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YAVP: Ian the Deep Elf Fire Elementalist

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ste...@gmail.com

unread,
Jul 22, 2006, 11:33:45 PM7/22/06
to
My fourth win(all in the last two weeks!), first spellcaster. Didn't
try for anything special(in other words I gave in to cowardice :) --
not even the Slimy rune which I could have got with little trouble. I
still haven't cleared the Tomb or the Hells or gotten any Pan/Abyss
runes. I probably could have done it with this guy using Staff of
Summoning+Summon Horrible Things but I got bored with casting Crystal
Spear over and over again for hours on end, so I decided to just finish
it.

This was a pretty easy victory compared to my first three. Like all
deep elves he had a little luck to survive early on, but I didn't find
much in the way of game breaking equipment except for his +6 EV armour
and the artifact ring with +5 evasion.

I used bolt of fire for most of the game(that spell is the reason I
took an FE over Cj) until baddies with good resistance/high hit points
showed up, then I switched to Crystal Spear. I never found a robe of
resistance or amulet of the gourmand or resist mutation. The main game
breaking item was the deflect missiles book, otherwise staves of
conjuration and rings of fire are pretty easy to find in every game.

I used Fire Storm sparingly even though it is ridiculously
powerful--it's just unncessary most of the time. I didn't get poison
resistance until very late and ended up doing the Elven Halls(including
7) before touching the Swamp or Snake Pit. Fire Storm completely owned
every elf in the big room on Elf: 7. I also incinerated all the D's in
the swamp big room and all the N's in the Snake Pit big room with
little danger. I felt that the power level of this character was so
high that it took a lot of fun out of the difficult parts of the game.

Vault: 8 was somewhat harrowing, but I used insulate and deflect
missiles along with firestorm, tomb of doroklohe and crystal spear to
prevail. After Vault: 8, the only close calls were against an Orb of
Fire on Zot: 1 and a couple fire giants. Oh, and I forgot to bring a
digging method for ToD so I had to teleport out--right into the middle
of the "fat legs" in Zot:5. I didn't lose any HP in the time it took to
zap myself with a teleport wand again, though. Otherwise I never fell
below ~75% hp post-Vaults. Hence the ring of fire protection(ring of
fire was superflous at that point because I was relying solely on
crystal spear).

Are the power levels of staves of conjuration, rings of fire/ice and
Vehumet's enhancement of attack spells going to be toned down? Ian was
able to cast Crystal Spear as soon as he got it w/ "Great" success rate
as soon as he got it--and he had Earth Magic 0.

Anyway, here's the boring dump of this boring character with a few
comments:

Dungeon Crawl version 4.0.0 beta 26 character file.


Ian the Annihilator

Race : Deep Elf Res.Fire : + . . See Invis. : .
Class : Fire Elementalist Res.Cold : + . . Warding : .
Worship : Vehumet Life Prot.: . . . Conserve : .
Level : 27 Res.Poison: . Res.Corr. : .
Exp : 1388467 Res.Elec. : . Gourmand : .

Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 14 Res.Mut. : . Ctrl.Telep.: .
Gold : 2141 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 109
MP : 27/49
Str : 8 Weapon : staff of conjuration
Int : 31 Armour : +0 leather armour of Glory
Dex : 22 Shield :
AC : 14 Helmet : +2 helmet
Evasion : 31 Cloak : +2 cloak (darkness)
Shield : 0 Gloves : +2 pair of gloves (dex)
Boots : +2 pair of boots (levitate)
Play time : 09:55:01 Amulet : amulet of Vlad
Turns : 135557 Ring : ring of Yvejud Kl
Ring : ring of protection from fire

You are on level 1.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.

Inventory:
Hand weapons
b - a +4,+3 short sword of protection
(You took it off a kobold on level 3 of the Dungeon)

[Used it until I got the Staff of Conjurations via acquirement).

j - the +2,+3 long sword "Isyvosewete"
(You found it on level 3 of the Snake Pit)
It emits flame when wielded, causing extra injury to most foes and
up to
double damage against particularly susceptible opponents.
It affects your AC (-1).
It insulates you from electricity.
It lets you turn invisible.
It lets you sense your surroundings.
It prevents most forms of teleportation.

[To get past Zot teletraps]

G - a +9,+7 quick blade of slicing
(You found it on level 2 of the Vaults)

[I also found two triple swords on elf: 7 and several excellent
artifact weapons...I used this once to Tukima's Dance a greater mummy.]

