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[dcss] - skills advice req. (w/ char dump)

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Marsh

unread,
Nov 22, 2009, 5:38:24 PM11/22/09
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I'm unsure about skill balance in breadth vs depth. I attach below a
morgue dump for my latest char. Please would those of you who're dcss
experts have a look and tell me whether the balance of skills is about
right for the level (L9 MiGla)?

A brief note of my plans with the char are appended against the
skills.

Many thanks guys!

-----[DUMP]-------
Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.

4200 MiGa the Basher (level 9, -10/76 HPs)
Began as a Minotaur Gladiator on Nov 22, 2009.
Was a Believer of Trog.
Mangled by an orc warrior
... wielding a -1,+1 orcish war axe (13 damage)
... on Level 9 of the Dungeon.
The game lasted 01:53:28 (10911 turns).

MiGa the Basher (Minotaur Gladiator) Turns:
10911, Time: 01:53:28

HP -10/76 AC 12 Str 20 Exp: 9/5471 (995), need: 2
MP 4/4 EV 5 Int 6 God: Trog **
Gold 371 SH 6 Dex 14 Spells: 0 memorised, 8 levels
left

Res.Fire : . . . See Invis. : + N - +1 orc spiked flail
Res.Cold : . . . Warding : . j - +2 splint mail
Life Prot.: . . . Conserve : . c - +0 shield
Res.Poison: . Res.Corr. : . (helmet restricted)
Res.Elec. : . Clarity : . (no cloak)
(no gloves)
Sust.Abil.: . Rnd.Telep. : . (no boots)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Slow : . Levitation : . A - ring of see invisible
Saprovore : . . . Ctrl.Flight: . o - +2 ring of dexterity

@: slightly resistant to magic, extremely unstealthy
A: slow healing 1, horns 2, Str -2, Dex +1
a: Burn Spellbooks, Berserk, Trog's Hand, Renounce Religion


You were on level 9 of the Dungeon.
You worshipped Trog.
Trog was most pleased with you.
You were not hungry.

You visited 2 branches of the dungeon, and saw 11 of its levels.

You collected 355 gold pieces.

Inventory:

Hand weapons
g - a +2,+2 orcish hammer
i - a +0,+0 hand axe
s - a +2,+0 elven sabre
w - a +1,+0 orcish great mace
E - a +3,+1 hammer of holy wrath
N - a +1,+1 orcish spiked flail (weapon)
Missiles
f - 43 +0 stones (quivered)
m - 27 +0 elven darts
I - 4 +4 elven javelins
Armour
c - a +0 shield (worn)
j - a +2 splint mail (worn)
Magical devices
u - a wand of slowing (5)
J - a wand of digging (19)
Comestibles
d - a choko
e - 4 bread rations
k - a meat ration
q - a sausage
M - 4 chunks of orc flesh
Scrolls
b - a scroll of detect curse
h - a scroll of identify
n - a scroll of curse weapon
r - a scroll of magic mapping
t - 3 scrolls of immolation
x - a scroll of remove curse
y - 2 scrolls of fog
B - a scroll of blinking
F - a scroll of recharging
G - 2 scrolls of enchant weapon II
H - 2 scrolls of teleportation
Jewellery
o - a +2 ring of dexterity (left hand)
z - an uncursed ring of protection from cold
A - a ring of see invisible (right hand)
L - an uncursed ring of teleportation
Potions
a - a potion of might
p - a potion of heal wounds
v - a potion of speed
C - 2 potions of healing


You had 995 experience left.

Skills:
+ Level 6 Fighting
- Level 1 Short Blades #because I got the sabre early, not to train
further
- Level 4 Axes #plan was to develop axes more if I got a war axe
+ Level 10 Maces & Flails #lots of good ones, would have developed
mainly this
- Level 3 Darts #just enough to use them - no further development
+ Level 3 Throwing #let this go to about 5, for javelins, hand axes
etc.
+ Level 4 Armour #keep it running
- Level 3 Dodging #switched off. go back and train it only if time
- Level 5 Shields #train it whenever using the shield, no upper limit
+ Level 4 Unarmed Combat + Level 3 Throwing #let this go to about 5,
- enought to reach a stash if unarmed


You had 8 spell levels left.
You didn't know any spells.

Overview of the Dungeon

Branches:
Temple: D:7

Altars:
Trog: D:5
Xom: D:7
Okawaru: D:1
Elyvilon: D:9

Shops:
D:8: *


Innate Abilities, Weirdness & Mutations

You have a pair of horns on your head.
You heal slowly.
You are weak (Str -1).
Your muscles are flexible (Dex +1), but weak (Str -1).


Message History

The orc warrior hits you with an orcish war axe!
* * * LOW HITPOINT WARNING * * *
You are wielding a +1,+1 orcish spiked flail.
You hit the orc warrior, but do no damage.
The orc warrior is lightly wounded.
You feel less fatigued.
You feel yourself speed up.

####
#..
#o#
# #@#
#.#.##%########
#.....[........
###)##.#########..
#.....oo........
..##........o......
.....)....##8'8####
..##......# o...o
..##......# ooo..
..........# .o}.
..##......# .....


