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andrewdoull  
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 More options Jun 28 2007, 9:18 am
Newsgroups: rec.games.roguelike.development
From: andrewdoull <andrewdo...@gmail.com>
Date: Thu, 28 Jun 2007 13:18:55 +0000 (UTC)
Local: Thurs, Jun 28 2007 9:18 am
Subject: Re: IVAN roguelike
On 2007-06-20 04:16:37,  Antoine <antoine.from.r...@gmail.com> wrote:

> On Jun 20, 1:35 pm, Brendan Guild  wrote:
> > Antoine wrote:
> > > But if I started a game of SomeonesAlphaRL and two minutes later
> > > found out that you can't beat three giant rats with the initial
> > > equipment, I'd make a note to myself saying "This is crap", delete
> > > the game and go back to surfing the web.

> > I think the best roguelikes give you more options than mashing your
> > arrows into every monster that you see.

> I do agree on this. Although it can be taken to extremes. I feel a bit
> dubious of the Unangband case where, to kill a quest guardian, you
> seem to have to do all kinds of weird things like throwing mushrooms
> and dipping your arrows into potions. It doesn't seem heroic somehow.

That's more of a result of the massive difficulty spikes caused by the quest
guardians, as opposed to the ability to throw mushrooms, dip arrows in poison
etc.

I'm interested in your definition of 'heroic' however. You clearly go for the
Achilles version of heroism as opposed to the Odysseus version.

Andrew
--
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
http://unangband.berlios.de http://roguelikedeveloper.blogspot.com


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