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DoomRL YAVP (ahem I'm Too Young To Die)

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David Damerell

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Dec 24, 2009, 9:37:29 AM12/24/09
to
I nuked the Cyberdemon while invulnerable, but had insufficient BFG ammo
to kill Carmack (perhaps owing to blasting several archviles with it); I
got him to "almost dead" with rockets, but then the barons polished me
off. I burned a few phase devices to give the Necroarmour a chance to heal
up, but then ran out of healthpacks to feed it.

I, hm. I realise I've played a grand total of two games of 0.9.9, but on
reading the Wiki and from this playthrough, I'm a bit uneasy about the way
so much seems to depend on exploiting LoS infelicities.

More generally the game was very much feast and famine. I wished, for
example, I'd saved mod packs I found early for use on my endgame kit. But
argh, inventory slots. I also would have done better if I hadn't kept
pressing 'z' for 'zap' when it's "switch weapons" - I've given up now,
decided I can't break that habit, and just have 'z' for "fire".

--------------------------------------------------------------
DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

David, level 11 Human Private, nuked the Cyberdemon.
on level 26 of the Phobos base.
He survived 135103 turns and scored 45611 points.
He played for 3 hours, 58 minutes and 4 seconds.
He was too young to die!

He killed 435 out of 482 hellspawn. (90%)
He held his right to remain violent.

He saved himself 2 times.

Not sure what that's about - I saved only to continue the game later.

-- Awards ----------------------------------------------------

UAC Star (bronze cluster)
Aurora Medallion
Hell Champion Medal
Brick Bronze Badge
Lava Bronze Badge
Arena Bronze Badge
Arachno Bronze Badge

-- Graveyard -------------------------------------------------

###########################################################
....................................X.....................#
..........................................................#
..........................................................#
.............................................B............#
............................%.......%......B..............#
.........................B......BB......B.B...............#
........................B.B.......X.B.....................#
...................B...BB...%..B......%...................#
................BBB...B..B.......B..BB....................#
.....................BBBBB.B..B.%.B%.B....................#
...................B...BB.B..B.%..%%......................#
...................B..BB.B..B....%........................#
....................BB..BB....B...........................#
..........................................................#
...........................%..............................#
..........................%...............................#
..........................................................#
.........................%................................#
###########################################################

-- Statistics ------------------------------------------------

Health -7/80 Experience 52012/11
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +2 ToDmg Melee +2

-- Traits ----------------------------------------------------

Ironman (Level 3)
Finesse (Level 2)
Son of a bitch (Level 2)
Eagle Eye (Level 2)

Eagle Eye was probably a mistake; I thought I'd use the Minigun before
finding out it's largely useless, and ditched it when I got a plasma
rifle. Mind you, I suppose it helped with that too - but in the late game
I was using the Assault Shotgun, advanced Rocket Launcher (from The
Wall), or BFG9000, deliberately shunning the plasma rifle to save ammo for
the BFG. I might have killed Carmack had I started down that road sooner.

Intuition (Level 1)

I took this with a view to sneaking to powerups, but then the endgame
happened.

Whizkid (Level 1)

Definitely a mistake - mod packs simply did not drop at any great rate.

Iro->Iro->Iro->EE->Fin->EE->Fin->WK->SoB->SoB->Int->

-- Equipment -------------------------------------------------

[a] [ Armor ] Onyx Armor [2]

This is what's left after the Necroarmour was blown up. I'd also had and
destroyed the Baron Armour, oops. Before then I'd relied on a P-modded red
armour for tough fights and ordinary red armour for other times. In
retrospect it would have been nice to have the P-mod in the Necroarmour or
Onyx Armour... but how could I have known?

[b] [ Weapon ] advanced rocket launcher (6d6) [0/1] (T1)
[c] [ Boots ] Phaseshift Boots [4/4] (100%)

I think I hit a bug here. I started to float when I put on a random blue
armour (after finding the Phaseshift Boots) and never stopped.

