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Re: Vista/7 and Roguelikes Idea?

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Charles

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Nov 16, 2009, 12:44:46 AM11/16/09
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Try Alt + Enter?

That has worked for me on XP, and also now on Windows 7. For DCSS and
most other popular RL's.

Kristoffer Björkman

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Nov 16, 2009, 3:29:22 AM11/16/09
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In article <f3d697f6-37b5-4391-8c27-
53030c...@s31g2000yqs.googlegroups.com>, Charles says...

(re-inserted some of the OP text as quotes, to preserve context)

In article <hdq0cr$fkk$1...@news.eternal-september.org>, Azz Pizz says...
>> I am an XP user and will probably stay that way as long as I can. But
>> from using other people's computers I know that there is no way to
>> get a fullscreen command prompt in Vista or later. Maximizing or
>> sizing the window still does not get a proper look for ASCII
>> Roguelikes.

> Try Alt + Enter?
> That has worked for me on XP, and also now on Windows 7. For DCSS and
> most other popular RL's.

However, that doesn't work for Vista with a command prompt window or 16-
bit application. There is a workaround though - you can install XP class
graphics drivers (just disabling Aero doesn't do it, the WDDM
(1.0)/Vista graphics drivers doesn't support that kind of full-screen).
See <http://support.microsoft.com/kb/926657>.
AFAIK, Windows 7 with WDDM (1.1) drivers has the same problem (not
confirmed). What kind of driver are you using with your Windows 7?
Windows XP has never been a problem. :)

>> AFAIK DOSbox, which uses modern rendering modes, allows a full screen
>> (though I've never verified this personally). For this reason, do you
>> think we should give greater attention to DOS versions of modern
>> ASCII Roguelikes rather than focusing on the Win32 console? Even with
>> Linux, depending on the distribution and configuration, could be hard
>> to get a fullscreen terminal.

I guess you could also use a more advanced (than DOSBox) virtual machine
to run an old 32-bit Windows OS, for examples Virtual PC or Bochs (I
have not tested this).

I haven't tried Windows 7, but IF there should be a similar problem
there it could probably be solved by running the Windows Virtual PC
software with a Windows XP SP3 virtual machine, this is a free download
(including the XP license!) for Windows 7
Professional/Enterprise/Ultimate owners, Home Premium owners will have
to provide their own XP license. AFAIK. (Also, it seems that the
Integration Features need to be turned off for this to work.)

Myself, I generally prefer a windowed look, but it would be nice to
still be able to switch to full-screen.

//

--
This cookie has a scrap of paper inside. It reads:
N alzcu jvyy or irel cyrnfrq vs lbh pnyy ure ol ure erny anzr: Yberyrv.

Jeff Lait

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Nov 16, 2009, 2:49:26 PM11/16/09
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On Nov 15, 11:46 pm, Azz Pizz <penac...@yomomma.hot.invalid> wrote:
> I am an XP user and will probably stay that way as long as I can. But from
> using other people's computers I know that there is no way to get a
> fullscreen command prompt in Vista or later. Maximizing or sizing the
> window still does not get a proper look for ASCII Roguelikes.
>
> AFAIK DOSbox, which uses modern rendering modes, allows a full screen
> (though I've never verified this personally). For this reason, do you think
> we should give greater attention to DOS versions of modern ASCII Roguelikes
> rather than focusing on the Win32 console? Even with Linux, depending on
> the distribution and configuration, could be hard to get a fullscreen
> terminal.

If you want to go DOSBox, you have already given up on the whole idea
of "console" in exchange for a rendered view.

So finish the process and switch to libtcod.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)

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David Damerell

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Nov 18, 2009, 10:30:25 AM11/18/09
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Quoting Jeff Lait <torespon...@hotmail.com>:
>If you want to go DOSBox, you have already given up on the whole idea
>of "console" in exchange for a rendered view.
>So finish the process and switch to libtcod.

DOSBox runs a lot more places than libtcod does...
--
David Damerell <dame...@chiark.greenend.org.uk>
And now, a seemingly inexplicable shot of a passing train.
Today is First Thursday, November.
Tomorrow will be First Friday, November.

Matt_S

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Nov 19, 2009, 2:56:10 PM11/19/09
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Maybe I'm missing something, but what's so important about a full
screen console/terminal?
Message has been deleted

Jed Davis

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Nov 19, 2009, 10:55:36 PM11/19/09
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AzzMazta <pena...@yomomma.hot.invalid> writes:

> On Thu, 19 Nov 2009 11:56:10 -0800 (PST), Matt_S wrote:
>
>> Maybe I'm missing something, but what's so important about a full
>> screen console/terminal?
>

> Maximizing a cmd.exe/command.com or g/k/xterm window makes ASCII
> Roguelikes (and most older DOS/Linux console programs) look horribly
> ugly.

