Google Groups Home
Help | Sign in
Wizard vAlpha: A hobby roguelike attempt
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  22 messages - Collapse all
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
Narf the Mouse  
View profile
 More options Mar 24, 8:42 pm
Newsgroups: rec.games.roguelike.announce, rec.games.roguelike.misc
Followup-To: rec.games.roguelike.misc
From: Narf the Mouse <largemo...@gmail.com>
Date: Tue, 25 Mar 2008 00:42:46 +0000 (UTC)
Local: Mon, Mar 24 2008 8:42 pm
Subject: Wizard vAlpha: A hobby roguelike attempt
It's been a while since I posted a roguelike and I've learned enough
to make starting all over a good idea since my last attempt.

This is fortuitous, as my last attempt has apparently been lost in a
disk shuffle.

So: I present to you, Wizard. A roguelike game of playing...a wizard.
(May eventually be expanded to other spellcasting classes. May
eventually *Have* classes)

I warn you, this is a hobby for me and was originally started so I
could learn how to use events. That being said, it looks barer than it
could be because I've spent the past nine days just working on engine
upgrades.

The Alpha version has (limited) prefix/suffix spellcasting, four (very
different) player races (It randomly selects one for the PC), one
animal (Rat, because you have to have rats), three monsters (None of
them standard, even the Skeleton), random map generation (Of course),
ASCII graphics (A roguelikes' natural state) and experience gain with
stat increase.

The latest build is at: http://www.mouse-producedgames.com/Wizard4.zip

(If the link doesn't work, try changing it to 1, 2, or 3. My webhost
is slow to update files, so I have to upload a new file to get a new
version up)


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Discussion subject changed to "Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)" by Narf the Mouse
Narf the Mouse  
View profile
 More options Mar 24, 10:31 pm
Newsgroups: rec.games.roguelike.announce, rec.games.roguelike.misc
Followup-To: rec.games.roguelike.misc
From: Narf the Mouse <largemo...@gmail.com>
Date: Tue, 25 Mar 2008 02:31:40 +0000 (UTC)
Local: Mon, Mar 24 2008 10:31 pm
Subject: Re: Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)
I forgot to take off some test limitations; that last version had only a
20x20 map and 5 animals.

That is now fixed; new download is
http://www.mouse-producedgames.com/Wizard.zip


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Nate879  
View profile
 More options Mar 25, 9:44 am
Newsgroups: rec.games.roguelike.misc
From: Nate879 <n...@clockwatch.info>
Date: Tue, 25 Mar 2008 06:44:14 -0700 (PDT)
Local: Tues, Mar 25 2008 9:44 am
Subject: Re: Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)
It's not a good idea to make each monster type a separate class.  It's
better to have one "monster" class, which would allow you to store the
monster types in a file so you could edit them without recompiling the
program.

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Nate879  
View profile
 More options Mar 25, 9:47 am
Newsgroups: rec.games.roguelike.misc
From: Nate879 <n...@clockwatch.info>
Date: Tue, 25 Mar 2008 06:47:16 -0700 (PDT)
Local: Tues, Mar 25 2008 9:47 am
Subject: Re: Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)
I also found what looks like a bug: when I attacked with FireBreath,
the game said "You attack for -2147483648 damage!"

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Discussion subject changed to "Wizard vAlpha: A hobby roguelike attempt" by Nick Beam
Nick Beam  
View profile
 More options Mar 25, 11:30 am
Newsgroups: rec.games.roguelike.misc
From: Nick Beam <winkerb...@gmail.com>
Date: Tue, 25 Mar 2008 08:30:34 -0700 (PDT)
Local: Tues, Mar 25 2008 11:30 am
Subject: Re: Wizard vAlpha: A hobby roguelike attempt
It immediately crashes on startup, and prints out quite an unfriendly
unhandled exception message. I tried to dump it to a file, but then it
just prints out a different error and the dumped file ends up being
empty. :/

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Discussion subject changed to "Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)" by Narf the Mouse
Narf the Mouse  
View profile
 More options Mar 25, 12:15 pm
Newsgroups: rec.games.roguelike.misc
From: Narf the Mouse <largemo...@gmail.com>
Date: Tue, 25 Mar 2008 16:15:14 GMT
Local: Tues, Mar 25 2008 12:15 pm
Subject: Re: Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)

Nate879 wrote:
> It's not a good idea to make each monster type a separate class.  It's
> better to have one "monster" class, which would allow you to store the
> monster types in a file so you could edit them without recompiling the
> program.

