The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
Newsgroups: rec.games.roguelike.development
From: zaim...@zaimoni.com
Date: Tue, 13 May 2008 21:05:19 -0700 (PDT)
Local: Wed, May 14 2008 12:05 am
Subject: XCOM-like thin walls in Curses, iteration 2
I'm back to visualzing how to display XCOM-like thin walls in a curses
display. My prior idea (UNICODE, magnify the squares and use box- drawing along the grid lines) only looked good; it isn't playable on a 24x80 console thanks to a pathetic on-screen view radius of 5. So that won't get released. ["One main() To Rule Them All" is working out very well emotionally. Aside from having to convert destroy_renderer() into an atexit handler to make the game survive the Close button, it looks like it is going to work as intended.] My best guess now is to focus on visibility: This doesn't handle windows inset into walls gracefully, unlike the You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
| ||||||||||||||