Armour
f - a +2 pair of boots of levitation (worn)
(You found it on level 3 of the Lair)

[These were nice with the Amulet of Controlled Flight--swamp becomes a
picnic and you get increased carrying capacity]

s - a +2 cloak of darkness (worn)
(You found it on level 4 of the Hive)
D - a +2 pair of gloves of dexterity (worn)
(You found it on level 17 of the Dungeon)
J - a +2 helmet (worn)
(You found it on level 2 of the Lair)
M - the +0 leather armour of Glory (worn)
(You bought it in a shop on level 17 of the Dungeon)
It affects your evasion (+6).
It affects your damage-dealing abilities (+2).

[Pretty nice find, I used it the whole game. I'd rather have Robe of
Resistance though]

Magical devices
c - a wand of digging (10)
(You bought it in a shop on level 16 of the Dungeon)
e - a wand of cold (8)
(You bought it in a shop on level 16 of the Dungeon)
i - a wand of cold (7)
(You bought it in a shop on level 16 of the Dungeon)
N - a wand of healing (4)
(You found it on level 4 of the Vaults)

[Always nice to have, but didn't play a critical role]

V - a wand of hasting (15)
(You bought it in a shop on level 5 of the Vaults)

[These are great too, especially since you get >15 charges with
?ofRecharging and they're cheap in shops]

W - a wand of teleportation (4)
(You bought it in a shop on level 5 of the Vaults)
Comestibles
v - 14 honeycombs
Q - an apricot
T - 3 royal jellies
Scrolls
g - 3 scrolls of teleportation
p - a scroll of identify
w - 2 scrolls of blinking
F - 2 scrolls of recharging
Jewellery
d - a ring of teleportation
(You found it on level 17 of the Dungeon)
h - the ring of Yvejud Kl (right hand)
(You bought it in a shop on level 12 of the Dungeon)
This ring increases its wearer's resistance to hostile enchantments.

It affects your evasion (+5).
It affects your accuracy (+1).
It protects you from cold.
It lets you turn invisible.
It lets you blink.

[Nice find, never left Ian's finger]

k - a +5 ring of protection
(You found it on level 10 of the Dungeon)
m - an amulet of conservation
(You bought it in a shop on level 6 of the Elven Halls)
n - a +4 ring of evasion
(You found it on level 7 of the Elven Halls)
o - the amulet of Vlad (around neck)
(You bought it in a shop on level 23 of the Dungeon)
This amulet makes its wearer less accurate in hand combat.
It affects your evasion (+4).
It affects your dexterity (+4).

[Didn't wear this till Zot after dumping Controlled Flight]

r - an uncursed ring of poison resistance
(You found it on level 27 of the Dungeon)

[Well, I got one earlier than this, but not much so]

t - a ring of protection from fire (left hand)
(You found it on level 17 of the Dungeon)
u - a ring of see invisible
(You bought it in a shop on level 6 of the Elven Halls)
C - a ring of teleport control
(You found it in a Labyrinth)
Potions
l - a potion of might
x - 2 potions of speed
A - 4 potions of healing
I - a potion of invisibility
L - 3 potions of heal wounds
Magical staves
a - a staff of conjuration (weapon)
(You found it in a Labyrinth)
Y - a staff of air
(You found it on level 4 of the Lair)

[This was critical for deflect missiles. I had a macro to equip it and
then cast Deflect]

Orbs of Power
q - the Orb of Zot
(You found it on level 5 of the Realm of Zot)
Miscellaneous
H - a silver rune
(You found it on level 8 of the Vaults)
K - a serpentine rune
(You found it on level 5 of the Snake Pit)
O - a decaying rune
(You found it on level 5 of the Swamp)

[Bah...bare minimum]


You have 4177 experience left.

Skills:
+ Level 2 Fighting

[How the hell do I raise this???]

