Underhall is a 3d partially turn based first person dungeon crawl roguelike, and it's awesome. I was going to wait until I had it confirmed that it runs on computers aside from my own, but no one turned up to beta test, so I'm releasing as is. I've packaged it in a nice windows based installed. It requires Windows 7. If you encounter any missing DLLs or error messages, let me know and I'll release a fixed version soon. Thanks for checking it out, you won't regret it!
elig <eligz...@gmail.com> wrote: >It requires Windows 7.
Way to limit your audience :) -- \_\/_/ turbulence is certainty turbulence is friction between you and me \ / every time we try to impose order we create chaos \/ -- Killing Joke, "Mathematics of Chaos"
On 13 Mar, 04:01, elig <eligz...@gmail.com> wrote:
> Underhall is a 3d partially turn based first person dungeon crawl > roguelike, and it's awesome. I was going to wait until I had it > confirmed that it runs on computers aside from my own, but no one > turned up to beta test, so I'm releasing as is. I've packaged it in a > nice windows based installed. It requires Windows 7. If you encounter > any missing DLLs or error messages, let me know and I'll release a > fixed version soon. Thanks for checking it out, you won't regret it!
On Sat, 13 Mar 2010 10:51:14 -0800 (PST), flend <flendn...@googlemail.com> tried to confuse everyone with this message:
>On 13 Mar, 04:01, elig <eligz...@gmail.com> wrote: >> Underhall is a 3d partially turn based first person dungeon crawl >> roguelike, and it's awesome. I was going to wait until I had it >> confirmed that it runs on computers aside from my own, but no one >> turned up to beta test, so I'm releasing as is. I've packaged it in a >> nice windows based installed. It requires Windows 7. If you encounter >> any missing DLLs or error messages, let me know and I'll release a >> fixed version soon. Thanks for checking it out, you won't regret it!
>I feel somebody should be nice to you, so I'll say that I look forward >to playing your game when I get access to Windows 7 :)
Yeah, I totally wanted to check it out but I only have lowly WinXP.
-- |Don't believe this - you're not worthless ,gr---------.ru |It's us against millions and we can't take them all... | ue il | |But we can take them on! | @ma | | (A Wilhelm Scream - The Rip) |______________|
g...@mail.ru (Timofei Shatrov) writes: > On Sat, 13 Mar 2010 10:51:14 -0800 (PST), flend <flendn...@googlemail.com> tried > to confuse everyone with this message:
>>On 13 Mar, 04:01, elig <eligz...@gmail.com> wrote: >>> Underhall is a 3d partially turn based first person dungeon crawl >>> roguelike, and it's awesome. I was going to wait until I had it >>> confirmed that it runs on computers aside from my own, but no one >>> turned up to beta test, so I'm releasing as is. I've packaged it in a >>> nice windows based installed. It requires Windows 7. If you encounter >>> any missing DLLs or error messages, let me know and I'll release a >>> fixed version soon. Thanks for checking it out, you won't regret it!
>>I feel somebody should be nice to you, so I'll say that I look forward >>to playing your game when I get access to Windows 7 :)
> Yeah, I totally wanted to check it out but I only have lowly WinXP.
I was going to try it in Wine, but I've got no MSVC2008 DLLS or whatever it is I'm missing. Be interesting to see if it works with those included though.
It looks interesting - however, on my machine, the movement speed is so rediculously fast that the game is simply unplayable.
I have a fairly quick video card in this machine, so maybe it runs a lot faster in mine than yours, but you should find some way to slow down the animation of your movement apart from just relying on the rendering speed.
kind of a small problem to fix, but it completely spoils any enjoyment i might derive from this one :S
On Mar 14, 11:03 am, Paul Donnelly <paul-donne...@sbcglobal.net> wrote:
> g...@mail.ru (Timofei Shatrov) writes: > > On Sat, 13 Mar 2010 10:51:14 -0800 (PST), flend <flendn...@googlemail.com> tried > > to confuse everyone with this message:
> >>On 13 Mar, 04:01, elig <eligz...@gmail.com> wrote: > >>> Underhall is a 3d partially turn based first person dungeon crawl > >>> roguelike, and it's awesome. I was going to wait until I had it > >>> confirmed that it runs on computers aside from my own, but no one > >>> turned up to beta test, so I'm releasing as is. I've packaged it in a > >>> nice windows based installed. It requires Windows 7. If you encounter > >>> any missing DLLs or error messages, let me know and I'll release a > >>> fixed version soon. Thanks for checking it out, you won't regret it!
> >>I feel somebody should be nice to you, so I'll say that I look forward > >>to playing your game when I get access to Windows 7 :)
> > Yeah, I totally wanted to check it out but I only have lowly WinXP.
