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Message from discussion Simple scripting language for RPG spells?
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David Bollinger  
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 More options Nov 18 1999, 3:00 am
Newsgroups: rec.games.roguelike.development
From: David Bollinger <dbollin...@my-deja.com>
Date: 1999/11/18
Subject: Re: Simple scripting language for RPG spells?
   I've been using Lua for a while now and can easily recommend it as
an embedded language - much "cleaner" in my opinion than some other
options, such as Tcl or Perl.  It's also very small/lightweight, one of
the fastest around, well documented, and easily bound with C functions.

   I do know that Baldur's Gate used Lua for "test" scripting - cheats
and such - though the game itself was not scripted with Lua.  However,
BioWare's upcoming game MDK2 is to be scripted with Lua.  Also, Lucas
Arts' Grim Fandango was fully scripted with Lua.

   A good way to get a feel for Lua might be to search the mailing list
archives, found here:

   http://www.egroups.com/group/lua-l/

   Cheers,

   Dave

In article <7vmtkr$vv...@nnrp1.deja.com>,
  Pierre Bru <Pierre....@spotimage.fr> wrote:

> In article <slrn81mugq.1m2.wtank...@hawking.armored.net>,
>   wtank...@hawking.armored.net (William Tanksley) wrote:

> [...]

> > May I suggest that you instead use one of the many prewritten
> scripting
> > languages?  Your choices include:

> >  - 4th (secure, limited library, no standard bytecodes)
> >  - slang (insecure by default, but it's possible to write a secure
> library)
> >  - Python (secure, standard bytecodes)
> >  - Perl (cryptic, no standard bytecodes, secure, good library)

> I once read in some newsgroup (can't remember where) that Baldur's
Gate
> use Lua as a script language. I do not now if that is true, but the
> language seems to be interresting (I do not use it, I've just read the
> documentation).

> http://www.tecgraf.puc-rio.br/lua/

> Pierre.

> Sent via Deja.com http://www.deja.com/
> Before you buy.

Sent via Deja.com http://www.deja.com/
Before you buy.

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