[d] [ Prepared ] BFG 9000 (10d8) [7/100]

-- Inventory -------------------------------------------------

[a] modified plasma rifle (1d7)x6 [0/40] (T1)

I emptied this on Carmack's level for another BFG shot. It's got a T-mod
because that's what I had...

[b] modified Assault Shotgun (8d3) [8/8] (B1)

This was my mainstay from the point I found it quite early on.
Satisfyingly destructive at close range.

[c] red armor [4/4] (100%)

Maybe I should have worn this instead of the Onyx Armour.

[d] shotgun shell (x65)
[e] shotgun shell (x70)
[f] shotgun shell (x70)
[g] shotgun shell (x70)
[h] shotgun shell (x70)
[i] rocket (x14)
[j] rocket (x14)
[k] rocket (x7)
[l] plasteel boots [4/4] (100%)

Before I started permafloating I used these to cross lava and suchlike and
keep the +speed Phaseshift Boots intact.

-- Kills -----------------------------------------------------

54 former humans
69 former sergeants
31 former captains
37 imps
61 demons
66 lost souls
21 cacodemons
33 barons of hell
1 Cyberdemon
18 hell knights
11 arachnotrons
6 former commandos
1 pain elemental
9 arch-viles
12 mancubi
5 revenants

-- History ---------------------------------------------------

He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.

Did I miss a beastie here (and at the Halls?) or do these levels not have
completion messages in the History?

On level 7 he found the Assault Shotgun!
On level 11 he found the Minigun!
On level 11 he ventured into the Halls of Carnage.
On level 13 he found the Phaseshift Boots!
On level 13 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 18 he found the Baron Armor!
On level 18 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!

This was an unpleasant surprise. I hit Tab and ran for a teleporter. Got
through, switched to the rocket launcher. Of course then an arachnotron
came through after me and hilarity ensured. I didn't get the advanced
plasma rifle (perhaps explosions can destroy the rewards?) but I did get
the nuke I used on Cybie.

On level 23 he found the Necroarmor!
On level 23 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
On level 24 he found the Onyx Armor!
Then at last he found Phobos Arena!
He nuked level 25!
He defeated the Cyberdemon and found the TRUE EVIL!
On level 26 he finally nuked the Cyberdemon.

This combination of level and death message is wrong.

-- Messages --------------------------------------------------

baron of hell fires! You are hit!
The baron of hell fires! You dodge! Boom! You are hit!
You use a large med-pack. You feel fully healed. The baron of hell fires!
You are hit! The baron of hell fires! You are hit! You dodge! Boom!
You reload the rocket launcher with rocket. Carmack raises his hands and
summons hellspawn! John Carmack fires! You are hit! The baron of hell
fires! Boom! The baron of hell fires! You dodge! The missile hits the baron
of hell. The baron of hell fires! You dodge! Boom! Carmack raises his
hands and summons hellspawn! John Carmack reloads his rocket launcher. The
baron of hell fires! You dodge! Boom! You dodge! The missile hits the
baron of hell. The baron of hell dies.
Fire -- Choose target...

Fire -- Choose target...
The missile hits the baron of hell. The baron of hell dies. The baron of

-- General ---------------------------------------------------

He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------
--
David Damerell <dame...@chiark.greenend.org.uk> Oil is for sissies
Today is First Chedday, December - a public holiday.
Tomorrow will be First Stilday, December - a weekend.

Stefan O'Rear

unread,
Dec 24, 2009, 5:52:21 PM12/24/09
to
On 2009-12-24, David Damerell <dame...@chiark.greenend.org.uk> wrote:
> I nuked the Cyberdemon while invulnerable, but had insufficient BFG ammo
> to kill Carmack (perhaps owing to blasting several archviles with it); I
> got him to "almost dead" with rockets, but then the barons polished me
> off. I burned a few phase devices to give the Necroarmour a chance to heal
> up, but then ran out of healthpacks to feed it.
>
> I, hm. I realise I've played a grand total of two games of 0.9.9, but on
> reading the Wiki and from this playthrough, I'm a bit uneasy about the way
> so much seems to depend on exploiting LoS infelicities.