That could work better, but I could use some more detail - Can you
describe in brief how you would set up the monster/animal class(es)?

Thanks.

Nate879 wrote:

 > I also found what looks like a bug: when I attacked with FireBreath,
 > the game said "You attack for -2147483648 damage!"

I just tested it and got the same result. Probably happening due to some
change when I changed the stats from discrete values to dictionary
lookup values.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Discussion subject changed to "Wizard vAlpha: A hobby roguelike attempt" by Narf the Mouse
Narf the Mouse  
View profile
 More options Mar 25, 12:19 pm
Newsgroups: rec.games.roguelike.misc
From: Narf the Mouse <largemo...@gmail.com>
Date: Tue, 25 Mar 2008 16:19:58 GMT
Local: Tues, Mar 25 2008 12:19 pm
Subject: Re: Wizard vAlpha: A hobby roguelike attempt
Some computers just seem to refuce to run .Net
I'm no expert, so all I can do is throw out the obvious questions.

Do you have the .Net 3.5 runtime?
Are the fonts set to raster and 8x12? (One person had problems due to
his font settings)
Any chance you could compile it on your comp and see if it'll run then
and if not, what error message(s) come up when trying to compile?
(Visual C# Express)

Thanks for any feedback.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Discussion subject changed to "Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)" by Martin Read
Martin Read  
View profile
 More options Mar 25, 1:54 pm
Newsgroups: rec.games.roguelike.misc
From: Martin Read <mpr...@chiark.greenend.org.uk>
Date: 25 Mar 2008 17:54:38 +0000 (GMT)
Local: Tues, Mar 25 2008 1:54 pm
Subject: Re: Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)
Narf the Mouse <largemo...@gmail.com> wrote:

>Nate879 wrote:
>> It's not a good idea to make each monster type a separate class.  It's
>> better to have one "monster" class, which would allow you to store the
>> monster types in a file so you could edit them without recompiling the
>> program.

>That could work better, but I could use some more detail - Can you
>describe in brief how you would set up the monster/animal class(es)?

In C, a monster struct would look like this:

struct monster
{
    enum monster_num mnum; /* Tells you what kind of monster it is */
    /* Followed by whatever stats - hit points, defence, etc. - are
     * specific to an instantiated monster rather than a fundamental
     * property of the kind of monster it is. You might even put in
     * some function-pointer variables for things like being able to
     * dynamically change which activity selection algorithm the monster
     * uses. */

};

The "permonst" (PERmanent MONSTer - the in-memory representation of a
*kind* of monster) would look something like:

struct permonst
{
    char *name; /* becomes a pointer to an in-memory copy of the name
                 * string read in from the DB */
    /* what follows is a bunch of stuff about the monster's default
     * properties that you read in from the DB. */

};

enum monsternum is an enumerated type providing unique tags for all the
monsters. How you construct the definition of that type is left as an
exercise for the reader.
--
\_\/_/ some girls wander by mistake into the mess that scalpels make
 \  /  are you the teachers of my heart? we teach old hearts to break
  \/    --- Leonard Cohen, "Teachers"

    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
andrew.air...@gmail.com  
View profile
 More options Mar 26, 12:38 am
Newsgroups: rec.games.roguelike.misc
From: andrew.air...@gmail.com
Date: Tue, 25 Mar 2008 21:38:22 -0700 (PDT)
Local: Wed, Mar 26 2008 12:38 am
Subject: Re: Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)
When I try to run it, it gives me a strange error message:

Unhandled Exception: System.IO.FileNotFoundException: Could not load
file or ass
embly 'System.Core, Version=3.5.0.0, Culture=neutral,
PublicKeyToken=b77a5c56193
4e089' or one of its dependencies. The system cannot find the file
specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral,
PublicKeyToken=b77a5c
561934e089'
   at Wizard.Character.StartingDataModification()
   at Wizard.Drakon..ctor(CharacterControlTypes characterControlType,
RaceTypes
raceTypes, AnimalTypes animalTypes, MonsterTypes monsterTypes,
Subtypes subtypes
)
   at Wizard.CharacterFactory.Generate(CharacterControlTypes
characterControlTyp
e, RaceTypes raceTypes, AnimalTypes animalTypes, MonsterTypes
monsterTypes, Subt
ypes subtypes)
   at Wizard.Program.Main(String[] args)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM
\Software\M
icrosoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind
failure lo
gging.
To turn this feature off, remove the registry value [HKLM\Software
\Microsoft\Fus
ion!EnableLog].

