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POWDER 117 Released!

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Jeff Lait

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Dec 23, 2011, 10:44:39 PM12/23/11
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Sunny Saturnalia to one and all!

Hopefully I have the correct Linux version this time! Some good news,
I found a 32-bit linux box so it should be a 32-bit linux build as
well.

* True aim is now in the book of blades, so you can learn it without
an extra skill book. (Robert Barber)

* Forgetting a spell while wielding a staff that imbues it will now
properly fail. (Paul Strickland)

* Failing to forget no longer uses a turn.

* Unenchanted weapons and armor which you have found the enchantment
of now report +0. (Mike Ratzlaff)

* Objects collapsing into meatballs now properly state if the result
is multiple meatballs. (Nathan Bogue)

* Tutorial for signpost for kiwis now mentions the hostile tag on the
look description. (Claudio)

* Signpost added to surace world. (SilverAnalyst)

* Someone to greet you on the surface world. (Andrew Walker)

* Unequippable item slots say No Item slot rather than Empty slot.
Empty body slots report the appendage name (left hand, radula, etc)

* + and * by the god reports when praying lets you know how much they
like your fashion sense. (hotpoo)

* Frogs have a bonus to attack vs insects. (Robert Barber)

* Silver and gold weapons will occasionally dull if used against non-
vulnerable targets.

* Finally added the cute and cuddly triceratops!

* If you id the enchantment of an item by throwing it, now the stack
you threw it from wil also be ided. (Mike Ratzlaff)

* Sleeping creatures have a visual indication. (Mike Ratzlaff)

* Swapping worn armour with wielded sword no longer causes you to wear
the sword. (Mike Ratzlaff)

* Rolling boulder works on some monsters.

* Fix minor spelling errors (Gurkan Sengun)

* Full AI state was being cleared when nothing was edible rather than
just the single edible bit. (Don Collins)

* Dipping nothing into a potion no longer crashes, provided you
figured a way to do that in the first place. (Richard Quirk)

* Two or more equipped items with extra attacks now properly stack the
chance of invoking the attacks, rather than jumping straight to a 99%
chance. (Richard Quirk)

* One new room type.

* Mountain and Hills in Ibson The Grey's tileset are now in their
correct positions.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)

Amoreena Tryon

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Jan 19, 2012, 8:34:42 PM1/19/12
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On Dec 23 2011, 8:44 pm, Jeff Lait <torespondisfut...@hotmail.com>
wrote:
wow took me a while to notice! Thanks Jeff! This is still my favorite
waiting room and couch lounging game!

Mods

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Jan 31, 2012, 6:00:18 PM1/31/12
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Hey Jeff I recently discovered your game trough youtube and have been
obsessing about it for weeks now and I'd just like to say thanks!
Didn't really know where to post this but I have a suggestion after
actually winning my first game! (took about 7 hours, I'm a
completionist, but I still missed the tridude dimension :/)

I hope suggestions don't annoy you but here it goes;
After my ascension I've become quite attached to 'RAGE' (there's a
reason for that name) and I was disappointed not to be able to
continue after winning, I felt like going back down there and kick
some ass
Maybe with a house (Like in the orc battle near the end, really cool
BTW) to store some crap I can't get rid off (Y-rune, preserved Blahzel
bub corpse, preserved cretan minotaur corpse, ...)
Character selection would also be awesome, you could have an arsenal
of heroes/crazy maniacs! (death after ascending would be still be
permanent, since you took the dumb decision to go back down there ;) )

Anyway this is still a great game, and I don't want to make you feel
like I'm telling you what to do, especially considering I can't donate
yet (no credit card :/)

TT:DR : Great game, keep up the good work!

CsTryon

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Feb 3, 2012, 9:44:41 PM2/3/12
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Perhaps with, hardcore mode? (all creatures are double, maybe triple).
Similar maybe to Diablo 2, with all three difficulties AFTER
completing the game? That would be pretty neat! Perhaps second or
third time down, the levels could reset so you don't already know your
way around, and chances of artifacts becomes more common? But the
chances of named creatures becomes more common as well. Of course,
raising difficulty and randomizing DL again is probably going to make
the game triple in size, no?

Is there somewhere that more active discussion is happening?

Jeff Lait

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Mar 7, 2012, 3:34:00 PM3/7/12
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On Tuesday, January 31, 2012 6:00:18 PM UTC-5, Mods wrote:
> I hope suggestions don't annoy you but here it goes;
> After my ascension I've become quite attached to 'RAGE' (there's a
> reason for that name) and I was disappointed not to be able to
> continue after winning, I felt like going back down there and kick
> some ass

Well, that is why it asks if you are sure you want to go onto the feast.

Prior to agreeing, you can always go back down the dungeon again. (Just don't lose the heart)

This all said, I don't want to add more content on at the end of the game. First, many players will never see it. Second, I want you to actually stop playing POWDER when you are enjoying it, not when you grow sick of grinding the 100th tridude in Inferno++ mode.

Fortunately there are lots of other cool roguelikes to move onto with the time not playing POWDER can free up :>

> TT:DR : Great game, keep up the good work!

Thank you!

david0rk

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Apr 6, 2012, 2:48:06 PM4/6/12
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AWESOME.
Someday I will beat powder. After a few YEARS of playing the farthest I've ever got was level 23.

I'm thinking about setting up a POWDER PPA for Ubuntu. The repositories are still on 115 and whoever packaged it was too lazy to use the use-home-directory flag in their build.




david0rk

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Apr 6, 2012, 2:43:45 PM4/6/12
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I'm thinking about starting a ubuntu ppa for powder as they are still using powder 115 (and are too lazy to use the use-home-directory flag for their build)
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