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Newsgroups: rec.games.roguelike.development
From: andrewdoull <andrewdo...@gmail.com>
Date: Thu, 28 Jun 2007 13:18:55 +0000 (UTC)
Local: Thurs, Jun 28 2007 9:18 am
Subject: Re: IVAN roguelike
On 2007-06-20 04:16:37, Antoine <antoine.from.r...@gmail.com> wrote:
> On Jun 20, 1:35 pm, Brendan Guild wrote: That's more of a result of the massive difficulty spikes caused by the quest > > Antoine wrote: > > > But if I started a game of SomeonesAlphaRL and two minutes later > > > found out that you can't beat three giant rats with the initial > > > equipment, I'd make a note to myself saying "This is crap", delete > > > the game and go back to surfing the web. > > I think the best roguelikes give you more options than mashing your > I do agree on this. Although it can be taken to extremes. I feel a bit guardians, as opposed to the ability to throw mushrooms, dip arrows in poison etc. I'm interested in your definition of 'heroic' however. You clearly go for the Andrew You must Sign in before you can post messages.
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