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100 Rogues - iPhone Roguelike

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Brendan

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Aug 30, 2010, 2:52:21 PM8/30/10
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I prefer my roguelikes portable, and until recently subsisted on
NetHack, FAAngband and Powder on the DS. The past few months I have
been playing almost exclusively 100 Rogues (http://www.100rogues.com)
on the iPhone, and really enjoying it. It was designed for the iPhone
from the ground up and controls very nicely. I would classify it more
as a coffee-break roguelike, but a game can take an hour to complete.
It does not have the depth of something like Powder(now also on the
iPhone but I prefer the DS controls) but it plays fast and loose and
is a hell of a lot of fun with amusing graphics and sounds effects.

The intial release was much too buggy to recommend but recent patches
have eliminated most of the bugs and introduced a lot of new content.

I just wanted to spread the word. My motives are selfish. I want the
developers to continue adding new content!

Jeff Lait

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Aug 31, 2010, 2:38:20 PM8/31/10
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On Aug 30, 2:52 pm, Brendan <brendandetra...@yahoo.com> wrote:
> I prefer my roguelikes portable, and until recently subsisted on
> NetHack, FAAngband and Powder on the DS. The past few months I have
> been playing almost exclusively 100 Rogues (http://www.100rogues.com)
> on the iPhone, and really enjoying it. It was designed for the iPhone
> from the ground up and controls very nicely. I would classify it more
> as a coffee-break roguelike, but a game can take an hour to complete.
> It does not have the depth of something like Powder

POWDER had very little depth in its first releases as well. That
comes with time. Hopefully within a year or two "depth" is no longer
a differentiator.

Being able to natively target the platform is a big win for game
design, since so much of games lies in the interface.

> (now also on the
> iPhone but I prefer the DS controls)

I do too, but prefer to carry the iPod with me for its convenient
webbrowser.

> I just wanted to spread the word. My motives are selfish. I want the
> developers to continue adding new content!

Once I finish with the obvious improvements for POWDER on the iPhone I
look forward to trying out the other roguelikes that have shown up. I
saw a comment that Sword of Fargoal had the best movement mechanic,
for example.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)

getter77

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Sep 1, 2010, 7:49:25 AM9/1/10
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Yep, both 100 Rogues and Sword of Fargoal are making substantial
strides in development along their tracks---Fargoal in particular has
a lot of major enhancing and additions brewing at present. Cavern is
supposed to be another good one IIRC.

With the former pair at least, plans are there in general, as I have
repeatedly harassed since the beginning, to port them to PC and the
like proper somewhere down the line providing things wrangle up in
good measure in iDevice land. Also hoping Voyage to Farland on
Android leaps on over too...

:phone is a Samsung Knack...if you've never heard of it that says it
all really:

Brendan

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Sep 1, 2010, 3:17:06 PM9/1/10
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I have Sword of Fargoal too, but personally I do not enjoy its play
mechanics very much. This is entirely subjective; it has many good
reviews. The whole game experience feels like grinding to me. Maybe I
need to try diving...

The movement control is quite good, but diagonals are still a little
problematic. When attacking diagonally I occasionally miss my mark.
One solid beef I do have is that in higher levels, the play speed is
ridiculous. If I had numpad control it would not matter, but on a
touch control .... :P

Ido Yehieli

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Sep 21, 2010, 7:00:21 AM9/21/10
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On 01.09.2010 21:17, Brendan wrote:
>
> One solid beef I do have is that in higher levels, the play speed is
> ridiculous. If I had numpad control it would not matter, but on a
> touch control .... :P

I don't have an iPhone so I couldn't try it, but I understand the game
is turn based- how could play speed be an issue in that case?

-Ido.

Konstantin Stupnik

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Sep 21, 2010, 7:12:46 AM9/21/10
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Sword of Fargoal is not turn based.
Monsters are making their move every few seconds at early levels.
But more often deeper down.

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