I can't say I entirely agree: http://www.xlerb.net/misc/crawlsample.png

--
(let ((C call-with-current-continuation)) (apply (lambda (x y) (x y)) (map
((lambda (r) ((C C) (lambda (s) (r (lambda l (apply (s s) l)))))) (lambda
(f) (lambda (l) (if (null? l) C (lambda (k) (display (car l)) ((f (cdr l))
(C k))))))) '((#\J #\d #\D #\v #\s) (#\e #\space #\a #\i #\newline)))))

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Jeff Lait

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Nov 21, 2009, 2:33:31 PM11/21/09
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On Nov 21, 3:40 am, AzzMazta <penac...@yomomma.hot.invalid> wrote:

> On Thu, 19 Nov 2009 22:55:36 -0500, Jed Davis wrote:
> > AzzMazta <penac...@yomomma.hot.invalid> writes:
>
> >> Maximizing a cmd.exe/command.com or g/k/xterm window makes ASCII
> >> Roguelikes (and most older DOS/Linux console programs) look horribly
> >> ugly.
>
> > I can't say I entirely agree:http://www.xlerb.net/misc/crawlsample.png
>
> Guess it's a matter of opinion (and the program) then. But the intended
> look, whatever it is, is lost without a full screen like DOSbox or <=Win XP
> Alt-Enter.

Hardly. Most machines have wide screen monitors now a days that are
definitely not the aspect ratio that original roguelike designers
intended.

Further, even with equal aspect, there is a huge difference between a
14" fishbowl CRT and a 30" LCD.

The fact is we can't go back to the nostalgic experiences we had.
Even if you bring out the old CRT, the fact you've been exposed to
modern display techs will affect your experience.

Anyways, I reject the dosbox argument. If you want compatibility, a
lot more machines will run GBA Emu that will run Dosbox. GBA is a
much nicer environment to develop for too.

gut

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Nov 23, 2009, 12:50:29 PM11/23/09
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Matt_S <mattsull...@gmail.com> wrote in news:7c6fa977-8501-4db7-8069-
cdebf4...@z41g2000yqz.googlegroups.com:

> Maybe I'm missing something, but what's so important about a full
> screen console/terminal?

In my opinion, it's only important if you were
unfortunate enough to get hooked on RL's back in
the old days. If things don't look 'right', it
just doesn't feel like the same game. Imagine
watching your all-time favorite movie, but all
the actors are different. You can get used to it,
yeah, but it's just not the same.

gut

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Nov 23, 2009, 12:54:41 PM11/23/09
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Jeff Lait <torespon...@hotmail.com> wrote in news:663e066e-e9bb-
4cf0-80f9-1...@k19g2000yqc.googlegroups.com:

> On Nov 21, 3:40�am, AzzMazta <penac...@yomomma.hot.invalid> wrote:
>> On Thu, 19 Nov 2009 22:55:36 -0500, Jed Davis wrote:
>> > AzzMazta <penac...@yomomma.hot.invalid> writes:
>>
>> >> Maximizing a cmd.exe/command.com or g/k/xterm window makes ASCII
>> >> Roguelikes (and most older DOS/Linux console programs) look horribly
>> >> ugly.
>>
>> > I can't say I entirely
agree:http://www.xlerb.net/misc/crawlsample.png
>>
>> Guess it's a matter of opinion (and the program) then. But the intended
>> look, whatever it is, is lost without a full screen like DOSbox or <=Wi
> n XP
>> Alt-Enter.
>
> Hardly. Most machines have wide screen monitors now a days that are
> definitely not the aspect ratio that original roguelike designers
> intended.
>
> Further, even with equal aspect, there is a huge difference between a
> 14" fishbowl CRT and a 30" LCD.
>
> The fact is we can't go back to the nostalgic experiences we had.

Gotta disagree.

I recently had to switch opperating systems, for
no other reason than I decided to buy a new
computer. The worst part (and that's saying a lot)
was how miserable ADOM looked under Vista. I did a
lot of experimenting, trying to get it to look
perfect, even using Virtualbox 1.6.0, plus an old
copy of Win95. It worked nicely, but was a headache
and slow.

The best solution I found was Dosbox. Of course I
had to modify the Dosbox configuration file, edit
the windows registry, change the system's DPI
settings, and fiddle with the monitor's vertical
and horizontal sizings to get it looking flawless,
but it got there in the end. It's just a matter of
tinkering until you get it right, but yeah, it's a
nuisance for sure. It would be sweet if RL's could
implement resizing features like movie players do,
and different scanline simulations like emulators do,
but I know that's asking a lot from free software : )

Sparro

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Dec 4, 2009, 1:02:39 PM12/4/09
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> The best solution I found was Dosbox. Of course I
> had to modify the Dosbox configuration file, edit
> the windows registry, change the system's DPI
> settings, and fiddle with the monitor's vertical
> and horizontal sizings to get it looking flawless,
> but it got there in the end. It's just a matter of
> tinkering until you get it right, but yeah, it's a
> nuisance for sure. It would be sweet if RL's could
> implement resizing features like movie players do,
> and different scanline simulations like emulators do,
> but I know that's asking a lot from free software : )

Probably a better idea would be to have a generally-accepted framework
specifically for roguelikes, that is portable to everything under the
sun, has support for tiles, fullscreen, resolution changes, tiny
executable size, et cetera. This would, of course, restrict you to
working in that framework though... But the same goes for DOSBox or
GBA emulation or the like. And with a specifically RL framework, you
could add functionality as necessary for new RLs that people write.

Or, in the meantime, you could distribute a DOSBox profile with your
roguelike.

Ido Yehieli

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Dec 15, 2009, 2:16:50 PM12/15/09
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Sparro wrote:
>
> Probably a better idea would be to have a generally-accepted framework
> specifically for roguelikes

You can alreay use libtcod, which already exists and has been used by
several roguelikes already.

-Ido.

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