- Level 2 Short Blades
- Level 1 Staves
+ Level 14 Dodging

[Victory danced this up right after Vault: 8]

- Level 10 Stealth

[Critical--lets you take on one enemy at a time or sneak up and drop a
thermonuclear bomb(firestorm)

- Level 23 Spellcasting
* Level 27 Conjurations
- Level 10 Enchantments
- Level 1 Summonings
- Level 1 Translocations
- Level 2 Divinations
- Level 15 Fire Magic
- Level 3 Air Magic
+ Level 17 Earth Magic
+ Level 11 Invocations
+ Level 8 Evocations

You have 14 spell levels left.
You know the following spells:

Your Spells Type Success
Level
a - Deflect Missiles Air/Enchantment Very Good 6
b - Insulation Air/Enchantment Great 4

[Both were key...the book with these two spells and fly is a great one]

c - Tukima's Dance Enchantment Excellent 3
d - Abjuration Summoning Great 3
e - Bolt of Fire Fire/Conjuration Perfect 5
f - Blink Translocation Great 2
g - Detect Traps Divination Great 2

[One of my favorite spells]

h - Iskenderun's Mystic Blast Conjuration Perfect 4
i - Fire Storm Fire/Conjuration Great 9
j - Lehudib's Crystal Spear Earth/Conjuration Excellent 8
k - Tomb of Doroklohe Earth/Conjuration Perfect 7

[Useful, but I like Controlled Blink for escape and found myself having
to use blink scrolls even with this in my arsenal]

l - Detect Creatures Divination Great 2

[One of my favorite spells--definitely best with Conjurers and
Rodslingers though]

m - Selective Amnesia Enchantment Excellent 3

Mutations & Other Weirdness
Your digestive system is specialised to digest meat.


Last Messages

There is a stone staircase leading upwards here.
Entering...
You climb upwards.
There is a stone staircase leading upwards here.

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#.........#.#.##.#.#.#.##.#.# ##.
#.........'.#......#.#.##.#.###..
###'#.....######.#.#.#...........
#.#..........>@#...####.#.##...
###.#...######......#...#.#.#....
#...#...#...........#.....#.###..
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#.###...#.########.##.......#####
........#.#........##.......# #
#.......#.#.#########.......# #
#.#.......#.#########.#+#.### #
#.#..######.##..........#.# #

johan.s...@gmail.com

unread,
Jul 23, 2006, 11:02:01 AM7/23/06
to
ste...@gmail.com wrote:

> My fourth win(all in the last two weeks!), first spellcaster. Didn't
> try for anything special(in other words I gave in to cowardice :) --
> not even the Slimy rune which I could have got with little trouble. I
> still haven't cleared the Tomb or the Hells or gotten any Pan/Abyss
> runes. I probably could have done it with this guy using Staff of
> Summoning+Summon Horrible Things but I got bored with casting Crystal
> Spear over and over again for hours on end, so I decided to just finish
> it.

Congratulations!
With some preparation and the right choice of spells DEFE:s can manage
pretty well in the endgame areas, so definitely take a look next time.

> I used Fire Storm sparingly even though it is ridiculously
> powerful--it's just unncessary most of the time. I didn't get poison
> resistance until very late and ended up doing the Elven Halls(including
> 7) before touching the Swamp or Snake Pit. Fire Storm completely owned
> every elf in the big room on Elf: 7. I also incinerated all the D's in
> the swamp big room and all the N's in the Snake Pit big room with
> little danger. I felt that the power level of this character was so
> high that it took a lot of fun out of the difficult parts of the game.

Fire storm is great, but I agree that it's a bit overpowered,
especially combined with vault areas such as Elf: 7 and Detect
Monsters.

> Are the power levels of staves of conjuration, rings of fire/ice and
> Vehumet's enhancement of attack spells going to be toned down? Ian was
> able to cast Crystal Spear as soon as he got it w/ "Great" success rate
> as soon as he got it--and he had Earth Magic 0.

>From what I've heard staffs and rings will only increase spell power
(=damage) in Crawl 4.1, but not success rate. Rings/staffs of wizardry
will work as before.

> HP : 109

I always get a bit shocked when I see this part of DE VP:s...

> MP : 27/49

..but OTOH, this more than makes up for it. That's what, 5 Fire Storms,
not counting Vehumet's mana recycling program.

> j - the +2,+3 long sword "Isyvosewete"
> (You found it on level 3 of the Snake Pit)
> It emits flame when wielded, causing extra injury to most foes and
> up to
> double damage against particularly susceptible opponents.
> It affects your AC (-1).
> It insulates you from electricity.
> It lets you turn invisible.
> It lets you sense your surroundings.
> It prevents most forms of teleportation.
>
> [To get past Zot teletraps]

Nice for the insulation too.

> Armour
> f - a +2 pair of boots of levitation (worn)
> (You found it on level 3 of the Lair)
>
> [These were nice with the Amulet of Controlled Flight--swamp becomes a
> picnic and you get increased carrying capacity]

Flying is the way to travel, even in Crawl.