Easy mode is called that for a reason. The LoS is actually considered broken;
fixing it (with the implementation of a 'real' cover system) is a priority for
a near release.

> More generally the game was very much feast and famine. I wished, for
> example, I'd saved mod packs I found early for use on my endgame kit. But
> argh, inventory slots. I also would have done better if I hadn't kept
> pressing 'z' for 'zap' when it's "switch weapons" - I've given up now,
> decided I can't break that habit, and just have 'z' for "fire".

I've long since given up on that; I have all my roguelikes configured to
use approximately the same set of keys.

> --------------------------------------------------------------
> DoomRL (v.0.9.9) roguelike post-mortem character dump
> --------------------------------------------------------------
>
> David, level 11 Human Private, nuked the Cyberdemon.
> on level 26 of the Phobos base.
> He survived 135103 turns and scored 45611 points.
> He played for 3 hours, 58 minutes and 4 seconds.
> He was too young to die!
>
> He killed 435 out of 482 hellspawn. (90%)
> He held his right to remain violent.
>
> He saved himself 2 times.
>
> Not sure what that's about - I saved only to continue the game later.

DoomRL's nearest idealogical ancestor is ADOM. Saves are one of the
basic stats that ADOM and its relatives track. Not that I know why.

My usual trait path for ITYTD is SoB->SoB->Fin->Fin->TH->WK->MAc. Having
infinite clips on the plasma rifle is extremely useful for vile packs and,
yes, the cyberdemon/JC. However, you need agility mods to pull it off.

> Intuition (Level 1)
>
> I took this with a view to sneaking to powerups, but then the endgame
> happened.

Experience tends to be shockingly limited in this game. It's a good idea,
I think, to think ahead a bit on traits - several of the master trats make
the late game enormously easier, and you want to focus on prerequisites.

Intuition level 2 is very much better than 1, since you can effectively
avoid all ambushes.

> Whizkid (Level 1)
>
> Definitely a mistake - mod packs simply did not drop at any great rate.

In my experience, Whizkid is never worth it except as a prerequisite for
Ammochain.

> Iro->Iro->Iro->EE->Fin->EE->Fin->WK->SoB->SoB->Int->
>
> -- Equipment -------------------------------------------------
>
> [a] [ Armor ] Onyx Armor [2]
>
> This is what's left after the Necroarmour was blown up. I'd also had and
> destroyed the Baron Armour, oops. Before then I'd relied on a P-modded red
> armour for tough fights and ordinary red armour for other times. In
> retrospect it would have been nice to have the P-mod in the Necroarmour or
> Onyx Armour... but how could I have known?

Neither the Onyx Armour nor the Necroarmour can be modded, so you should have
used it on the red armor after all. Bulk mods are also good on red armor,
since they triple the usable durability.

> [b] [ Weapon ] advanced rocket launcher (6d6) [0/1] (T1)
> [c] [ Boots ] Phaseshift Boots [4/4] (100%)
>
> I think I hit a bug here. I started to float when I put on a random blue
> armour (after finding the Phaseshift Boots) and never stopped.

A bug was recently reported involving the Gothic Boots and the set effect
spontaneously activating. You probably hit the same one.

> [d] [ Prepared ] BFG 9000 (10d8) [7/100]
>
> -- Inventory -------------------------------------------------
>
> [a] modified plasma rifle (1d7)x6 [0/40] (T1)
>
> I emptied this on Carmack's level for another BFG shot. It's got a T-mod
> because that's what I had...

This alone would have won your game if you had forseen the ammo issues and
gone for Ammochain.

> [b] modified Assault Shotgun (8d3) [8/8] (B1)
>
> This was my mainstay from the point I found it quite early on.
> Satisfyingly destructive at close range.

Great find.

> [c] red armor [4/4] (100%)
>
> Maybe I should have worn this instead of the Onyx Armour.

Maybe. Don't underestimate the effects of a movespeed penalty.

