Update: Have since run into a couple more, on the same level of the
same game. Is it related to the Nagas in my last game all with
identically-enchanted spears? Quirk of the RNG? Who knows.
On the same level got Storm Dragon Armour *and* a +2 Elven Longbow
from the same Orc, so I'm not complaining! Just curious.
> I just had a weird experience, fighting a room full of hobgoblins with
> scythes on D:6. Had the game noticed I was only on that level after
> cowardly fleeing from Sigmund on D:5? Noticed someone's diary that
> they died of the same thing, but have never seen it in any other game
> and can't think of a good reason.
I don't know if you want to be spoiled like that, but you've asked.
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XXXX The +9,+9 scythe "Finisher"
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Sigmund is one of the most loved characters of Crawl. A masquot, you could
say. All of this just from the combination of high lethality and scythe.
So once it occurred to me that a premade vault playing on this could be
funny... and what you've encountered is that vault, containing a number of
puny monsters, all armed with scythes. The vault is subtitled "Sigmund has
been teaching the masses in guerilla warfare".
Everything else from your post is superstition and/or
over-rationalisation, but I like it :)
David
Great feature, can't wait to run into it..
*LOL*
I've run into this one a few times. All the fun of learning how to
exploit and abuse the weapon speed system without the perils of dancing
with an ogre.
But then again, one ogre is easy to run from. A pack of anything with
speed 20 weapons...even at speed 20, that 14 base damage is nothing to
sneeze at.
Ha, I like it (and the general tone of the humour in Crawl, subtle and
otherwise) a lot.
I used to play Nethack (and SlashEM) for years, but felt I'd played it
out a few years back though I still think it's a brilliant game. Just
picked up Crawl recently, so I don't know it anything like as well...
but something I'm really liking about DCSS is the sheer variety - the
early and middle games are certainly very different between character
builds, but there's also just so much /stuff/ in there. I think I'll
be playing a long time.
Like the hojillion different Vaults, some of them full of idiots with
scythes. The army of uniques who shout at you. The monsters you only
see super rarely, so it's like a wildlife documentary moment (before
you uncork Mystic Blast again). Entire (huge!) sections of the game
added just for people who don't just want to complete it the 'easy'
way.
There's just so much to see, I'm even playing with Tiles, unthinkable
in my Nethacking days. They really add something.
PS currently playing DE Conjuror, after getting my Transmuter munched
by Boris' Orb of Destruction and deciding I wanted one for myself. Now
Vehumet has come through with the goods I feel strangely unfulfilled.
The chunks and splatters sure are amusing though.
Woot, Tiles ftw!
You have fire storm yet? That sure is fulfilling :)
The single greatest thing about OOD, other than the splatter, is that
it acts as a poor man's (or conjuror's) dig, especially given that
it's pure conj. It works great in the 90% case where you just need to
remove a tile or two to cut travel time, less well for serious
excavating. (But there's a wand for that.)