> h - the ring of Yvejud Kl (right hand)
> (You bought it in a shop on level 12 of the Dungeon)
> This ring increases its wearer's resistance to hostile enchantments.
>
> It affects your evasion (+5).
> It affects your accuracy (+1).
> It protects you from cold.
> It lets you turn invisible.
> It lets you blink.
>
> [Nice find, never left Ian's finger]

I can understand that.

> o - the amulet of Vlad (around neck)
> (You bought it in a shop on level 23 of the Dungeon)
> This amulet makes its wearer less accurate in hand combat.
> It affects your evasion (+4).
> It affects your dexterity (+4).
>
> [Didn't wear this till Zot after dumping Controlled Flight]

Probably one of the few winners wearing an amulet of inaccurary in Zot.
:)

> u - a ring of see invisible
> (You bought it in a shop on level 6 of the Elven Halls)

The See Invisible spell is pretty handy if you can spare the levels,
and as a elf you usually can.

> Y - a staff of air
> (You found it on level 4 of the Lair)
>
> [This was critical for deflect missiles. I had a macro to equip it and
> then cast Deflect]

I might have carried a staff of enchantment instead, to help with Haste
and similar spells. But having insulation as a quick swap is nice too.

> Skills:
> + Level 2 Fighting
>
> [How the hell do I raise this???]

By fighting? :) Get some experience in your pool and go beat up a rat.
Deep elves are not known for their melee skills, however.

> You have 14 spell levels left.

Didn't bother to learn anything more?

> Your Spells Type Success
> Level
> a - Deflect Missiles Air/Enchantment Very Good 6
> b - Insulation Air/Enchantment Great 4
>
> [Both were key...the book with these two spells and fly is a great one]

The Book of the Sky - yep. One of the redeeming aspects of Air
Elementalists.

> l - Detect Creatures Divination Great 2
>
> [One of my favorite spells--definitely best with Conjurers and
> Rodslingers though]

Very helpful for most characters, just knowing that there is a D or a
pack of c:s on the level can be enough to save you in many
circumstances. (I personally think that high-level spellcasters should
be made awake if you use this spell on the same level as them; most
spellcasters don't like being scryed upon, since it's usually bad for
their health. Just ask the elves on E:7.)

--
Johan

Elethiomel

unread,
Jul 24, 2006, 6:12:53 AM7/24/06
to
ste...@gmail.com wrote:
> My fourth win(all in the last two weeks!), first spellcaster. Didn't
> try for anything special(in other words I gave in to cowardice :) --
> not even the Slimy rune which I could have got with little trouble. I
> still haven't cleared the Tomb or the Hells or gotten any Pan/Abyss
> runes. I probably could have done it with this guy using Staff of
> Summoning+Summon Horrible Things but I got bored with casting Crystal
> Spear over and over again for hours on end, so I decided to just finish
> it.

Congratulations!


> This was a pretty easy victory compared to my first three. Like all
> deep elves he had a little luck to survive early on, but I didn't find
> much in the way of game breaking equipment except for his +6 EV armour
> and the artifact ring with +5 evasion.

I find the EV/AC question to be very interesting in Crawl. I favour EV
because of bad experiences with draining. So I can definitely see the
value in that.

> I used bolt of fire for most of the game(that spell is the reason I
> took an FE over Cj) until baddies with good resistance/high hit points
> showed up, then I switched to Crystal Spear. I never found a robe of
> resistance or amulet of the gourmand or resist mutation. The main game
> breaking item was the deflect missiles book, otherwise staves of
> conjuration and rings of fire are pretty easy to find in every game.

Deflect Missiles combined with high EV will make even monsters'
Iskenderun's Mystic Blast - alike miss you.

> I used Fire Storm sparingly even though it is ridiculously
> powerful--it's just unncessary most of the time. I didn't get poison
> resistance until very late and ended up doing the Elven Halls(including
> 7) before touching the Swamp or Snake Pit. Fire Storm completely owned
> every elf in the big room on Elf: 7. I also incinerated all the D's in
> the swamp big room and all the N's in the Snake Pit big room with
> little danger. I felt that the power level of this character was so
> high that it took a lot of fun out of the difficult parts of the game.

I love casting Fire Storm into a clutch of monsters and laughing
maniacally as my MP is restored instantly and everything dies and
Vehumet likes me.

With high EV and sick offense the Snake Pit is a cakewalk even without
poison resistance (with Clarity the Swamp is even more so) - the only
problem you might face is hungering.
--
A good signature is a concise and original summary of personality. This
is not a good signature.

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