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Lamba Roguelike 1.2

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rayres

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Nov 16, 2008, 11:39:48 PM11/16/08
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I just started playing Lambda 1.2 tonight and have some questions:

1) How do I get rid of "craving," and how do I get it??
2) how do I sell stuff to the store?
3) W is your weapon power, G is? and A is armour; when I look at
items, what is GP, SP, and LP?

Thanks

Rob


rayres

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Nov 16, 2008, 11:53:21 PM11/16/08
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More questions:

4) How do I convert stuff to its resources?
5) How do I use keys and/or my burgle skill to open "red" locked
doors? Do doors get harder to open the deeper into the dungeon I go?

Thanks

Rob

Thanks

Rob

Mario Donick

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Nov 19, 2008, 12:24:07 PM11/19/08
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Hello,

thanks for trying out that game and sorry that it produced so many
unanswered questions.

> 1)  How do I get rid of "craving," and how do I get it??

Craving is a withdrawal symptom, after drug abuse. Drug abuse happens
when you drink a strength drug which increases your STRength value for
some turns, which is helpful while fighting stronger enemies.

Strength drugs are potions called "Vitari". Perhaps you have drunken
such a potion, or you have drunken an unidentified potion and it was
Vitari. Or you had bad luck when drinking from a well.

However, you get addicted to the strength drug after the first time,
so you have to drink it regularly in order to avoid craving.
Unfortunately the period between drug consumption and withdrawal
symptons gets shorter after every consume, so you really should do one
of the following things:

- either pray to your god. Most probably you will be healed from your
drug addiction after some prayers.
- you might also go to the hospital and undergo a withdrawal
treatment. However, this costs some money.

> 2)  how do I sell stuff to the store?

Drop the item you want to sell on the tile where the store is.

> 3)  W is your weapon power, G is? and A is armour; when I look at
> items, what is GP, SP, and LP?

Ah ... I thought this would be covered by the in-game help but
obviously I have forgotten to include this important topic. Sorry.

WP: Weapon power
GP: Long-range weapon power (from "Gun Points"; perhaps I should
rename this value)
SP: "Shovel Points" (e.g. the efficiency for digging with the weapon
or tool through rock)
LP: Light Points (LP > 1 works as light source, increasing the field
of vision)


Mario Donick

Mario Donick

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Nov 19, 2008, 12:27:26 PM11/19/08
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Hello again,

> 4)  How do I convert stuff to its resources?

Drop it on the resource workshop.

> 5)  How do I use keys and/or my burgle skill to open "red" locked
> doors?

Hm, unfortunately this is still implemented rather inconsequently.

- if your burgle skill is high enough (> 10) you can just go through
locked doors -- this is considered as breaking the lock.

- if you're thief, you can use the item "picklock". This works
automatically if you have a picklock in your inventory.

- the same goes for dungeon keys, but dungeons keys can be used by
every profession.

> Do doors get harder to open the deeper into the dungeon I go?

No.

Mario Donick

rayres

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Nov 20, 2008, 1:37:19 PM11/20/08
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Thanks so much for your replies. I accidentally missed the
description of AP, WP, LP, etc. in the documentation. It is good to
know that a high burgle skill can automatically open doors, but I
started with 1 skill point in it, so it will be quite awhile before I
get that high of a skill and I will have to rely on keys!!

What is the maximum character level? I ask this because in order to
get my skills high it seems like I would have to be quite rich to buy
skill points or be a really high level. I sometimes fail "easy"
spells with a chant skill of 13!

It seems like I got the "craving" status from taking lots of asparin
for one of my characters. I am wondering how effective humility is if
I only pray occassionally for things like craving (so far). I have
been scared to pray too much, in case it ticks the god off and he
won't then answer prayers when I really need them!

Why would I take a weapon skill other than just the fight skill? They
both just add 1 to wp, and the fight skill adds 1 to wp no matter what
the weapon!

Thanks again.

Rob

Mario Donick

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Nov 20, 2008, 3:51:46 PM11/20/08
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> Thanks so much for your replies.  I accidentally missed the
> description of AP, WP, LP, etc. in the documentation.

No, you did not miss it -- there _is_ no documentation on these topics
so far ;) (except the LambdaRogue Wiki which I updated yesterday after
reading your questions)

> What is the maximum character level?

The character level is not limited.

>  I sometimes fail "easy" spells with a chant skill of 13!

Spells fail if a random value between 0 and (your current chant skill
* 1500) is less than 1480. Thus, spells will mostly always fail when
your chant skill is less than 2, but the chance for fail is greatly
reduced with every skill point, because the chance for a random number
higher than 1480 is greater. But yes, there is always a chance for
failed spells.

> It seems like I got the "craving" status from taking lots of asparin
> for one of my characters.

This should not be possible, and this never occured for me. Taking
Aspirin does not change the variable which is responsible for drug
addiction (I just checked it in the source). I really think it might
have been an "accident".

> I am wondering how effective humility is if
> I only pray occassionally for things like craving (so far).  I have
> been scared to pray too much, in case it ticks the god off and he
> won't then answer prayers when I really need them!

Currently, you can never pray too much (and until I now I never
thought about too much praying ... but it's a good idea, perhaps). The
humility talent will have recognizable effects in LambdaRogue 1.3 (too
low humility will lead to curses).

