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Card Game for this year's 7DRL

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JO

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Jan 26, 2012, 11:11:40 PM1/26/12
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I'm looking to put together another card game for this year's 7DRL.
I'm pulling together the graphics and what not right now. Working on
the design and how the rules should be written. Rule clarity is so
important in board/card games.

I'll be putting together a digital tabletop so you can play the game
on your computer without having to print out the cards. But no rules
will be really enforced. Just a simple click and drag system. My major
coding days are behind me I think so this is all I really have in me
coding-wise.

So what do you think? Is putting together resources and rules prior
to the competition a bit dishonest? I plan to put the digital tabletop
together during the 7 days as well as all play testing.

Also what think you of my not enforcing any rules? Or the entire
concept in general? Roguelikes are pretty easy to transfer to a card/
board game format as they are often turn based, die roll based and
item collection based. Tracking status like HP, exp, mana, ammo and
what not is way better on computer. But the rest is very board gamey.

-Jo

Darren Grey

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Jan 27, 2012, 7:46:14 AM1/27/12
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On Jan 27, 4:11 am, JO <josephbradshaw...@gmail.com> wrote:

>   So what do you think? Is putting together resources and rules prior
> to the competition a bit dishonest? I plan to put the digital tabletop
> together during the 7 days as well as all play testing.

I always roughly plan things on paper before the actual 7DRL week. In
general I find my plans change completely, but there's nothing wrong
with putting together ideas in advance.

> Also what think you of my not enforcing any rules? Or the entire
> concept in general? Roguelikes are pretty easy to transfer to a card/
> board game format as they are often turn based, die roll based and
> item collection based. Tracking status like HP, exp, mana, ammo and
> what not is way better on computer. But the rest is very board gamey.

I think the rules should be enforced by the program - more interesting
that way.

Also, whatever you make, we'll be sure to put it all together for a
game at IRDC :)

--
Darren Grey

JO

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Jan 27, 2012, 7:17:29 PM1/27/12
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> Also, whatever you make, we'll be sure to put it all together for a
> game at IRDC  :)
>
> --
> Darren Grey

Well I plan for this one to be full color and about twice the size of
last year's. And that can stress one's resources to put it all
together. Time. Ink. Card stock. It costs some money and hassle. I'll
see about making a smaller black and white 'basic' version for those
that want to try but not go the full monty.

Thanks for replying in both location. I double posted this topic to
the Temple.

Slash

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Jan 30, 2012, 9:32:09 AM1/30/12
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On Jan 26, 11:11 pm, JO <josephbradshaw...@gmail.com> wrote:
>   I'm looking to put together another card game for this year's 7DRL.
> I'm pulling together the graphics and what not right now. Working on
> the design and how the rules should be written. Rule clarity is so
> important in board/card games.
>
SNIP
>
>   So what do you think? Is putting together resources and rules prior
> to the competition a bit dishonest? I plan to put the digital tabletop
> together during the 7 days as well as all play testing.

IMO a card game is all about the graphics and the rules, if you have
all rules designed prior to the challenge, and you've already gathered
all graphics, you are left only with the task of assembling things
together...

The official 7DRL definition however, says "This means the author
stopped writing code one hundred and sixty eight hours after they
started writing code." So I guess you'd still fit the rule. (Though in
my opinion, detailed design should make part of the challenge, not
only raw coding)


>
> Also what think you of my not enforcing any rules? Or the entire
> concept in general? Roguelikes are pretty easy to transfer to a card/
> board game format as they are often turn based, die roll based and
> item collection based. Tracking status like HP, exp, mana, ammo and
> what not is way better on computer. But the rest is very board gamey.

I like it, it may lead people to create their own variants, you may
make it something switcheable.

--
Slash
http://slashware.net

JO

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Jan 31, 2012, 7:15:39 PM1/31/12
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@Slash - Those last 7 days will not just be me putting it all
together. No small task with all the text and graphics going into 100+
cards. But also testing and making it playable via computer.

purplearcanist

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Feb 8, 2012, 1:54:54 PM2/8/12
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I understand if you don't want to take up that task, but a multiplayer
card game 7DRL would be very interesting indeed.
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