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Message from discussion Another Visit In Hell
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Jakub Wasilewski  
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 More options Sep 28 2009, 3:08 pm
Newsgroups: rec.games.roguelike.development
From: Jakub Wasilewski <krajz...@gmail.com>
Date: Mon, 28 Sep 2009 12:08:24 -0700 (PDT)
Local: Mon, Sep 28 2009 3:08 pm
Subject: [1kBRL] Another Visit In Hell
Seeing that interest in 1kB roguelikes has gone up again, I returned
to my original C+curses 1kBRL ("A Journey To Hell") to see if I could
improve upon it further. It turns out that I was incredibly wasteful
with the source code, allowing me to cut 87 bytes without removing any
features.

87 bytes is a lot, so I made a sequel. Just like the first game I was
aiming to make a game that would have as many traditional roguelike
elements as possible. Just like the first game, it has:
- randomly generated, guaranteed traversable levels
- fully functional true line of sight
- coloured graphics
- simple character progression (max HP increasing)
- multiple dungeon levels getting progressively harder
- collectable gold
- pickup-able items
- monsters with somewhat competent AI - will chase you, won't get
stuck on walls (too often, at least)
- winning condition and death

New stuff:
- monster leave weapons that affect the amount of damage you dish out
- character memory - the parts of the dungeon you visited are
remembered

I've thrown out one boring feature that was in AJTH: chests. Hope
nobody misses them much.

This is the most I was able to manage in 1024 bytes, and I don't think
I can go any further. Shortening the current version by 80 bytes
without removing features would be a small miracle, I think :).

The roguelike is here:
http://wasyl.eu/storage/avih-1-0.tar.gz
http://wasyl.eu/storage/avih-1-0.zip

The 1024-byte version compiles cleanly under most Linuxes. There is a
"safe" version included  that allows AVIH to be compiled under Windows
(with MinGW+PDCurses) and fussy Linux systems.

Comments appreciated :).


 
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