> Why would I take a weapon skill other than just the fight skill?  They
> both just add 1 to wp, and the fight skill adds 1 to wp no matter what
> the weapon!

It's important for choosing the weapon which is best for your
character:

First, the different weapon types differ in their WP and AP. Lances,
for example, have a defense bonus besides the usual attack value, but
some swords or axes might have useful special effects not available
for the lances.

Secondly, the preferred weapon depends on your initial character
stats. Some professions start with a higher sword skill while others
prefer guns (ranger, for example).

An example:

You have a fight skill of 8, an axe-skill of 1, a sword-skill of 8 and
your current weapon is an axe with 3 WP. Then, your total efficiency
in melee-combat would be (only) 8+1+3 = 12. But if you then change
your weapon to a sword-type weapon with 3 WP, your total melee-
efficiency would be 8+8+3 = 19, which is of course much better. Now
think of an axe with, perhaps, an added fire effect and you want to
fight an enemy which is vulnerable against fire. You can decide to
spend some skill points on your axe skill in order to get better in
handling your axe. Or you can decide to ignore the axe and sell it,
for a better sword.


Thanks for playing and your feedback, by the way. The next version of
LambdaRogue will be more interesting then 1.2 (allowing thiefs to
steal; more dungeon features; hidden doors, more relevance for
gods ... and some nasty bugs fixed.)

Mario

corremn

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Nov 20, 2008, 6:11:08 PM11/20/08
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On Nov 21, 6:51 am, Mario Donick <mario.don...@googlemail.com> wrote:
>
> > Why would I take a weapon skill other than just the fight skill?  They
> > both just add 1 to wp, and the fight skill adds 1 to wp no matter what
> > the weapon!
>
> It's important for choosing the weapon which is best for your
> character:
>
> An example:
>
> You have a fight skill of 8, an axe-skill of 1, a sword-skill of 8 and
> your current weapon is an axe with 3 WP. Then, your total efficiency
> in melee-combat would be (only) 8+1+3 = 12. But if you then change
> your weapon to a sword-type weapon with 3 WP, your total melee-
> efficiency would be 8+8+3 = 19, which is of course much better. Now
> think of an axe with, perhaps, an added fire effect and you want to
> fight an enemy which is vulnerable against fire. You can decide to
> spend some skill points on your axe skill in order to get better in
> handling your axe. Or you can decide to ignore the axe and sell it,
> for a better sword.
>
> Thanks for playing and your feedback, by the way. The next version of
> LambdaRogue will be more interesting then 1.2 (allowing thiefs to
> steal; more dungeon features; hidden doors, more relevance for
> gods ... and some nasty bugs fixed.)
>
> Mario

But if you just put points into fight instead of a weapon, you will be
good at all weapons. I.e instead of putting 8 into axe you can put it
into fight and now have a 16+0+3 WP for all weapon types with 3 WP.
Which was the OP original query.

Mario Donick

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Nov 21, 2008, 1:41:12 AM11/21/08
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On 21 Nov., 00:11, corremn <corr...@gmail.com> wrote:
> On Nov 21, 6:51 am, Mario Donick <mario.don...@googlemail.com> wrote:
> > > Why would I take a weapon skill other than just the fight skill?  They
> > > both just add 1 to wp, and the fight skill adds 1 to wp no matter

> > You have a fight skill of 8, an axe-skill of 1, a sword-skill of 8 and


> > your current weapon is an axe with 3 WP. Then, your total efficiency
> > in melee-combat would be (only) 8+1+3 = 12. But if you then change
> > your weapon to a sword-type weapon with 3 WP, your total melee-
> > efficiency would be 8+8+3 = 19, which is of course much better. Now
> > think of an axe with, perhaps, an added fire effect and you want to
> > fight an enemy which is vulnerable against fire. You can decide to
> > spend some skill points on your axe skill in order to get better in
> > handling your axe. Or you can decide to ignore the axe and sell it,
> > for a better sword.

> But if you just put points into fight instead of a weapon, you will be


> good at all weapons.  I.e instead of putting 8 into axe you can put it
> into fight and now have a 16+0+3 WP for all weapon types with 3 WP.
> Which was the OP original query.

Hm ... damn mathematics ;) This was never obvious to me, so it seems I
have to change the meaning of fight skill and to calculate WGA in a
different way.

:-/

Mario Donick

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Nov 21, 2008, 7:06:53 AM11/21/08
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Hello again to this topic,

On 21 Nov., 00:11, corremn <corr...@gmail.com> wrote:

> But if you just put points into fight instead of a weapon, you will be
> good at all weapons.  I.e instead of putting 8 into axe you can put it
> into fight and now have a 16+0+3 WP for all weapon types with 3 WP.
> Which was the OP original query.

I have thought in the LambdaRogue dev blog about this topic, and came
to the following solution:

* a low "Sword"-skill only allows the application of easier sword-type
weapons, e.g. with "3 Sword", only sword-type-weapons with max. 3 WP
are possible.

* and the same, of course, for the other weapon types. With "4 Axe"
you can use a 4 WP hatchet, but not a 14 WP waraxe (again, these
numbers are not from the actual game).

The total attack efficiency would then be only calculated by adding
"Fight" to "WP".

I think with this variant it makes more sense... (?)


Mario Donick

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