's
>a great deal changed and fixed in this version, but the
>highlights include rebalanced casters, explore mode,
>new difficulty-altering options, much improved allies, many
>crash bugs fixed, more useable gods and lots and lots of
>general debugging.
>
Hmm, is it me, or there is an unhealthy number of bone delvers on the
first level? They are so hard to kill with a L1 barbarian...
--
|Don't believe this - you're not worthless ,gr---------.ru
|It's us against millions and we can't take them all... | ue il |
|But we can take them on! | @ma |
| (A Wilhelm Scream - The Rip) |______________|
It's intentional. People need to be able to upload saved games
there,
because I can't take them at my personal e-mail anymore.
> previous version which have been fixed according to the changelog,
> should I go ahead and close them? I'm going to bump up the severity on
> my report about monsters attacking creatures they're not aware of, in
> any case.
This should be fixed; check the changelog.
-- Julian
-- Julian Mensch
> I just posted the Linux build to the website along
That's sad because there are still some obvious bugs left. For example,
a character can AutoStow incorporeal items, but cannot pick them up in
normal way. Or, one can hide in shadows by pressing 'h' despite having
no skill. Or, assert (c>256) bug. I think these are quite easy to fix.
I hope you will make an exception for the latest bug I have noticed
(in 0.6.4B, I did not notice this in the short time I was playing
0.6.4A). You cannot 'y'use or 'r'ead ('q'uaff, 'a'pply etc seem to
bypass whatever this issue is) any items in you inventory that are
sequentially after the 1st IDed scroll (assuming that backpack items
are not internally in the same order as they are displayed).
Pretty much makes using scrolls (or to a lesser degree just having
them, since only 'y'use is affected then) infeasable, and some
characters basically unplayable. see flyspray #581
Cheers,
Xeno.
:(
same here. mostly when "doing nothing in particular", which is quite
alarming. at first I thought it was a search-related thing... but most
of the time, reloading, not searching and walking around a bit ends in
a crash anyway, so it seems that something is setting up a "time bomb"
of sorts which will go off regardless of what I do - crashes while
searching are common because, well, because active searching amounts
to a pretty large percentage of my non-rogues turn count.
so yes, I also have the feeling that 0.6.4 is tremendously unstable,
almost to the point of unplayability. unfortunately I haven't been
able to pin down any possible reason so it's a bit difficult to file
comprehensive bug reports. every. single. game. crashes. early.
double :(
I've got some reliable crash saves, and I'm hoping to find
some time either this Thursday or next week to look at
them. If this can be fixed reasonably quickly I'll get a patch
up soon! Otherwise, I'll include a link to download one of the
old versions or somesuch.
-- Julian Mensch
Finally got a fix release up on the website -- I hope
that Incursion 0.6.4D is notably more stable than
0.6.4A/B. Full description in the change log on the
site, as usual. Anything still unfixed I'll have to look at
when January rolls around.
Best wishes everyone,
-- Julian Mensch
Thank you Julian!
Xeno.
Julian, it looks like there may be a major issue with crashing on
reading scrolls. (see flyspray)
This might require a rollback to an earlier version unfortunately ;(
Xeno.
Merlin
-- Julian Mensch
Patched Incursion now up on the site!
Incursion 0.6.4E
* Fixed bug causing crashes upon reading scrolls
* Live sacrifices now working properly
* Fixed bug where everyone got Sabine's favor bonus
for high athletic skills rather than just Sabine
followers.
-- Julian Mensch