> [d] shotgun shell (x65)
> [e] shotgun shell (x70)
> [f] shotgun shell (x70)
> [g] shotgun shell (x70)
> [h] shotgun shell (x70)
> [i] rocket (x14)
> [j] rocket (x14)
> [k] rocket (x7)
> [l] plasteel boots [4/4] (100%)
>
> Before I started permafloating I used these to cross lava and suchlike and
> keep the +speed Phaseshift Boots intact.

Good idea, I'll have to try carrying spare boots next time I have a nice
unique pair myself.

> -- Kills -----------------------------------------------------
>
> 54 former humans
> 69 former sergeants
> 31 former captains
> 37 imps
> 61 demons
> 66 lost souls
> 21 cacodemons
> 33 barons of hell
> 1 Cyberdemon
> 18 hell knights
> 11 arachnotrons
> 6 former commandos
> 1 pain elemental
> 9 arch-viles
> 12 mancubi
> 5 revenants
>
> -- History ---------------------------------------------------
>
> He started his journey on the surface of Phobos.
> On level 3 he entered Hell's Arena.
> He left the Arena as a champion!
> On level 4 he stormed the Chained Court.
>
> Did I miss a beastie here (and at the Halls?) or do these levels not have
> completion messages in the History?

To my knowledge, there are no completion messages for those levels. That
said, the Chained Court has hidden areas - if you didn't find two agility
mods and four cacodemons, you missed at least one hidden area.

> On level 7 he found the Assault Shotgun!
> On level 11 he found the Minigun!
> On level 11 he ventured into the Halls of Carnage.
> On level 13 he found the Phaseshift Boots!
> On level 13 he witnessed the Wall.
> He massacred the evil behind the Wall!
> On level 18 he found the Baron Armor!
> On level 18 he ventured into the Spider's Lair.
> He cleared the Lair, kickin' serious spider ass!
>
> This was an unpleasant surprise. I hit Tab and ran for a teleporter. Got
> through, switched to the rocket launcher. Of course then an arachnotron
> came through after me and hilarity ensured. I didn't get the advanced
> plasma rifle (perhaps explosions can destroy the rewards?) but I did get
> the nuke I used on Cybie.

This is the second time I've heard of the plasma rifle not being found; there
might be something else going on.

> On level 23 he found the Necroarmor!
> On level 23 he entered the Lava Pits.
> He managed to clear the Lava Pits completely!
> On level 24 he found the Onyx Armor!
> Then at last he found Phobos Arena!
> He nuked level 25!
> He defeated the Cyberdemon and found the TRUE EVIL!
> On level 26 he finally nuked the Cyberdemon.
>
> This combination of level and death message is wrong.

Known bug.

David Damerell

unread,
Dec 24, 2009, 7:47:02 PM12/24/09
to
Quoting Stefan O'Rear <stef...@cox.net>:
>On 2009-12-24, David Damerell <dame...@chiark.greenend.org.uk> wrote:
>>I, hm. I realise I've played a grand total of two games of 0.9.9, but on
>>reading the Wiki and from this playthrough, I'm a bit uneasy about the way
>>so much seems to depend on exploiting LoS infelicities.
>Easy mode is called that for a reason. The LoS is actually considered broken;
>fixing it (with the implementation of a 'real' cover system) is a priority for
>a near release.

Ha, I'll shut up about that one, then. It's kind of weird seeing a bunch
of half-baked suggestions of mine from 2005 in the game, though.

>Experience tends to be shockingly limited in this game. It's a good idea,
>I think, to think ahead a bit on traits - several of the master trats make
>the late game enormously easier, and you want to focus on prerequisites.

I did not really expect to get to Cybie on my second game, so I was just
messing around with the traits.

>In my experience, Whizkid is never worth it except as a prerequisite for
>Ammochain.

Also I saw no advanced weapons save the expected RL on The Wall.

>Neither the Onyx Armour nor the Necroarmour can be modded, so you should have
>used it on the red armor after all. Bulk mods are also good on red armor,
>since they triple the usable durability.

But ultimately armour is ephemeral - I only stuck the P mod in the armour
because I had no weapon then I wanted it in.

