Description:
Design and programming of Roguelike games.
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GearHead2 v0.511, Steel Soldier Blues
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A new version of GearHead2, the space opera mecha roguelike, has just been released. I'm finally willing to call the game playable, though it is still not completable and there are a number of glaring omissions. Still, it's a fun ride and makes at least twice as much sense as Dungeon Monkey. If your previous campaign ended with a core story dead end, you should... more »
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Object Copying
   
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I'm working on making items stack in my player inventory, and I'm having some trouble allowing the player to drop a specified amount of items at once. The player's inventory is a vector of pointers to Item objects. When the player drops an item, I want to reduce the quantity of that item in the player's inventory, and create that many items... more »
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rhetorical question (mb)
   
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Hi all. When I found that I'm struggling for more than 10 minutes I decided to make this post. It's not that I hope that someone will answer something good... But when I'm trying to formulate question in a form that someone else will (probably) understand it, there is a high chance to find an answer during this process...... more »
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LambdaRogue 1.2
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Hello, I have released a small update on LambdaRogue. We're now at 1.2, while in the background my rewrite process continues. Important changes: - rare items, unique items and potions (except the ones you have bought already in a shop) have to be identified - 2 new monster abilities: "heal" and "weaken"... more »
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Roguelike Dev FAQ
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The most up to date copy of the FAQ can be found at [link] I'm not the athour of the FAQ and just post it here. If you have any comments about it or want to see something changed, please post it here on rgrd or edit on the roguebasin site at the above URL and do not... more »
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Single use command considered harmful
   
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Roguelike games have traditionally different commands for using items in different ways. For example, you have separate command to quaff a potion and another one to eat a ration of food. This distinction may seem superfluous, as the commands will not work with any other kind of item: you cannot eat a potion, you can't... more »
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The Berlin Interpretation
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==Preamble== This definition of "Roguelike" was created at the International Roguelike Development Conference 2008 and is the product of a discussion between all who attended. The definition at [link] was used as the starting point for the discussions. Most factors are newly phrased,... more »
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Meaningful complexity
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I like playing RL's that are built around the concept of simplicity because they're more accessible. The first play is more enjoyable. And players that have a good first impression are more likely to come back and play again. However, complexity produces a gameplay experience that's more likely to be enjoyed after a number of plays and deaths. This is, of course,... more »
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replica-watches-cn.com -- time is what you make of it --cheap and nice watches,rolex,omega,longines
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[link]
replica-watches-cn.com was established in 2003,an onlineshop of a replica watches manufacturer for exporting the international market. Since begining we dedicated to offer our customers with the best replica watches and the most friendly service. Yes, we have earned the trust.we now own many fixed customers all over the world, we have been the friends.They often visit our site even not for buying the watch, they email us for greeting or drop some words. We sincerely thanks for their long-term supports.Over the past 5 years, we have grown to be a large fake watches center by cooperating with other 10 large replica manufactures.Now more than 50 famous brands are available for every appetite buyer,such as Rolex, Omega, Longines,Patek Philippe,LOUIS VUITTON, Piaget, IWC, Breitling, TagHeuer, Cartier, Jaeger, Panerai, Bvlgari, Chanel, Chopard, Gucci and so on... We guarantee the lowest prices and the toppest replicas you'll find here.... more »
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