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7DRL starting dL1

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legend....@gmail.com

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Mar 8, 2009, 8:58:00 PM3/8/09
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Hello Peoples,

I am starting an entry into the 7DRL called "dL1". My plan is to write
it in Java. I am halfway through a community college class on Java. It
is my hope that this will increase my Java coding skills. Since we
really have not learned much this semester, my goal in the game is to
get a 1 level dungeon working. I cannot imagine figuring out how to
draw stuff myself, so I will use something like Curses to do the
output.

If by some miracle I actually get an "@" running around the screen,
picking up stuff, and fighting, then I plan to move on to cooler
things. First I want to generate a dungeon that extends indefinitely
in every direction using data structures other arrays for the map.
Second I want to give the player really good artifacts early in the
game (it is a 1 level dungeon after all).

I will post screen shots of my progress on my blog http://legend-angband.blogspot.com/.
Good luck to all. See you at the finish line/time.

- Legend of Angband
legend....@gmail.com

Slash

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Mar 9, 2009, 12:20:54 AM3/9/09
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On Mar 8, 7:58 pm, legend.angb...@gmail.com wrote:
> Hello Peoples,
>
> I am starting an entry into the 7DRL called "dL1". My plan is to write
> it in Java. I am halfway through a community college class on Java. It
> is my hope that this will increase my Java coding skills. Since we
> really have not learned much this semester, my goal in the game is to
> get a 1 level dungeon working. I cannot imagine figuring out how to
> draw stuff myself, so I will use something like Curses to do the
> output.

Hi there, grasshoper! :)

Doing a roguelike will teach you a lot!

If you plan to produce console output on Java, I recomend you to use
the libjcsi library, it will save you a lot of trouble!

http://slashie.net/libjcsi/


> If by some miracle I actually get an "@" running around the screen,
> picking up stuff, and fighting, then I plan to move on to cooler
> things. First I want to generate a dungeon that extends indefinitely
> in every direction using data structures other arrays for the map.
> Second I want to give the player really good artifacts early in the
> game (it is a 1 level dungeon after all).

Good luck!

--
Slashie
http://slashie.net
http://roguetemple.com

Ido Yehieli

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Mar 9, 2009, 3:48:44 AM3/9/09
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On Mar 9, 5:20 am, Slash <java.ko...@gmail.com> wrote:
> If you plan to produce console output on Java, I recomend you to use
> the libjcsi library, it will save you a lot of trouble!
>
> http://slashie.net/libjcsi/


I think it would be fair to mention that it's your library when you
recommend it ;)

-Ido.

Slash

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Mar 9, 2009, 8:01:27 AM3/9/09
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Well, let the URL talk for me :)

Plus yes, I know of no better way to produce console output in ^_^

--
Slashie

legend....@gmail.com

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Mar 9, 2009, 10:36:36 PM3/9/09
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On Mar 9, 12:20 am, Slash <java.ko...@gmail.com> wrote:

> If you plan to produce console output on Java, I recomend you to use
> the libjcsi library, it will save you a lot of trouble!

Slashie,

I started using libjcsi, and it rocketed my development forward light
years. Now I got an "@" symbol running around in response to keyboard
input. And it does not run through walls. Thanks for your comments on
my blog.

Darren Grey

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Mar 21, 2009, 1:38:02 PM3/21/09
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Hey, I've been trying to get your game working on Windows so I can
review it for Cymon's Games and have been unable. Any chance you
could provide a batch file? Makes things much easier.

--
Darren Grey

Xecutor

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Mar 23, 2009, 5:18:02 AM3/23/09
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On Mar 9, 6:58 am, legend.angb...@gmail.com wrote:
> Hello Peoples,

Is it possible to make java 1.5 compatible version?
There is no (official?) java 1.6 for MacOSX :(

Ido Yehieli

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Mar 23, 2009, 6:00:23 AM3/23/09
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On Mar 21, 6:38 pm, Darren Grey <darrenjohng...@gmail.com> wrote:
>
> Hey, I've been trying to get your game working on Windows so I can
> review it for Cymon's Games and have been unable.  Any chance you
> could provide a batch file?  Makes things much easier.
>


Or packing it as a jar file.

-Ido.

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