Any clue how I can fix it?


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Narf the Mouse  
View profile
 More options Mar 26, 2:27 am
Newsgroups: rec.games.roguelike.misc
From: Narf the Mouse <largemo...@gmail.com>
Date: Wed, 26 Mar 2008 06:27:02 GMT
Local: Wed, Mar 26 2008 2:27 am
Subject: Re: Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)
I'm an amature at understanding stuff like that, but 'System.Core' is
probably the namespace file for 'System', which sounds like you don't
have .Net 3.5 installed.

If you already have it, then I got nothing.

Can anyone explain what the more esetoric stuff means? I've included an
'As far as I know' explaination interspersed. (Stuff pulled out of a hat
:) )

andrew.air...@gmail.com wrote:
> When I try to run it, it gives me a strange error message:

> Unhandled Exception: System.IO.FileNotFoundException: Could not load
> file or ass
> embly 'System.Core, Version=3.5.0.0, Culture=neutral,
> PublicKeyToken=b77a5c56193
> 4e089' or one of its dependencies. The system cannot find the file
> specified.

'System.IO' is the namespace that deals with file input-output. I guess
it's used to load the rest of .Net. Since you do have System.IO, you
probably have an earlier version of .Net.
'System' is one of the basic .Net namespaces. Sounds like it can't find
version 3.5 of it. (Hence my explaination)

> File name: 'System.Core, Version=3.5.0.0, Culture=neutral,
> PublicKeyToken=b77a5c
> 561934e089'
>    at Wizard.Character.StartingDataModification()
>    at Wizard.Drakon..ctor(CharacterControlTypes characterControlType,
> RaceTypes
> raceTypes, AnimalTypes animalTypes, MonsterTypes monsterTypes,
> Subtypes subtypes
> )
>    at Wizard.CharacterFactory.Generate(CharacterControlTypes
> characterControlTyp
> e, RaceTypes raceTypes, AnimalTypes animalTypes, MonsterTypes
> monsterTypes, Subt
> ypes subtypes)
>    at Wizard.Program.Main(String[] args)

It errored out on the function that sets some of the starting data for a
new character that can't be set in the base classes' constructor.
(Wizard.Character.StartingDataModification)

This was done while generating a Drakon race player character, the first
character generated, so if the error isn't missing .Net 3.5, it's
probably either in the derived class Drakon or the base class Character.

The generation was done by the static method Generate in the class
CharacterFactory, which does pretty much what it sounds like - Makes
characters. The only input it has in the process of actually making the
character is providing data.
Main is the first thing run in the code.

> WRN: Assembly binding logging is turned OFF.
> To enable assembly bind failure logging, set the registry value [HKLM
> \Software\M
> icrosoft\Fusion!EnableLog] (DWORD) to 1.
> Note: There is some performance penalty associated with assembly bind
> failure lo
> gging.
> To turn this feature off, remove the registry value [HKLM\Software
> \Microsoft\Fus
> ion!EnableLog].

This sounds like it would provide more data. Anyone know how to turn
that on? The provided explaination of how isn't really comprehensive.

> Any clue how I can fix it?

Any chance you could try compiling it yourself?

Hope any of that babble helped.


    Reply to author    Forward  
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Narf the Mouse  
View profile
 More options Mar 26, 12:34 pm
Newsgroups: rec.games.roguelike.misc
From: Narf the Mouse <largemo...@gmail.com>
Date: Wed, 26 Mar 2008 16:34:54 GMT
Local: Wed, Mar 26 2008 12:34 pm
Subject: Re: Wizard vAlpha: A hobby roguelike attempt (Slight 'Oops' Upgrade)
Thanks for the info. :)

I do see some benifits; namely, more general handling and less need for
special cases.

The downside is that it sounds a bit restrictive of special cases.