ivanah...@gmail.com
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TurnRL is unusual (though not unique) in that it uses both single-action turns typical of most roguelikes, and multiple action turns typical of tabletop RPGs in combat. You also have a follower, who is AI controlled outside of combat, but is directly controlled by the player once combat starts.
My principal aim with TurnRL, besides advancing my own skills, is to encourage the use of this control scheme in other, future roguelikes. I believe that direct combat control of followers and multiple-action turns are highly desirable in a party-based roguelike, or really any roguelike where player allies are to play a greater role than cannon fodder.
I aim to finish work by 11:59 PM Saturday, because I started yesterday (this is a late announcement).
This project uses both libtcod, and code from a very basic preexisting roguelike.