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Newsgroups: rec.games.roguelike.development
From: Graeme Dice <grd...@sasktel.net.NOSPAM>
Date: Wed, 20 Oct 2004 14:29:52 GMT
Local: Wed, Oct 20 2004 10:29 am
Subject: Re: Movement speed
Jeff Lait wrote: >One could likely > Joel <j...@none.nowhere> wrote in message <news:ckqtpm$mha$1@phys-news1.kolumbus.fi>... > emulate most complex speed systems by just randomizing the turn order You can't have played many Roguelikes with a speed system then. You > everytime you iterate through the creatures. To the player, it will > be just as relevant. could go play ADOM, where the difference between a speed of 95 and 100 is very noticeable when to try and run away from the village carpenter. > To make a long story short: Start working on your content already. Content only exists in the context of the engine. Without the engine, > That is infinitely more important than the engine. you are simply throwing ideas out there that have no implementation. -- You must Sign in before you can post messages.
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