Description:
Design and programming of Roguelike games.
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single-button ranged combat and movement
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I have a game that involves lots of ranged combat (shooting). I'm looking for ideas on good ways to do this, but using only 1 mouse button.
The game is an HTML5 game and I have a decent flow for keyboard and standard browser-mouse interfaces.
However, since the game is in HTML5, it is (mostly) easy to play on a mobile device. The trick on a mobile device is that you basically just have one mouse button (finger touch). I know iOS devices get a little more complicated with their touch gestures but I'd rather not bank on anything existing other than 'touch to click'.... more »
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2 weeks to IRDC
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With the date rapidly approaching I've now updated the wiki page with a loose schedule:
[link]
We've got 31 signed up on the wiki, and a few more on the Facebook page, so it promises to be a fairly busy event. I'm hoping to procure some recording equipment and get videos up within a few days after. We'll also be recording a couple of eps of Roguelike Radio live from the event.... more »
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LambdaRogue 1.6.2 released
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This is a maintenance patch, fixing or adding some issues reported by players. It also includes the additions and fixes of the christmas release (1.6.1-X), so if you've not updated back then, you should do it now.
Download:
[link]... more »
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Missing articles - server kaput
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"Aioe" <est...@aioe.org> posted:
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oh no!!!!!!!!!!!!!!
the banks and now the internet!
Aieeeeeee we all die!!!!!!!!!!!
Derbyshire of Pembroke Ontario did the dirty deed!!
[link]
I DID NOT HAVE A POST WITH THAT GROUP... more »
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Thread interaction with new map data structure in java
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Hello all!
Ive been doing some refactoring on the engine I used to build Nightfall and The Man in the Mirror to make it somewhat more memory efficient. Ive just about finished moving from a tile object per tile system to layered byte arrays. This is great because it cut down my memory usage from 130+ bytes per tile to just 6... It was certainly a long time coming. Anyway, I am additionally taking the opportunity to look at making everything threadsafe in anticipation of being able to switch to real-time and multiplayer, and use worker threads to perform paralell operations all over the map.... more »
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Trouble With Scrolling Map (Ncurses)
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I've recently started working on a Roguelike using Ncurses and C++ and am having some trouble after making the map scroll as the player moves on screen. The map scrolls fine, but the area outside of the visible map starts black and then changes to grey as I move around, then staying that gray color as in these pictures (disregard the m's and I's, haven't gotten around to making objects affected by FoV yet):... more »
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Roguelike Tattoo
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I'm doubtless inviting mockery for this, but I've gotten a new tattoo which I'm quite fond of:
[link]
One @ for each game I've made :) This is certain to be a hit conversation piece at parties, which will instantly cause people to say, "Oh, roguelikes, what are they?" and shortly after stop talking to me ;)... more »
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2012 7DRL Judges Reviews
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Slash has worked his usual magic and uploaded the judge's reviews for this year's challenge on Temple of the Roguelike: [link]
I also made a "gallery" version with screenshots: [link]
There were lots of excellent games this year, but in case you don't look forward to playing 62 7DRLs, this should help you sort out those worth playing.... more »
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