You could see an orc warrior.

Vanquished Creatures
The ghost of Eta the Cleaver, an experienced MDFi of Okawaru (D:9)
Prince Ribbit (D:6)
4 yaks (D:7)
An ogre (D:6)
A centaur (D:5)
Sigmund (D:3)
3 orc warriors
10 giant frogs
A killer bee (D:9)
Blork the orc (D:9)
An imp (D:7)
3 hounds
3 orc priests
A quasit (D:9)
2 giant beetles
9 orc wizards
6 giant ants
A giant iguana (D:4)
2 jellies
3 scorpions
A shadow (D:9)
9 snakes
2 giant mites
A worm (D:4)
A scorpion zombie (D:5)
A giant iguana zombie (D:6)
A snake zombie (D:6)
Terence (D:3)
2 oozes
A giant eyeball (D:9)
7 giant cockroaches
5 giant geckos
13 goblins
19 hobgoblins
13 jackals
35 orcs
4 quokkas
4 small snakes
13 giant bats
4 giant newts
16 kobolds
An orc zombie (D:5)
20 rats
229 creatures vanquished.

Vanquished Creatures (others)
2 goblins
A rat (D:3)
3 creatures vanquished.

Grand Total: 232 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | MiGa, the Minotaur Gladiator, began the quest for
the Orb.
0 | D:1 | Reached XP level 1. HP: 16/16 MP: 0/0
70 | D:1 | Reached skill 4 in Axes
327 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/0
793 | D:1 | Reached XP level 3. HP: 21/30 MP: 1/1
1534 | D:2 | Reached XP level 4. HP: 24/37 MP: 1/1
1875 | D:3 | Reached skill 1 in Maces & Flails
1916 | D:3 | Reached skill 1 in Armour
1946 | D:3 | Reached XP level 5. HP: 32/43 MP: 2/2
2004 | D:3 | Noticed Terence
2018 | D:3 | Defeated Terence
2470 | D:3 | Reached skill 1 in Short Blades
2473 | D:3 | Gained mutation: You heal slowly.
2473 | D:3 | Gained mutation: Your muscles are flexible (Dex
+1), but weak (Str -1).
2473 | D:3 | Gained mutation: You are weak (Str -1).
2562 | D:3 | Noticed Sigmund
2576 | D:3 | HP: 1/43 [it/puff of flame (8)]
2581 | D:3 | Defeated Sigmund
2581 | D:3 | Reached XP level 6. HP: 5/49 MP: 2/2
3343 | D:5 | Entered Level 5 of the Dungeon
3622 | D:4 | Reached skill 5 in Maces & Flails
4784 | D:5 | Became a worshipper of Trog the Wrathful
4857 | D:5 | Reached XP level 7. HP: 17/57 MP: 3/3
5053 | D:5 | Reached skill 6 in Maces & Flails
5609 | D:6 | Acquired Trog's first power
5939 | D:6 | Noticed Prince Ribbit
5955 | D:6 | HP: 3/116 [Prince Ribbit (8)]
5955 | D:6 | Defeated Prince Ribbit
5955 | D:6 | Reached XP level 8. HP: 3/66 MP: 3/3
6144 | D:6 | Reached skill 7 in Maces & Flails
6145 | D:6 | Reached skill 1 in Darts
6673 | D:6 | Reached skill 5 in Fighting
7505 | D:7 | Reached skill 5 in Shields
7508 | D:7 | Reached skill 8 in Maces & Flails
8378 | D:7 | Reached XP level 9. HP: 39/75 MP: 4/4
8855 | Temple | Entered the Ecumenical Temple
9225 | D:8 | Reached skill 9 in Maces & Flails
9809 | D:8 | Acquired Trog's second power
10417 | D:10 | Entered Level 10 of the Dungeon
10602 | D:9 | Noticed Blork the orc
10614 | D:9 | Defeated Blork the orc
10756 | D:9 | Reached skill 10 in Maces & Flails
10851 | D:9 | Noticed Eta's ghost
10871 | D:9 | Defeated Eta's ghost
10910 | D:9 | HP: 2/76 [orc warrior/orcish war axe (11)]
10911 | D:9 | Mangled by an orc warrior


tenaya

unread,
Nov 23, 2009, 12:16:52 AM11/23/09
to
On Nov 22, 2:38 pm, Marsh <googlegrou...@penman.org> wrote:
> I'm unsure about skill balance in breadth vs depth.  I attach below a
> morgue dump for my latest char. Please would those of you who're dcss
> experts have a look and tell me whether the balance of skills is about
> right for the level (L9 MiGla)?

I'm not one of those, but if I could play one on TV then I would.


>
> A brief note of my plans with the char are appended against the
> skills.

I looked at your char dump and can say quite simply: just stick with
the axes, or the maces, or the longblades. Just pick one at the
beginning and unless you find a real whopper resist the temptation to
try out each shiny/glowing/runed thing you find lying around. Pick up
and stow away safely wicked brands but leave them behind.

What if you are skill 9 in axes and _then_ you find the +7/+7 Singing
Sword, you say?
Tough one, I don't know.
>
> Many thanks guys!
>
You're welcome

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