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7drl Success? Dark Valhalla: Prelude
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From: Burzmali <curran.micha...@gmail.com>
Newsgroups: rec.games.roguelike.development
Subject: Re: 7drl Success? Dark Valhalla: Prelude
Date: Thu, 29 Mar 2012 13:37:43 -0700 (PDT)
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Okay, trying to play this game and I'm running into a few problems. In no p=
articular order:
1. All weapons are near guaranteed hit. The lowly shotgun hits only on a 1,=
but as the minimum number of dice you can roll for an attack is 9 (or 12 d=
epending on if you re-roll a total of 3 times or you have a total of 3 roll=
s) your odds of hitting are 1 - (5/6) ^ 9(or 12), or 81(or 89)% and it goes=
up from there.
2. Monsters are even worst. Giant Spiders hit 99%, web 26%, and poison 3% p=
er attack. The P. Marine hit on 52% of attacks, Dwarves 67% and everything =
else is 97% or higher.
3. A given level has a better than 25% chance of dead-ending before the key=
and exit are generated.
4. Leveling works against you. The higher your level, the more action dice =
you have, and the harder it is to pass luck and stamina tests. It's far saf=
er to avoid combat and keep your level low.
Just a few quips from a tabletop RPG player.