>> [a] modified plasma rifle (1d7)x6 [0/40] (T1)
>>I emptied this on Carmack's level for another BFG shot. It's got a T-mod
>>because that's what I had...
>This alone would have won your game if you had forseen the ammo issues and
>gone for Ammochain.

Or just blown up more people with rockets and fewer with the plasma rifle.

>To my knowledge, there are no completion messages for those levels. That
>said, the Chained Court has hidden areas - if you didn't find two agility
>mods and four cacodemons, you missed at least one hidden area.

I fought the four tomatoes, yes, and found one mod. The Wiki says one, or
maybe I blew one up. That ISTR ended up in the Minigun because I didn't
know it was no use.
--
David Damerell <dame...@chiark.greenend.org.uk>
Clown shoes. I hope that doesn't bother you.
Today is First Stilday, December - a weekend.
Tomorrow will be Gorgonzoladay, December - a weekend.

David Damerell

unread,
Dec 24, 2009, 9:47:59 PM12/24/09
to
Quoting David Damerell <dame...@chiark.greenend.org.uk>:
>Also I saw no advanced weapons save the expected RL on The Wall.

Conversely I was just playing an Angel of Marksmanship game (pistols only
for those who don't play DoomRL) and I found, on successive levels, an
advanced plasma rifle and an advanced combat shotgun. And I died holding 3
spare mods. Bum!

Stefan O'Rear

unread,
Dec 25, 2009, 2:53:42 AM12/25/09
to
On 2009-12-25, David Damerell <dame...@chiark.greenend.org.uk> wrote:
> Quoting Stefan O'Rear <stef...@cox.net>:
>>On 2009-12-24, David Damerell <dame...@chiark.greenend.org.uk> wrote:
>>>I, hm. I realise I've played a grand total of two games of 0.9.9, but on
>>>reading the Wiki and from this playthrough, I'm a bit uneasy about the way
>>>so much seems to depend on exploiting LoS infelicities.
>>Easy mode is called that for a reason. The LoS is actually considered broken;
>>fixing it (with the implementation of a 'real' cover system) is a priority for
>>a near release.
>
> Ha, I'll shut up about that one, then. It's kind of weird seeing a bunch
> of half-baked suggestions of mine from 2005 in the game, though.

Which ones?

>>Experience tends to be shockingly limited in this game. It's a good idea,
>>I think, to think ahead a bit on traits - several of the master trats make
>>the late game enormously easier, and you want to focus on prerequisites.
>
> I did not really expect to get to Cybie on my second game, so I was just
> messing around with the traits.
>
>>In my experience, Whizkid is never worth it except as a prerequisite for
>>Ammochain.
>
> Also I saw no advanced weapons save the expected RL on The Wall.

They're pretty rare and regarded as a failure by HQ. Rumor says that next
version will feature the axing of advanced weapons (with a buff to Whizkid
on normal weapons, and a new class of weapons).

>>Neither the Onyx Armour nor the Necroarmour can be modded, so you should have
>>used it on the red armor after all. Bulk mods are also good on red armor,
>>since they triple the usable durability.
>
> But ultimately armour is ephemeral - I only stuck the P mod in the armour
> because I had no weapon then I wanted it in.

Exactly.

>>> [a] modified plasma rifle (1d7)x6 [0/40] (T1)
>>>I emptied this on Carmack's level for another BFG shot. It's got a T-mod
>>>because that's what I had...
>>This alone would have won your game if you had forseen the ammo issues and
>>gone for Ammochain.
>
> Or just blown up more people with rockets and fewer with the plasma rifle.
>
>>To my knowledge, there are no completion messages for those levels. That
>>said, the Chained Court has hidden areas - if you didn't find two agility
>>mods and four cacodemons, you missed at least one hidden area.
>
> I fought the four tomatoes, yes, and found one mod. The Wiki says one, or
> maybe I blew one up. That ISTR ended up in the Minigun because I didn't

> know it was no use.a

In what way is the Minigun no use? Its stats look quite decent, especially
for someone with agility mods and Eagle-Eye.