> I was going to try it in Wine, but I've got no MSVC2008 DLLS or whatever > it is I'm missing. Be interesting to see if it works with those included > though.
On 13 mar, 05:01, elig <eligz...@gmail.com> wrote:
> Underhall is a 3d partially turn based first person dungeon crawl > roguelike, and it's awesome. I was going to wait until I had it > confirmed that it runs on computers aside from my own, but no one > turned up to beta test, so I'm releasing as is. I've packaged it in a > nice windows based installed. It requires Windows 7. If you encounter > any missing DLLs or error messages, let me know and I'll release a > fixed version soon. Thanks for checking it out, you won't regret it!
For your information, it runs fine on my windows XP. - throw the installer away and replace it by some help screen ! - lacks a compass and a minimap. It's very difficult to find one's bearing - cannot take an object if another object on the same line of sight - add 'i'nventory, 'm'ap, 'w'ear, 'd'rop shortcuts !! the UI is really tiresome
On the bright side, great title screen and very innovative real time 3D engine on top of a turn by turn grid-based game. Too bad the gameplay is not as good as the renderer. Maybe for the next version... ;)
> It looks interesting - however, on my machine, the movement speed is > so rediculously fast that the game is simply unplayable.
Works fine on my intel integrate 4500.
Engine seems solid, kinda like a very high-res wolf3d engine.
I think it will take a lot of work to make a roguelike made with this engine look good tho - at the very least you'd need movement and attack animations for the player and enemies, as well as some interface graphics.
elig <eligz...@gmail.com> writes: > Underhall is a 3d partially turn based first person dungeon crawl > roguelike, and it's awesome. I was going to wait until I had it > confirmed that it runs on computers aside from my own, but no one > turned up to beta test, so I'm releasing as is. I've packaged it in a > nice windows based installed. It requires Windows 7. If you encounter > any missing DLLs or error messages, let me know and I'll release a > fixed version soon. Thanks for checking it out, you won't regret it!
So I finally got it running. Pretty cool. I would play the next version if I could run it without rebooting into Windows.
Controls are weird. Usually I'm irritated when a rogulike uses FPS WASD controls, but since this is an FPS... why so strange? I'm also not clear on why I have mouselook when there's nothing up or down to look at. Have you thought about a System Shock/Ultima Underworld control scheme?
Your game loop seems wonky. The game moves faster when I look down and my card has less to draw.
I'm not removing the installer, they don't suck. Every professional commercial game has one for a reason. Besides, I offered up a zipped version for the beta, and everyone took the EXE instead. It should work fine on any windows, not just 7. It might require the MSVC dlls, but I tested it on a fresh install of Windows XP and it worked fine. If it complains about them, it's more likely that it's because you're lacking some core DLLs, or running on some really outdated ones, anyway. Though, I might package with the DLLs JUST IN CASE in the future. Maybe.
The speed is something I intend to fix, but the graphics are not getting much better. No animations, 3d models, etc. Though I might consider improving lighting and particle effects, different ceiling heights, visual indicator of damage, etc. The enemies will eventually move smoothly between tiles, which should look marginally better as well. The compass is something I'd been considering. On the one hand, I wanted an extremely minimal GUI, but on the other hand the map does get very confusing. Rather than a compass specifically, I'll probably implement a small minimap in the upper right corner. This will show N, S, E, W, of course, but will also have a minimap for even better reference. The line of sight/targetting I also intend to fix. I thought this would be a fast way to get decent results, but it's really ended up being a burden. I'll just use the standard OpenGL method of selection in the future, which should provide vastly superior results. I'm wary of putting in roguelike controls, because I think roguelike controls are awful and overly complicated. But for convenience I'll probably add at least 'g', 'i', 'd' and maybe 'u' for use/wear ('Q' is already present as 'q', but it does not prompt the user as to whether or not to quit! It simply quits.). Maybe the right mouse button will be bound to one of these, like 'u'. The game uses mouselook for a variety of reasons, mainly, it's one of my favorite control schemes. But aside from that, in the future there will be an up and down to look at. For the 7DRL, I confined the engine to one layer of the map, but the map actually supports rendering 3d environments.
Anyway, thanks for all the great comments and thanks especially for trying such an early and strange version of Underhall! I deeply appreciate it and all the comments :)
> Anyway, thanks for all the great comments and thanks especially for > trying such an early and strange version of Underhall! I deeply > appreciate it and all the comments :)
Did you use a ready made engine/lib or wrote it all on your own?
On Mar 22, 1:42 am, Ido Yehieli <ido.yehi...@gmail.com> wrote:
> On 03/22/2010 09:19 , elig wrote:
> > Anyway, thanks for all the great comments and thanks especially for > > trying such an early and strange version of Underhall! I deeply > > appreciate it and all the comments :)
> Did you use a ready made engine/lib or wrote it all on your own?