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7DRL idea - puzzle roguelike

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Antoine

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Dec 20, 2009, 2:12:41 AM12/20/09
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So here's the idea, what do you reckon.

Puzzle game roguelike - You have a fixed number of moves to complete
each (pre-designed) maze. Only just enough to finish the level with
optimal play. If you run out of moves the ceiling falls in. Monsters
move deterministically (in predictable patterns), all monsters hit for
1 HP, you have 3 HP which replenish whenever you complete a map and
move on to the next one.

Kinda like DROD, but with more roguelike elements (consumables, hack-
and-back, LOS, etc).

A.

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