Martin Read

unread,
Dec 25, 2009, 12:07:35 PM12/25/09
to
Stefan O'Rear <stef...@cox.net> wrote:
>In what way is the Minigun no use? Its stats look quite decent, especially
>for someone with agility mods and Eagle-Eye.

Its damage/shot is pitiful and it isn't armour-piercing.
--
\_\/_/ turbulence is certainty turbulence is friction between you and me
\ / every time we try to impose order we create chaos
\/ -- Killing Joke, "Mathematics of Chaos"

Stefan O'Rear

unread,
Dec 25, 2009, 2:29:10 AM12/25/09
to
On 2009-12-25, David Damerell <dame...@chiark.greenend.org.uk> wrote:
> Quoting Stefan O'Rear <stef...@cox.net>:
>>On 2009-12-24, David Damerell <dame...@chiark.greenend.org.uk> wrote:
>>>I, hm. I realise I've played a grand total of two games of 0.9.9, but on
>>>reading the Wiki and from this playthrough, I'm a bit uneasy about the way
>>>so much seems to depend on exploiting LoS infelicities.
>>Easy mode is called that for a reason. The LoS is actually considered broken;
>>fixing it (with the implementation of a 'real' cover system) is a priority for
>>a near release.
>
> Ha, I'll shut up about that one, then. It's kind of weird seeing a bunch
> of half-baked suggestions of mine from 2005 in the game, though.

Which ones?

>>Experience tends to be shockingly limited in this game. It's a good idea,
>>I think, to think ahead a bit on traits - several of the master trats make
>>the late game enormously easier, and you want to focus on prerequisites.
>
> I did not really expect to get to Cybie on my second game, so I was just
> messing around with the traits.
>
>>In my experience, Whizkid is never worth it except as a prerequisite for
>>Ammochain.
>
> Also I saw no advanced weapons save the expected RL on The Wall.

They're pretty rare and regarded as a failure by HQ. Rumor says that next


version will feature the axing of advanced weapons (with a buff to Whizkid
on normal weapons, and a new class of weapons).

>>Neither the Onyx Armour nor the Necroarmour can be modded, so you should have


>>used it on the red armor after all. Bulk mods are also good on red armor,
>>since they triple the usable durability.
>
> But ultimately armour is ephemeral - I only stuck the P mod in the armour
> because I had no weapon then I wanted it in.

Exactly.

>>> [a] modified plasma rifle (1d7)x6 [0/40] (T1)
>>>I emptied this on Carmack's level for another BFG shot. It's got a T-mod
>>>because that's what I had...
>>This alone would have won your game if you had forseen the ammo issues and
>>gone for Ammochain.
>
> Or just blown up more people with rockets and fewer with the plasma rifle.
>
>>To my knowledge, there are no completion messages for those levels. That
>>said, the Chained Court has hidden areas - if you didn't find two agility
>>mods and four cacodemons, you missed at least one hidden area.
>
> I fought the four tomatoes, yes, and found one mod. The Wiki says one, or
> maybe I blew one up. That ISTR ended up in the Minigun because I didn't

> know it was no use.a

David Damerell

unread,
Dec 25, 2009, 6:00:54 PM12/25/09
to
Quoting Stefan O'Rear <stef...@cox.net>:
>On 2009-12-25, David Damerell <dame...@chiark.greenend.org.uk> wrote:
>>Ha, I'll shut up about that one, then. It's kind of weird seeing a bunch
>>of half-baked suggestions of mine from 2005 in the game, though.
>Which ones?

http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/880ef248f828b024/17aa89e05b53f98d

is all I can find, where I shamelessly twist Kornel's arm into the three
basic shotgun types. ISTR agitating for dodging around then too.

>>maybe I blew one up. That ISTR ended up in the Minigun because I didn't
>>know it was no use.

>In what way is the Minigun no use? Its stats look quite decent, especially
>for someone with agility mods and Eagle-Eye.

Less damage per shot and less accuracy mean only a modest increase in
damage output over the chaingun, and it's chewing through your ammo at
twice the rate... and more to the point it wasn't doing anything the
Assault Shotgun wasn't doing better.

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